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image: The Mosin-Nagant has been given new sprites and a reflavor, looking for the old rifle? Look for the Sakhno Precision Rifle. balance: The tiniest balance thing, but since Silverscales use the Sakhno-Zhihao rifle, which has a scope on it, their main weapon now has a scope.
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
// .223 (M-90gl Carbine)
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/obj/projectile/bullet/a223
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name = ".223 bullet"
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damage = 35
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armour_penetration = 30
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wound_bonus = -40
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/obj/projectile/bullet/a223/weak //centcom
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damage = 20
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/obj/projectile/bullet/a223/phasic
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name = ".223 phasic bullet"
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icon_state = "gaussphase"
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damage = 30
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armour_penetration = 100
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projectile_phasing = PASSTABLE | PASSGLASS | PASSGRILLE | PASSCLOSEDTURF | PASSMACHINE | PASSSTRUCTURE | PASSDOORS
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// .310 Strilka (Sakhno Rifle)
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/obj/projectile/bullet/strilka310
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name = ".310 Strilka bullet"
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damage = 60
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armour_penetration = 10
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wound_bonus = -45
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wound_falloff_tile = 0
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/obj/projectile/bullet/strilka310/surplus
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name = ".310 Strilka surplus bullet"
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weak_against_armour = TRUE //this is specifically more important for fighting carbons than fighting noncarbons. Against a simple mob, this is still a full force bullet
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armour_penetration = 0
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/obj/projectile/bullet/strilka310/enchanted
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name = "enchanted .310 bullet"
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damage = 20
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stamina = 80
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// Harpoons (Harpoon Gun)
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/obj/projectile/bullet/harpoon
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name = "harpoon"
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icon_state = "gauss"
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damage = 60
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armour_penetration = 50
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wound_bonus = -20
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bare_wound_bonus = 80
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embedding = list(embed_chance=100, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
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wound_falloff_tile = -5
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shrapnel_type = /obj/item/ammo_casing/harpoon
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