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Bubberstation/code/modules/mob_spawn/ghost_roles/fugitive_hunter_roles.dm
Rhials abc0820466 Gives Fugitive Hunters credible IDs, access restricts the hunter shuttles, minor hunter shuttle improvements (#75913)
## About The Pull Request

This standardizes fugitive hunter IDs, making all hunter packs use the
same subtype and giving them to hunters who would spawn with no ID at
all.

The badass flaming ID color that the OG Bounty Hunter team got are now
the standard for fugitive hunter IDs. Additionally, these IDs now come
with a radical skull trim.

(Spacepol Officers don't get the badass flaming skull ID, and instead
get a more modest Police Officer ID).

**These IDs come with access, too. Airlocks, bolt buttons, shuttle
controls, and shutters on all of the hunter shuttles now require a
hunter's ID to operate.**

While I was in the area doing mapping stuff to get the accesses in
place, I made a few other very minor changes to the shuttles. These
include:

- The Bounty Hunter shuttle now has an oxygen dispenser. Two walls have
been moved to make space.
- The Russian Hunter shuttle now gets enough oxygen tanks to share with
everyone.
- The Psyker Hunter spawners now have proper spawner menu text. This was
due to duplicate-but-not-really subtypes existing, and me mistakenly
putting the wrong ones there in a previous PR.
- The cut ai wire helpers from the Russian/Psyker shuttles have been
extended to the Bounty/Spacepol shuttles.
- Every hunter shuttle now has a shuttle pinpointer on it somewhere, and
is no longer exclusive to a single Bounty Hunter's loadout.
## Why It's Good For The Game

Some of the hunter IDs would spawn without trims or coloration, and some
hunters wouldn't spawn with IDs at all. Now, everyone gets a credible,
cool-looking ID that lets everyone know what you're here to do at a
glance.

One of these is a crazed larper with an unregistered firearm, the other
is a certified bounty hunter.

As for the hunter access, it's pretty nonsensical that anyone can just
walk into the hunter ship and set up shop. At least the pirates get
turrets! Not to mention, it's hard to balance or give hunters new
equipment in good conscience when their entire domain is public-access
and anything they can't carry is considered forfeit to the crew. Now it
can be used as a base of operations, storage area, etc. more securely.

Locking down the shuttle with accesses isn't going to stop a determined
gamer with a toolset, but it'll at least make it more interesting and an
actual risk. If the fugitives want to try and loot/hijack the shuttle,
it will require the effort of taking down one of their hunters first.

While hunters stand out for the differences/imbalances between each
group, I don't see the shuttle pinpointer as something that contributes
positively to the OG bounty hunter's uniqueness. There's no reason why
the other hunters shouldn't also be able to track their ship.
2023-06-15 22:27:19 -05:00

99 lines
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/obj/effect/mob_spawn/ghost_role/human/fugitive
spawner_job_path = /datum/job/fugitive_hunter
prompt_name = "Write me some god damn prompt names!"
you_are_text = "Write me some god damn you are text!"
flavour_text = "Write me some god damn flavor text!" //the flavor text will be the backstory argument called on the antagonist's greet, see hunter.dm for details
show_flavor = FALSE
var/back_story = "error"
/obj/effect/mob_spawn/ghost_role/human/fugitive/special(mob/living/carbon/human/spawned_human)
. = ..()
var/datum/antagonist/fugitive_hunter/fughunter = new
fughunter.backstory = back_story
spawned_human.mind.add_antag_datum(fughunter)
fughunter.greet()
message_admins("[ADMIN_LOOKUPFLW(spawned_human)] has been made into a Fugitive Hunter by an event.")
spawned_human.log_message("was spawned as a Fugitive Hunter by an event.", LOG_GAME)
/obj/effect/mob_spawn/ghost_role/human/fugitive/spacepol
name = "police pod"
desc = "A small sleeper typically used to put people to sleep for briefing on the mission."
prompt_name = "a spacepol officer"
you_are_text = "I am a member of the Spacepol!"
flavour_text = "Justice has arrived. We must capture those fugitives lurking on that station!"
back_story = HUNTER_PACK_COPS
outfit = /datum/outfit/spacepol
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
/obj/effect/mob_spawn/ghost_role/human/fugitive/russian
name = "russian pod"
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
faction = list(FACTION_RUSSIAN)
prompt_name = "a russian"
you_are_text = "Ay blyat. I am a Space-Russian smuggler!"
flavour_text = "We were mid-flight when our cargo was beamed off our ship! Must be on station somewhere? \
We must \"legally\" reaquire it by any means necessary - is our property, after all!"
back_story = HUNTER_PACK_RUSSIAN
outfit = /datum/outfit/russian_hunter
/obj/effect/mob_spawn/ghost_role/human/fugitive/russian/leader
name = "russian commandant pod"
you_are_text = "Ay blyat. I am the commandant of a Space-Russian smuggler ring!"
outfit = /datum/outfit/russian_hunter/leader
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty
name = "bounty hunter pod"
prompt_name = "a bounty hunter"
you_are_text = "I'm a bounty hunter."
flavour_text = "We got a new bounty on some fugitives, dead or alive."
back_story = HUNTER_PACK_BOUNTY
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/Destroy()
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
S.setDir(dir)
return ..()
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/armor
outfit = /datum/outfit/bountyarmor
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/hook
outfit = /datum/outfit/bountyhook
/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/synth
outfit = /datum/outfit/bountysynth
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker
name = "mental energizer"
desc = "A cryo sleeper modified to keep the occupant mentally sharp. However that works..."
icon_state = "psykerpod"
prompt_name = "a psyker"
you_are_text = "Ahahaha! I am a Psyker Shikari!"
flavour_text = "Man, waking up from a gorenap always BLOWS. Finding dealers in this sector of space is always difficult, but \
we've recieved an offer that might set us up for life! Kidnap some fugitives and get FREE GORE!"
back_story = HUNTER_PACK_PSYKER
outfit = /datum/outfit/psyker
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/captain
prompt_name = "a psyker Captain"
back_story = HUNTER_PACK_PSYKER
outfit = /datum/outfit/psyker/captain
/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/seer
name = "cryosleep pod"
desc = "A dingy, poorly maintained, but still run-of-the-mill cryo sleeper."
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
prompt_name = "a psyker seer"
you_are_text = "Ugh, I'm the Psyker Seer."
flavour_text = "Oh great, the fortunte-tellers want my help with something again. They picked me up while I was space-hitchhiking, said they would take me anywhere \
if I assisted them with my 'flesh-gaze'. They're a bunch of freaks, but at least they leave me be after I'm done helping them..."
back_story = HUNTER_PACK_PSYKER
outfit = /datum/outfit/psyker_seer