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## About The Pull Request Due to a mental breakdown caused by unfathomable abomination that is icons folder, I swore to myself to one day clean it. Today is kind of that day. Been at it for around 6, you gotta understand I need a rest. I tracked most changes in descriptions of commits if you are looking for details. ## Why It's Good For The Game Saner spriters make better sprites. And also, just helps keep track of things. ## Changelog 🆑 image: added sprites for different variants of scrolls. image: modified couple posters with ghost pixels. /🆑 --------- Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
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///Wizard tower item
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/obj/item/disk/design_disk/knight_gear
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name = "Magic Disk of Smithing"
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/obj/item/disk/design_disk/knight_gear/Initialize(mapload)
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. = ..()
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blueprints += new /datum/design/knight_armour
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blueprints += new /datum/design/knight_helmet
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//Free Golems
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/obj/item/disk/design_disk/golem_shell
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name = "Golem Creation Disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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/obj/item/disk/design_disk/golem_shell/Initialize(mapload)
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. = ..()
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blueprints += new /datum/design/golem_shell
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/datum/design/golem_shell
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name = "Golem Shell Construction"
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desc = "Allows for the construction of a Golem Shell."
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id = "golem"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*20)
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build_path = /obj/item/golem_shell
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category = list(RND_CATEGORY_IMPORTED)
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/obj/item/golem_shell
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name = "incomplete free golem shell"
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icon = 'icons/mob/shells.dmi'
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icon_state = "shell_unfinished"
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desc = "The incomplete body of a golem. Add ten sheets of certain minerals to finish."
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w_class = WEIGHT_CLASS_BULKY
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/// Amount of minerals you need to feed the shell to wake it up
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var/required_stacks = 10
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/// Type of shell to create
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var/shell_type = /obj/effect/mob_spawn/ghost_role/human/golem
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/obj/item/golem_shell/attackby(obj/item/potential_food, mob/user, params)
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. = ..()
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if(!isstack(potential_food))
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balloon_alert(user, "not a mineral!")
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return
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var/obj/item/stack/stack_food = potential_food
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var/stack_type = stack_food.merge_type
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if (!is_path_in_list(stack_type, GLOB.golem_stack_food_directory))
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balloon_alert(user, "incompatible mineral!")
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return
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if(stack_food.amount < required_stacks)
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balloon_alert(user, "not enough minerals!")
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return
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if(!do_after(user, delay = 4 SECONDS, target = src))
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return
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if(!stack_food.use(required_stacks))
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balloon_alert(user, "not enough minerals!")
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return
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new shell_type(get_turf(src), /* creator = */ user, /* made_of = */ stack_type)
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qdel(src)
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///made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/servant
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name = "incomplete servant golem shell"
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shell_type = /obj/effect/mob_spawn/ghost_role/human/golem/servant
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