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* Plasmacutter projectiles now deal BURN instead of BRUTE * BURN projectiles now properly detonate plasma and explodables.
41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
/obj/projectile/plasma
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name = "plasma blast"
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icon_state = "plasmacutter"
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damage_type = BURN
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damage = 5
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range = 4
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dismemberment = 20
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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var/mine_range = 3 //mines this many additional tiles of rock
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tracer_type = /obj/effect/projectile/tracer/plasma_cutter
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muzzle_type = /obj/effect/projectile/muzzle/plasma_cutter
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impact_type = /obj/effect/projectile/impact/plasma_cutter
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/obj/projectile/plasma/on_hit(atom/target)
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. = ..()
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if(ismineralturf(target))
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var/turf/closed/mineral/M = target
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M.gets_drilled(firer, FALSE)
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if(mine_range)
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mine_range--
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range++
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if(range > 0)
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return BULLET_ACT_FORCE_PIERCE
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/obj/projectile/plasma/adv
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damage = 7
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range = 5
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mine_range = 5
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/obj/projectile/plasma/adv/mech
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damage = 10
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range = 9
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mine_range = 3
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/obj/projectile/plasma/turret
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//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
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name = "plasma beam"
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damage = 24
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range = 7
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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