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## About The Pull Request This standardizes fugitive hunter IDs, making all hunter packs use the same subtype and giving them to hunters who would spawn with no ID at all. The badass flaming ID color that the OG Bounty Hunter team got are now the standard for fugitive hunter IDs. Additionally, these IDs now come with a radical skull trim. (Spacepol Officers don't get the badass flaming skull ID, and instead get a more modest Police Officer ID). **These IDs come with access, too. Airlocks, bolt buttons, shuttle controls, and shutters on all of the hunter shuttles now require a hunter's ID to operate.** While I was in the area doing mapping stuff to get the accesses in place, I made a few other very minor changes to the shuttles. These include: - The Bounty Hunter shuttle now has an oxygen dispenser. Two walls have been moved to make space. - The Russian Hunter shuttle now gets enough oxygen tanks to share with everyone. - The Psyker Hunter spawners now have proper spawner menu text. This was due to duplicate-but-not-really subtypes existing, and me mistakenly putting the wrong ones there in a previous PR. - The cut ai wire helpers from the Russian/Psyker shuttles have been extended to the Bounty/Spacepol shuttles. - Every hunter shuttle now has a shuttle pinpointer on it somewhere, and is no longer exclusive to a single Bounty Hunter's loadout. ## Why It's Good For The Game Some of the hunter IDs would spawn without trims or coloration, and some hunters wouldn't spawn with IDs at all. Now, everyone gets a credible, cool-looking ID that lets everyone know what you're here to do at a glance. One of these is a crazed larper with an unregistered firearm, the other is a certified bounty hunter. As for the hunter access, it's pretty nonsensical that anyone can just walk into the hunter ship and set up shop. At least the pirates get turrets! Not to mention, it's hard to balance or give hunters new equipment in good conscience when their entire domain is public-access and anything they can't carry is considered forfeit to the crew. Now it can be used as a base of operations, storage area, etc. more securely. Locking down the shuttle with accesses isn't going to stop a determined gamer with a toolset, but it'll at least make it more interesting and an actual risk. If the fugitives want to try and loot/hijack the shuttle, it will require the effort of taking down one of their hunters first. While hunters stand out for the differences/imbalances between each group, I don't see the shuttle pinpointer as something that contributes positively to the OG bounty hunter's uniqueness. There's no reason why the other hunters shouldn't also be able to track their ship.
99 lines
4.4 KiB
Plaintext
99 lines
4.4 KiB
Plaintext
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/obj/effect/mob_spawn/ghost_role/human/fugitive
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spawner_job_path = /datum/job/fugitive_hunter
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prompt_name = "Write me some god damn prompt names!"
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you_are_text = "Write me some god damn you are text!"
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flavour_text = "Write me some god damn flavor text!" //the flavor text will be the backstory argument called on the antagonist's greet, see hunter.dm for details
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show_flavor = FALSE
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var/back_story = "error"
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/obj/effect/mob_spawn/ghost_role/human/fugitive/special(mob/living/carbon/human/spawned_human)
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. = ..()
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var/datum/antagonist/fugitive_hunter/fughunter = new
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fughunter.backstory = back_story
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spawned_human.mind.add_antag_datum(fughunter)
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fughunter.greet()
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message_admins("[ADMIN_LOOKUPFLW(spawned_human)] has been made into a Fugitive Hunter by an event.")
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spawned_human.log_message("was spawned as a Fugitive Hunter by an event.", LOG_GAME)
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/obj/effect/mob_spawn/ghost_role/human/fugitive/spacepol
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name = "police pod"
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desc = "A small sleeper typically used to put people to sleep for briefing on the mission."
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prompt_name = "a spacepol officer"
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you_are_text = "I am a member of the Spacepol!"
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flavour_text = "Justice has arrived. We must capture those fugitives lurking on that station!"
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back_story = HUNTER_PACK_COPS
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outfit = /datum/outfit/spacepol
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/ghost_role/human/fugitive/russian
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name = "russian pod"
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desc = "A small sleeper typically used to make long distance travel a bit more bearable."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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faction = list(FACTION_RUSSIAN)
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prompt_name = "a russian"
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you_are_text = "Ay blyat. I am a Space-Russian smuggler!"
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flavour_text = "We were mid-flight when our cargo was beamed off our ship! Must be on station somewhere? \
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We must \"legally\" reaquire it by any means necessary - is our property, after all!"
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back_story = HUNTER_PACK_RUSSIAN
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outfit = /datum/outfit/russian_hunter
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/obj/effect/mob_spawn/ghost_role/human/fugitive/russian/leader
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name = "russian commandant pod"
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you_are_text = "Ay blyat. I am the commandant of a Space-Russian smuggler ring!"
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outfit = /datum/outfit/russian_hunter/leader
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty
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name = "bounty hunter pod"
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prompt_name = "a bounty hunter"
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you_are_text = "I'm a bounty hunter."
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flavour_text = "We got a new bounty on some fugitives, dead or alive."
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back_story = HUNTER_PACK_BOUNTY
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desc = "A small sleeper typically used to make long distance travel a bit more bearable."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/Destroy()
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var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
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S.setDir(dir)
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return ..()
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/armor
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outfit = /datum/outfit/bountyarmor
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/hook
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outfit = /datum/outfit/bountyhook
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/obj/effect/mob_spawn/ghost_role/human/fugitive/bounty/synth
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outfit = /datum/outfit/bountysynth
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker
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name = "mental energizer"
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desc = "A cryo sleeper modified to keep the occupant mentally sharp. However that works..."
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icon_state = "psykerpod"
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prompt_name = "a psyker"
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you_are_text = "Ahahaha! I am a Psyker Shikari!"
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flavour_text = "Man, waking up from a gorenap always BLOWS. Finding dealers in this sector of space is always difficult, but \
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we've recieved an offer that might set us up for life! Kidnap some fugitives and get FREE GORE!"
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back_story = HUNTER_PACK_PSYKER
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outfit = /datum/outfit/psyker
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/captain
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prompt_name = "a psyker Captain"
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back_story = HUNTER_PACK_PSYKER
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outfit = /datum/outfit/psyker/captain
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/obj/effect/mob_spawn/ghost_role/human/fugitive/psyker/seer
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name = "cryosleep pod"
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desc = "A dingy, poorly maintained, but still run-of-the-mill cryo sleeper."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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prompt_name = "a psyker seer"
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you_are_text = "Ugh, I'm the Psyker Seer."
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flavour_text = "Oh great, the fortunte-tellers want my help with something again. They picked me up while I was space-hitchhiking, said they would take me anywhere \
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if I assisted them with my 'flesh-gaze'. They're a bunch of freaks, but at least they leave me be after I'm done helping them..."
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back_story = HUNTER_PACK_PSYKER
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outfit = /datum/outfit/psyker_seer
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