Files
Bubberstation/code/modules/power/apc/apc_tool_act.dm
iwishforducks 74a9b317aa Fixes cost values of RCDs (#77650)
## About The Pull Request

fixes cost values to be 1:1 of what the construction would have costed
in manual construction for the RCD. also changes all decaseconds to
seconds in code for clarity.

the biggest change is windows, they used to cost more than they needed
for manual construction:

grille - 4mu - 1 iron sheet - 100% efficiency
directional normal window - 6mu - 1 glass sheet - 66% efficiency
directional reinforced window - 9mu - 1 reinforced glass sheet - 66%
efficiency
fulltile normal window - 12mu - 2 glass sheets - 66% efficiency
fulltile reinforced window - 15mu - 2 reinforced glass sheets - 80%
efficiency

this PR fixes all of these to be 100% efficient by lowering their matter
costs, among some other items like racks or reflector frames.

## Why It's Good For The Game

consistency for material costs is good. most of these incorrect material
values are also for things that don't matter, like racks or reflector
frames. also decaseconds are gross looking in code

## Changelog

🆑
fix: Some RCD constructs took more material than manual construction.
The RCD cost should be consistent in comparison to manual construction
now.
/🆑
2023-08-19 15:57:54 +02:00

260 lines
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//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/crowbar_act(mob/user, obj/item/crowbar)
. = TRUE
//Prying off broken cover
if((opened == APC_COVER_CLOSED || opened == APC_COVER_OPENED) && (machine_stat & BROKEN))
crowbar.play_tool_sound(src)
balloon_alert(user, "prying...")
if(!crowbar.use_tool(src, user, 5 SECONDS))
return
opened = APC_COVER_REMOVED
balloon_alert(user, "cover removed")
update_appearance()
return
//Opening and closing cover
if((!opened && opened != APC_COVER_REMOVED) && !(machine_stat & BROKEN))
if(coverlocked && !(machine_stat & MAINT)) // locked...
balloon_alert(user, "cover is locked!")
return
else if(panel_open)
balloon_alert(user, "wires prevents opening it!")
return
else
opened = APC_COVER_OPENED
update_appearance()
return
if((opened && has_electronics == APC_ELECTRONICS_SECURED) && !(machine_stat & BROKEN))
opened = APC_COVER_CLOSED
coverlocked = TRUE //closing cover relocks it
balloon_alert(user, "locking the cover")
update_appearance()
return
//Taking out the electronics
if(!opened || has_electronics != APC_ELECTRONICS_INSTALLED)
return
if(terminal)
balloon_alert(user, "disconnect wires first!")
return
crowbar.play_tool_sound(src)
if(!crowbar.use_tool(src, user, 50))
return
if(has_electronics != APC_ELECTRONICS_INSTALLED)
return
has_electronics = APC_ELECTRONICS_MISSING
if(machine_stat & BROKEN)
user.visible_message(span_notice("[user.name] breaks the power control board inside [name]!"), \
span_hear("You hear a crack."))
balloon_alert(user, "charred board breaks")
return
else if(obj_flags & EMAGGED)
obj_flags &= ~EMAGGED
user.visible_message(span_notice("[user.name] discards an emagged power control board from [name]!"))
balloon_alert(user, "emagged board discarded")
return
else if(malfhack)
user.visible_message(span_notice("[user.name] discards a strangely programmed power control board from [name]!"))
balloon_alert(user, "reprogrammed board discarded")
malfai = null
malfhack = 0
return
user.visible_message(span_notice("[user.name] removes the power control board from [name]!"))
balloon_alert(user, "removed the board")
new /obj/item/electronics/apc(loc)
return
/obj/machinery/power/apc/screwdriver_act(mob/living/user, obj/item/W)
if(..())
return TRUE
. = TRUE
if(!opened)
if(obj_flags & EMAGGED)
balloon_alert(user, "interface is broken!")
return
toggle_panel_open()
balloon_alert(user, "wires [panel_open ? "exposed" : "unexposed"]")
update_appearance()
return
if(cell)
user.visible_message(span_notice("[user] removes \the [cell] from [src]!"))
balloon_alert(user, "cell removed")
var/turf/user_turf = get_turf(user)
cell.forceMove(user_turf)
cell.update_appearance()
cell = null
charging = APC_NOT_CHARGING
update_appearance()
return
switch (has_electronics)
if(APC_ELECTRONICS_INSTALLED)
has_electronics = APC_ELECTRONICS_SECURED
set_machine_stat(machine_stat & ~MAINT)
W.play_tool_sound(src)
balloon_alert(user, "board fastened")
if(APC_ELECTRONICS_SECURED)
has_electronics = APC_ELECTRONICS_INSTALLED
set_machine_stat(machine_stat | MAINT)
W.play_tool_sound(src)
balloon_alert(user, "board unfastened")
else
balloon_alert(user, "no board to fasten!")
return
update_appearance()
/obj/machinery/power/apc/wirecutter_act(mob/living/user, obj/item/W)
. = ..()
if(terminal && opened)
terminal.dismantle(user, W)
return TRUE
/obj/machinery/power/apc/welder_act(mob/living/user, obj/item/welder)
. = ..()
//repairing the cover
if((atom_integrity < max_integrity) && has_electronics)
if(opened == APC_COVER_REMOVED)
balloon_alert(user, "no cover to repair!")
return
if (machine_stat & BROKEN)
balloon_alert(user, "too damaged to repair!")
return
if(!welder.tool_start_check(user, amount=1))
return
balloon_alert(user, "repairing...")
if(welder.use_tool(src, user, 4 SECONDS, volume = 50))
update_integrity(min(atom_integrity += 50,max_integrity))
balloon_alert(user, "repaired")
return TOOL_ACT_TOOLTYPE_SUCCESS
//disassembling the frame
if(!opened || has_electronics || terminal)
return
if(!welder.tool_start_check(user, amount=1))
return
user.visible_message(span_notice("[user.name] welds [src]."), \
span_hear("You hear welding."))
balloon_alert(user, "welding the APC frame")
if(!welder.use_tool(src, user, 50, volume=50))
return
if((machine_stat & BROKEN) || opened == APC_COVER_REMOVED)
new /obj/item/stack/sheet/iron(loc)
user.visible_message(span_notice("[user.name] cuts [src] apart with [welder]."))
balloon_alert(user, "disassembled the broken frame")
else
new /obj/item/wallframe/apc(loc)
user.visible_message(span_notice("[user.name] cuts [src] from the wall with [welder]."))
balloon_alert(user, "cut the frame from the wall")
qdel(src)
return TRUE
/obj/machinery/power/apc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(!(the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
return FALSE
if(!has_electronics)
if(machine_stat & BROKEN)
balloon_alert(user, "frame is too damaged!")
return FALSE
return list("mode" = RCD_WALLFRAME, "delay" = 2 SECONDS, "cost" = 1)
if(!cell)
if(machine_stat & MAINT)
balloon_alert(user, "no board for a cell!")
return FALSE
return list("mode" = RCD_WALLFRAME, "delay" = 5 SECONDS, "cost" = 10)
balloon_alert(user, "has both board and cell!")
return FALSE
/obj/machinery/power/apc/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
if(!(the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS) || passed_mode != RCD_WALLFRAME)
return FALSE
if(!has_electronics)
if(machine_stat & BROKEN)
balloon_alert(user, "frame is too damaged!")
return
user.visible_message(span_notice("[user] fabricates a circuit and places it into [src]."))
balloon_alert(user, "control board placed")
has_electronics = TRUE
locked = TRUE
return TRUE
if(!cell)
if(machine_stat & MAINT)
balloon_alert(user, "no board for a cell!")
return FALSE
var/obj/item/stock_parts/cell/crap/empty/C = new(src)
C.forceMove(src)
cell = C
chargecount = 0
user.visible_message(span_notice("[user] fabricates a weak power cell and places it into [src]."), \
span_warning("Your [the_rcd.name] whirrs with strain as you create a weak power cell and place it into [src]!"))
update_appearance()
return TRUE
balloon_alert(user, "has both board and cell!")
return FALSE
/obj/machinery/power/apc/emag_act(mob/user, obj/item/card/emag/emag_card)
if((obj_flags & EMAGGED) || malfhack)
return FALSE
if(opened)
balloon_alert(user, "close the cover first!")
return FALSE
else if(panel_open)
balloon_alert(user, "close the panel first!")
return FALSE
else if(machine_stat & (BROKEN|MAINT))
balloon_alert(user, "nothing happens!")
return FALSE
else
flick("apc-spark", src)
playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
obj_flags |= EMAGGED
locked = FALSE
balloon_alert(user, "interface damaged")
update_appearance()
return TRUE
// damage and destruction acts
/obj/machinery/power/apc/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
if(cell)
cell.emp_act(severity)
if(occupier)
occupier.emp_act(severity)
if(. & EMP_PROTECT_SELF)
return
lighting = APC_CHANNEL_OFF
equipment = APC_CHANNEL_OFF
environ = APC_CHANNEL_OFF
update_appearance()
update()
addtimer(CALLBACK(src, PROC_REF(reset), APC_RESET_EMP), 600)
/obj/machinery/power/apc/proc/togglelock(mob/living/user)
if(obj_flags & EMAGGED)
balloon_alert(user, "interface is broken!")
else if(opened)
balloon_alert(user, "close the cover first!")
else if(panel_open)
balloon_alert(user, "close the panel first!")
else if(machine_stat & (BROKEN|MAINT))
balloon_alert(user, "nothing happens!")
else
if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack && !remote_control_user)
locked = !locked
balloon_alert(user, locked ? "locked" : "unlocked")
update_appearance()
else
balloon_alert(user, "access denied!")