mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-19 05:26:28 +00:00
## About The Pull Request Did you know that there's 2 types of disks Science can print? One of them creates a whole new techweb and is used to transfer data to and from techwebs (which used to be for Theft objective, but nowadays all it's used for is Admin techweb). The other one is these disks you can find from Lavaland & for the Limbgrower which holds nodes on them directly, they don't need anything else. These are both printable and have very similar names which could easily confuse people, especially since they are both printed and used at the same place, being the R&D room and R&D console. This will hopefully simplify it, by removing the base Tech disks from being printable. The only one that can be printed now is for Limbgrowers, which can't be easily mixed with the other type of Disk. Outside of that, Lavaland disks are staying the same, but I've moved Bepis disks to use this, which allows us to remove Bepis techwebs being made every single time a new bepis disk is created. Examples of it in-game    ## Why It's Good For The Game There's no reason why every single Bepis node should be making a whole new techweb set with experiments to complete, roundstart nodes researched, being constantly checked if it should gain research points, have a list of papers to publish, and everything else that techwebs do. Can you guess which disk does what in this screenshot?  ## Changelog 🆑 balance: You can no longer print Technology data disks. You can still print Tech disks, which hold techweb information on it, just not the one that holds up to 5 nodes. balance: ^ Because of this, there's no way to download nodes from an RD console and upload them to an Autolathe to bypass departmental restrictions, you have to go through a Techfab/Circuit imprinter for your needs. balance: Ones that are found cannot have anything uploaded/deleted off of them either, you can only upload them to the Web. code: Every individual Bepis disk no longer create an entire techweb /🆑
37 lines
1.9 KiB
Plaintext
37 lines
1.9 KiB
Plaintext
/////////// cleric's den items.
|
|
|
|
//Primary reward: the cleric's mace design disk.
|
|
/obj/item/disk/design_disk/cleric_mace
|
|
name = "Enshrined Disc of Smiting"
|
|
|
|
/obj/item/disk/design_disk/cleric_mace/Initialize(mapload)
|
|
. = ..()
|
|
blueprints += new /datum/design/cleric_mace
|
|
|
|
/obj/item/paper/fluff/ruins/clericsden/contact
|
|
default_raw_text = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus."
|
|
|
|
/obj/item/paper/fluff/ruins/clericsden/warning
|
|
default_raw_text = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION."
|
|
|
|
/mob/living/simple_animal/hostile/construct/proteon
|
|
name = "Proteon"
|
|
real_name = "Proteon"
|
|
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
|
|
icon_state = "proteon"
|
|
icon_living = "proteon"
|
|
maxHealth = 35
|
|
health = 35
|
|
melee_damage_lower = 8
|
|
melee_damage_upper = 10
|
|
retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you.
|
|
attack_verb_continuous = "pinches"
|
|
attack_verb_simple = "pinch"
|
|
environment_smash = ENVIRONMENT_SMASH_WALLS
|
|
attack_sound = 'sound/weapons/punch2.ogg'
|
|
playstyle_string = "<b>You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.</b>"
|
|
|
|
/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin.
|
|
AIStatus = AI_ON
|
|
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.
|