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Bubberstation/code/modules/mob_spawn/ghost_roles/space_roles.dm
BlueMemesauce e51e808f77 Fix duplicate sentence in space comms agent flavor text (#76880)
## About The Pull Request

Fix duplicate sentence in space comms agent flavor text
## Why It's Good For The Game

spelling fix
## Changelog
🆑
spellcheck: Fix duplicate sentence in space comms agent flavor text
/🆑
2023-07-17 13:08:33 -04:00

187 lines
9.6 KiB
Plaintext

//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/ghost_role/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
prompt_name = "a security officer"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_text = "Work as a team with your fellow survivors and do not abandon them."
outfit = /datum/outfit/oldsec
spawner_job_path = /datum/job/ancient_crew
/obj/effect/mob_spawn/ghost_role/human/oldsec/Destroy()
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/datum/outfit/oldsec
name = "Ancient Security"
id = /obj/item/card/id/away/old/sec
uniform = /obj/item/clothing/under/rank/security/officer
shoes = /obj/item/clothing/shoes/jackboots
l_pocket = /obj/item/assembly/flash/handheld
r_pocket = /obj/item/restraints/handcuffs
/obj/effect/mob_spawn/ghost_role/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
prompt_name = "an engineer"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing \
you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_text = "Work as a team with your fellow survivors and do not abandon them."
outfit = /datum/outfit/oldeng
spawner_job_path = /datum/job/ancient_crew
/obj/effect/mob_spawn/ghost_role/human/oldeng/Destroy()
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/datum/outfit/oldeng
name = "Ancient Engineer"
id = /obj/item/card/id/away/old/eng
uniform = /obj/item/clothing/under/rank/engineering/engineer
gloves = /obj/item/clothing/gloves/color/fyellow/old
shoes = /obj/item/clothing/shoes/workboots
l_pocket = /obj/item/tank/internals/emergency_oxygen
/datum/outfit/oldeng/mod
name = "Ancient Engineer (MODsuit)"
suit_store = /obj/item/tank/internals/oxygen
back = /obj/item/mod/control/pre_equipped/prototype
mask = /obj/item/clothing/mask/breath
internals_slot = ITEM_SLOT_SUITSTORE
/obj/effect/mob_spawn/ghost_role/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
prompt_name = "a scientist"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
mob_species = /datum/species/human
you_are_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station."
flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
important_text = "Work as a team with your fellow survivors and do not abandon them."
outfit = /datum/outfit/oldsci
spawner_job_path = /datum/job/ancient_crew
/obj/effect/mob_spawn/ghost_role/human/oldsci/Destroy()
new/obj/structure/showcase/machinery/oldpod/used(drop_location())
return ..()
/datum/outfit/oldsci
name = "Ancient Scientist"
id = /obj/item/card/id/away/old/sci
uniform = /obj/item/clothing/under/rank/rnd/scientist
shoes = /obj/item/clothing/shoes/laceup
l_pocket = /obj/item/stack/medical/bruise_pack
///asteroid comms agent
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space
you_are_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13."
flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
important_text = "DO NOT abandon the base."
/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space/Initialize(mapload)
. = ..()
if(prob(85)) //only has a 15% chance of existing, otherwise it'll just be a NPC syndie.
new /mob/living/basic/syndicate/ranged(get_turf(src))
return INITIALIZE_HINT_QDEL
///battlecruiser stuff
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"
you_are_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the power flowing."
important_text = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
prompt_name = "a battlecruiser crewmember"
outfit = /datum/outfit/syndicate_empty/battlecruiser
spawner_job_path = /datum/job/battlecruiser_crew
uses = 4
/// The antag team to apply the player to
var/datum/team/antag_team
/// The antag datum to give to the player spawned
var/antag_datum_to_give = /datum/antagonist/battlecruiser
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/allow_spawn(mob/user, silent = FALSE)
if(!(user.ckey in antag_team.players_spawned))
return TRUE
if(!silent)
to_chat(user, span_boldwarning("You have already used up your chance to roll as Battlecruiser."))
return FALSE
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/special(mob/living/spawned_mob, mob/possesser)
. = ..()
if(!spawned_mob.mind)
spawned_mob.mind_initialize()
var/datum/mind/mob_mind = spawned_mob.mind
mob_mind.add_antag_datum(antag_datum_to_give, antag_team)
antag_team.players_spawned += (spawned_mob.ckey)
/datum/outfit/syndicate_empty/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"
belt = /obj/item/storage/belt/military/assault
l_pocket = /obj/item/gun/ballistic/automatic/pistol/clandestine
r_pocket = /obj/item/knife/combat/survival
box = /obj/item/storage/box/survival/syndie
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
you_are_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with."
important_text = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!"
prompt_name = "a battlecruiser operative"
outfit = /datum/outfit/syndicate_empty/battlecruiser/assault
uses = 8
/datum/outfit/syndicate_empty/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/armor/vest
suit_store = /obj/item/gun/ballistic/automatic/pistol/clandestine
back = /obj/item/storage/backpack
belt = /obj/item/storage/belt/military
mask = /obj/item/clothing/mask/gas/syndicate
l_pocket = /obj/item/uplink/nuclear
r_pocket = /obj/item/modular_computer/pda/nukeops
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain
name = "Syndicate Battlecruiser Captain"
you_are_text = "You are the captain aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal."
important_text = "As the captain, this whole operation falls on your shoulders. Help your assault operatives detonate a nuke on the station."
prompt_name = "a battlecruiser captain"
outfit = /datum/outfit/syndicate_empty/battlecruiser/assault/captain
spawner_job_path = /datum/job/battlecruiser_captain
antag_datum_to_give = /datum/antagonist/battlecruiser/captain
uses = 1
/datum/outfit/syndicate_empty/battlecruiser/assault/captain
name = "Syndicate Battlecruiser Captain"
id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
id_trim = /datum/id_trim/battlecruiser/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
suit_store = /obj/item/gun/ballistic/revolver/mateba
back = /obj/item/storage/backpack/satchel/leather
ears = /obj/item/radio/headset/syndicate/alt/leader
glasses = /obj/item/clothing/glasses/thermal/eyepatch
head = /obj/item/clothing/head/hats/hos/cap/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
l_pocket = /obj/item/melee/energy/sword/saber/red
r_pocket = /obj/item/melee/baton/telescopic