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## About The Pull Request New malf AI upgrade Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely emag things it can see and can access. 1. Very useful for psychological warfare (Emagging APCs to throw the crew off their trail) 2. Logically makes sense - why, of all things, can the AI not emag anything when it's fundumentally integrated with the station's electronics? 3. Generally speaking can only access things that make sense for it to access - it cannot emag ethereals, sadly In order for this to work, emag_act now returns a boolean, designating if the emag had any effect. While I was in there, I also added args to every single emag_act I could find and added far more feedback/converted a lot of things to balloon alerts to allow the AI to see if its emag had any effect. ## Why It's Good For The Game It just makes sense that the AI, the most electronically-sensitive entity in the game, would be able to emag things. Plus, more options given to malf that aren't strictly MURDER KILL MURDER are always a plus, especially if they allow for fancier plays. ## Changelog 🆑 add: New malf ability: Remote safety overrides. Allows the AI to remotely emag things it has access to. code: emag_act() now returns a boolean designating it's success in emagging code: All instances of emag_act() now have the proper arguments qol: Most usecases of emagging now have some kind of feedback, and existing feedback has been sanity checked and converted to balloon alerts. /🆑
283 lines
7.5 KiB
Plaintext
283 lines
7.5 KiB
Plaintext
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
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/obj/machinery/power/port_gen
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name = "portable generator"
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desc = "A portable generator for emergency backup power."
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icon = 'icons/obj/machines/engine/other.dmi'
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icon_state = "portgen0_0"
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base_icon_state = "portgen0"
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density = TRUE
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anchored = FALSE
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use_power = NO_POWER_USE
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var/active = FALSE
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var/power_gen = 5000
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var/power_output = 1
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var/consumption = 0
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var/datum/looping_sound/generator/soundloop
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interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_ANCHORED
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/obj/machinery/power/port_gen/Initialize(mapload)
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. = ..()
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soundloop = new(src, active)
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/obj/machinery/power/port_gen/Destroy()
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QDEL_NULL(soundloop)
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return ..()
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/obj/machinery/power/port_gen/should_have_node()
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return anchored
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/obj/machinery/power/port_gen/connect_to_network()
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if(!anchored)
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return FALSE
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. = ..()
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/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
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return TRUE
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/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
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return
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/obj/machinery/power/port_gen/proc/DropFuel()
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return
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/obj/machinery/power/port_gen/proc/handleInactive()
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return
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/obj/machinery/power/port_gen/proc/TogglePower()
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if(active)
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active = FALSE
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update_appearance()
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soundloop.stop()
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else if(HasFuel())
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active = TRUE
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START_PROCESSING(SSmachines, src)
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update_appearance()
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soundloop.start()
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/obj/machinery/power/port_gen/update_icon_state()
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icon_state = "[base_icon_state]_[active]"
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return ..()
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/obj/machinery/power/port_gen/process()
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if(active)
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if(!HasFuel() || !anchored)
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TogglePower()
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return
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if(powernet)
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add_avail(power_gen * power_output)
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UseFuel()
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else
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handleInactive()
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/obj/machinery/power/port_gen/examine(mob/user)
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. = ..()
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. += "It is[!active?"n't":""] running."
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/////////////////
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// P.A.C.M.A.N //
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/////////////////
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/obj/machinery/power/port_gen/pacman
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name = "\improper P.A.C.M.A.N.-type portable generator"
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circuit = /obj/item/circuitboard/machine/pacman
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power_gen = 5000
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var/sheets = 0
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var/max_sheets = 50
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var/sheet_name = ""
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var/sheet_path = /obj/item/stack/sheet/mineral/plasma
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var/sheet_left = 0 // How much is left of the sheet
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var/time_per_sheet = 60
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var/current_heat = 0
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/obj/machinery/power/port_gen/pacman/Initialize(mapload)
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. = ..()
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if(anchored)
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connect_to_network()
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var/obj/S = sheet_path
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sheet_name = initial(S.name)
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/obj/machinery/power/port_gen/pacman/Destroy()
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DropFuel()
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return ..()
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/obj/machinery/power/port_gen/pacman/on_construction(mob/user)
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var/obj/item/circuitboard/machine/pacman/our_board = circuit
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if(our_board.high_production_profile)
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icon_state = "portgen1_0"
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base_icon_state = "portgen1"
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max_sheets = 20
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time_per_sheet = 20
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power_gen = 15000
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sheet_path = /obj/item/stack/sheet/mineral/uranium
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/obj/machinery/power/port_gen/pacman/examine(mob/user)
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. = ..()
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. += span_notice("The generator has [sheets] units of [sheet_name] fuel left, producing [display_power(power_gen)] per cycle.")
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if(anchored)
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. += span_notice("It is anchored to the ground.")
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/obj/machinery/power/port_gen/pacman/HasFuel()
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if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
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return TRUE
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return FALSE
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/obj/machinery/power/port_gen/pacman/DropFuel()
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if(sheets)
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new sheet_path(drop_location(), sheets)
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sheets = 0
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/obj/machinery/power/port_gen/pacman/UseFuel()
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var/needed_sheets = 1 / (time_per_sheet / power_output)
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var/temp = min(needed_sheets, sheet_left)
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needed_sheets -= temp
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sheet_left -= temp
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sheets -= round(needed_sheets)
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needed_sheets -= round(needed_sheets)
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if (sheet_left <= 0 && sheets > 0)
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sheet_left = 1 - needed_sheets
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sheets--
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var/lower_limit = 56 + power_output * 10
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var/upper_limit = 76 + power_output * 10
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var/bias = 0
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if (power_output > 4)
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upper_limit = 400
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bias = power_output - 3
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if (current_heat < lower_limit)
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current_heat += 3
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else
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current_heat += rand(-7 + bias, 7 + bias)
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if (current_heat < lower_limit)
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current_heat = lower_limit
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if (current_heat > upper_limit)
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current_heat = upper_limit
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if (current_heat > 300)
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overheat()
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qdel(src)
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/obj/machinery/power/port_gen/pacman/handleInactive()
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current_heat = max(current_heat - 2, 0)
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if(current_heat == 0)
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STOP_PROCESSING(SSmachines, src)
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/obj/machinery/power/port_gen/pacman/proc/overheat()
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explosion(src, devastation_range = 2, heavy_impact_range = 5, light_impact_range = 2, flash_range = -1)
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/obj/machinery/power/port_gen/pacman/set_anchored(anchorvalue)
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. = ..()
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if(isnull(.))
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return //no need to process if we didn't change anything.
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if(anchorvalue)
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connect_to_network()
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else
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disconnect_from_network()
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/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
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if(istype(O, sheet_path))
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var/obj/item/stack/addstack = O
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var/amount = min((max_sheets - sheets), addstack.amount)
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if(amount < 1)
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to_chat(user, span_notice("The [src.name] is full!"))
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return
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to_chat(user, span_notice("You add [amount] sheets to the [src.name]."))
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sheets += amount
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addstack.use(amount)
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return
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else if(!active)
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if(O.tool_behaviour == TOOL_WRENCH)
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if(!anchored && !isinspace())
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set_anchored(TRUE)
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to_chat(user, span_notice("You secure the generator to the floor."))
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else if(anchored)
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set_anchored(FALSE)
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to_chat(user, span_notice("You unsecure the generator from the floor."))
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playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
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return
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else if(O.tool_behaviour == TOOL_SCREWDRIVER)
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toggle_panel_open()
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O.play_tool_sound(src)
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if(panel_open)
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to_chat(user, span_notice("You open the access panel."))
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else
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to_chat(user, span_notice("You close the access panel."))
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return
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else if(default_deconstruction_crowbar(O))
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return
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return ..()
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/obj/machinery/power/port_gen/pacman/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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obj_flags |= EMAGGED
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balloon_alert(user, "maximum power output unlocked")
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emp_act(EMP_HEAVY)
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return TRUE
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/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
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interact(user)
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/obj/machinery/power/port_gen/pacman/attack_paw(mob/user, list/modifiers)
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interact(user)
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/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PortableGenerator", name)
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ui.open()
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/obj/machinery/power/port_gen/pacman/ui_data()
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var/data = list()
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data["active"] = active
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data["sheet_name"] = capitalize(sheet_name)
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data["sheets"] = sheets
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data["stack_percent"] = round(sheet_left * 100, 0.1)
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data["anchored"] = anchored
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data["connected"] = (powernet == null ? 0 : 1)
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data["ready_to_boot"] = anchored && HasFuel()
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data["power_generated"] = display_power(power_gen)
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data["power_output"] = display_power(power_gen * power_output)
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data["power_available"] = (powernet == null ? 0 : display_power(avail()))
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data["current_heat"] = current_heat
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. = data
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/obj/machinery/power/port_gen/pacman/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("toggle_power")
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TogglePower()
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. = TRUE
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if("eject")
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if(!active)
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DropFuel()
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. = TRUE
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if("lower_power")
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if (power_output > 1)
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power_output--
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. = TRUE
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if("higher_power")
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if (power_output < 4 || (obj_flags & EMAGGED))
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power_output++
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. = TRUE
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/obj/machinery/power/port_gen/pacman/super
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icon_state = "portgen1_0"
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base_icon_state = "portgen1"
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max_sheets = 20
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time_per_sheet = 20
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power_gen = 15000
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sheet_path = /obj/item/stack/sheet/mineral/uranium
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/obj/machinery/power/port_gen/pacman/pre_loaded
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sheets = 15
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