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Bubberstation/code/modules/mob/living/brain/brain.dm
tattle dfd4801122 Adds p_They (and friends) for capitalized pronoun helpers (#76910)
## About The Pull Request

![image](https://github.com/tgstation/tgstation/assets/66640614/f8afe149-85cf-40d2-a5c1-4c96a3ccdfe4)

Basically replaces p_they(TRUE) with p_They

## Why It's Good For The Game
Fewer ambiguous parameters (what does TRUE mean when passed to p_they?)
More comprehensive helper functions.

## Changelog
🆑 Tattle
spellcheck: Fixed the grammar on a few revenant messages
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
2023-07-17 22:55:58 -07:00

114 lines
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/mob/living/brain
var/obj/item/mmi/container = null
var/emp_damage = 0//Handles a type of MMI damage
var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
stat = DEAD //we start dead by default
see_invisible = SEE_INVISIBLE_LIVING
speech_span = SPAN_ROBOT
/mob/living/brain/Initialize(mapload)
. = ..()
create_dna(src)
stored_dna.initialize_dna(random_blood_type())
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
var/obj/item/organ/internal/brain/OB = new(loc) //we create a new brain organ for it.
OB.brainmob = src
forceMove(OB)
if(!container?.mecha) //Unless inside a mecha, brains are rather helpless.
add_traits(list(TRAIT_IMMOBILIZED, TRAIT_HANDS_BLOCKED), BRAIN_UNAIDED)
/mob/living/brain/on_changed_z_level(turf/old_turf, turf/new_turf, same_z_layer, notify_contents)
var/obj/item/organ/internal/brain/brain_loc = loc
if(brain_loc && isnull(new_turf) && brain_loc.owner) //we're actively being put inside a new body.
return ..(old_turf, get_turf(brain_loc.owner), same_z_layer, notify_contents)
return ..()
/mob/living/brain/proc/create_dna()
stored_dna = new /datum/dna/stored(src)
if(!stored_dna.species)
var/rando_race = pick(get_selectable_species())
stored_dna.species = new rando_race()
/mob/living/brain/Destroy()
if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
if(stat != DEAD)
death(TRUE)
if(mind) //You aren't allowed to return to brains that don't exist
mind.set_current(null)
ghostize() //Ghostize checks for key so nothing else is necessary.
container = null
QDEL_NULL(stored_dna)
return ..()
/// Override parent here because... the blind message doesn't really work given what's happen when a brain suicides. Can't hear a brain going grey. So, we omit the "blind" message.
/mob/living/brain/send_applicable_messages()
visible_message(span_danger(get_visible_suicide_message()), span_userdanger(get_visible_suicide_message()))
/mob/living/brain/get_visible_suicide_message()
return "[src]'s brain is growing dull and lifeless. [p_They()] look[p_s()] like [p_theyve()] lost the will to live."
/mob/living/brain/apply_suicide_damage(obj/item/suicide_tool, damage_type = NONE) // we don't really care about applying damage to the brain mob and is just needless work.
return FALSE
/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
return FALSE
/mob/living/brain/blob_act(obj/structure/blob/B)
return
/mob/living/brain/get_eye_protection()//no eyes
return 2
/mob/living/brain/get_ear_protection()//no ears
return 2
/mob/living/brain/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/flash, length = 25)
return // no eyes, no flashing
/mob/living/brain/can_be_revived()
if(!container || health <= HEALTH_THRESHOLD_DEAD)
return FALSE
return TRUE
/mob/living/brain/fully_replace_character_name(oldname,newname)
..()
if(stored_dna)
stored_dna.real_name = real_name
/mob/living/brain/forceMove(atom/destination)
if(container)
return container.forceMove(destination)
else if (istype(loc, /obj/item/organ/internal/brain))
var/obj/item/organ/internal/brain/B = loc
B.forceMove(destination)
else if (istype(destination, /obj/item/organ/internal/brain))
doMove(destination)
else if (istype(destination, /obj/item/mmi))
doMove(destination)
else
CRASH("Brainmob without a container [src] attempted to move to [destination].")
/mob/living/brain/update_mouse_pointer()
if (!client)
return
client.mouse_pointer_icon = initial(client.mouse_pointer_icon)
if(!container)
return
if (container.mecha)
var/obj/vehicle/sealed/mecha/M = container.mecha
if(M.mouse_pointer)
client.mouse_pointer_icon = M.mouse_pointer
/mob/living/brain/proc/get_traumas()
. = list()
if(istype(loc, /obj/item/organ/internal/brain))
var/obj/item/organ/internal/brain/B = loc
. = B.traumas
/mob/living/brain/get_policy_keywords()
. = ..()
if(container)
. += "[container.type]"