Files
Bubberstation/code/modules/hydroponics/grown.dm
YesterdaysPromise fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00

159 lines
6.7 KiB
Plaintext

// ***********************************************************
// Foods that are produced from hydroponics ~~~~~~~~~~
// Data from the seeds carry over to these grown foods
// ***********************************************************
// A few defines for use in calculating our plant's bite size.
/// When calculating bite size, potency is multiplied by this number.
#define BITE_SIZE_POTENCY_MULTIPLIER 0.05
/// When calculating bite size, max_volume is multiplied by this number.
#define BITE_SIZE_VOLUME_MULTIPLIER 0.01
// Base type. Subtypes are found in /grown dir. Lavaland-based subtypes can be found in mining/ash_flora.dm
/obj/item/food/grown
icon = 'icons/obj/service/hydroponics/harvest.dmi'
icon_state = "berrypile"
worn_icon = 'icons/mob/clothing/head/hydroponics.dmi'
name = "fresh produce" // so recipe text doesn't say 'snack'
max_volume = PLANT_REAGENT_VOLUME
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
/// type path, gets converted to item on New(). It's safe to assume it's always a seed item.
var/obj/item/seeds/seed = null
///Name of the plant
var/plantname = ""
/// The modifier applied to the plant's bite size. If a plant has a large amount of reagents naturally, this should be increased to match.
var/bite_consumption_mod = 1
/// The typepath made when the plant is splatted with liquid contents.
var/splat_type = /obj/effect/decal/cleanable/food/plant_smudge
/// If TRUE, this object needs to be dry to be ground up
var/dry_grind = FALSE
/// If FALSE, this object cannot be distilled into an alcohol.
var/can_distill = TRUE
/// The reagent this plant distill to. If NULL, it uses a generic fruit_wine reagent and adjusts its variables.
var/distill_reagent
/// Flavor of the plant's wine if NULL distll_reagent. If NULL, this is automatically set to the fruit's flavor.
var/wine_flavor
/// Boozepwr of the wine if NULL distill_reagent
var/wine_power = 10
/// Color of the grown object, for use in coloring greyscale splats.
var/filling_color
/// If the grown food has an alternaitve icon state to use in places.
var/alt_icon
/// Should we pixel offset ourselves at init? for mapping
var/offset_at_init = TRUE
/obj/item/food/grown/Initialize(mapload, obj/item/seeds/new_seed)
if(!tastes)
tastes = list("[name]" = 1) //This happens first else the component already inits
if(istype(new_seed))
seed = new_seed.Copy()
else if(ispath(seed))
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
seed = new seed()
seed.adjust_potency(50-seed.potency)
else if(!seed)
stack_trace("Grown object created without a seed. WTF")
return INITIALIZE_HINT_QDEL
if(offset_at_init)
pixel_x = base_pixel_x + rand(-5, 5)
pixel_y = base_pixel_y + rand(-5, 5)
make_dryable()
// Go through all traits in their genes and call on_new_plant from them.
for(var/datum/plant_gene/trait/trait in seed.genes)
trait.on_new_plant(src, loc)
// Set our default bitesize: bite size = 1 + (potency * 0.05) * (max_volume * 0.01) * modifier
// A 100 potency, non-densified plant = 1 + (5 * 1 * modifier) = 6u bite size
// For reference, your average 100 potency tomato has 14u of reagents - So, with no modifier it is eaten in 3 bites
bite_consumption = 1 + round(max((seed.potency * BITE_SIZE_POTENCY_MULTIPLIER), 1) * (max_volume * BITE_SIZE_VOLUME_MULTIPLIER) * bite_consumption_mod)
. = ..() //Only call it here because we want all the genes and shit to be applied before we add edibility. God this code is a mess.
seed.prepare_result(src)
transform *= TRANSFORM_USING_VARIABLE(seed.potency, 100) + 0.5 //Makes the resulting produce's sprite larger or smaller based on potency!
if(seed.get_gene(/datum/plant_gene/trait/brewing))
ferment()
/obj/item/food/grown/Destroy()
if(isatom(seed))
QDEL_NULL(seed)
return ..()
/obj/item/food/grown/proc/make_dryable()
AddElement(/datum/element/dryable, type)
/obj/item/food/grown/make_leave_trash()
if(trash_type)
AddElement(/datum/element/food_trash, trash_type, FOOD_TRASH_OPENABLE, TYPE_PROC_REF(/obj/item/food/grown/, generate_trash))
return
/// Generates a piece of trash based on our plant item. Used by [/datum/element/food_trash].
/// location - Optional. If passed, generates the item at the passed location instead of at src's drop location.
/obj/item/food/grown/proc/generate_trash(atom/location)
// If this is some type of grown thing, we pass a seed arg into its Inititalize()
if(ispath(trash_type, /obj/item/grown) || ispath(trash_type, /obj/item/food/grown))
return new trash_type(location || drop_location(), seed)
return new trash_type(location || drop_location())
/obj/item/food/grown/grind_requirements()
if(dry_grind && !HAS_TRAIT(src, TRAIT_DRIED))
to_chat(usr, span_warning("[src] needs to be dry before it can be ground up!"))
return
return TRUE
/// Turns the nutriments and vitamins into the distill reagent or fruit wine
/obj/item/food/grown/proc/ferment()
for(var/datum/reagent/reagent in reagents.reagent_list)
if(reagent.type != /datum/reagent/consumable/nutriment && reagent.type != /datum/reagent/consumable/nutriment/vitamin)
continue
var/purity = clamp(seed.lifespan/200 + seed.endurance/200, 0, 1)
var/quality_min = 0
var/quality_max = DRINK_FANTASTIC
var/quality = round(LERP(quality_min, quality_max, purity))
if(distill_reagent)
var/data = list()
var/datum/reagent/consumable/ethanol/booze = distill_reagent
data["quality"] = quality
data["boozepwr"] = round(initial(booze.boozepwr) * purity)
reagents.add_reagent(distill_reagent, reagent.volume, data, added_purity = purity)
else
var/data = list()
data["names"] = list("[initial(name)]" = 1)
data["color"] = filling_color
data["boozepwr"] = round(wine_power * purity)
data["quality"] = quality
if(wine_flavor)
data["tastes"] = list(wine_flavor = 1)
else
data["tastes"] = list(tastes[1] = 1)
reagents.add_reagent(/datum/reagent/consumable/ethanol/fruit_wine, reagent.volume, data, added_purity = purity)
reagents.del_reagent(reagent.type)
/obj/item/food/grown/on_grind()
. = ..()
var/nutriment = reagents.get_reagent_amount(/datum/reagent/consumable/nutriment)
if(grind_results?.len)
for(var/i in 1 to grind_results.len)
grind_results[grind_results[i]] = nutriment
reagents.del_reagent(/datum/reagent/consumable/nutriment)
reagents.del_reagent(/datum/reagent/consumable/nutriment/vitamin)
/obj/item/food/grown/on_juice()
var/nutriment = reagents.get_reagent_amount(/datum/reagent/consumable/nutriment)
if(juice_results?.len)
for(var/i in 1 to juice_results.len)
juice_results[juice_results[i]] = nutriment
reagents.del_reagent(/datum/reagent/consumable/nutriment)
reagents.del_reagent(/datum/reagent/consumable/nutriment/vitamin)
#undef BITE_SIZE_POTENCY_MULTIPLIER
#undef BITE_SIZE_VOLUME_MULTIPLIER