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Bubberstation/code/modules/projectiles/projectile/special/plasma.dm
Tim 8f59a6dbac Fix plasma cutter or guns that burn not being able to ignite plasma (#69584)
* Plasmacutter projectiles now deal BURN instead of BRUTE
* BURN projectiles now properly detonate plasma and explodables.
2022-09-14 23:43:58 -04:00

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/obj/projectile/plasma
name = "plasma blast"
icon_state = "plasmacutter"
damage_type = BURN
damage = 5
range = 4
dismemberment = 20
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
var/mine_range = 3 //mines this many additional tiles of rock
tracer_type = /obj/effect/projectile/tracer/plasma_cutter
muzzle_type = /obj/effect/projectile/muzzle/plasma_cutter
impact_type = /obj/effect/projectile/impact/plasma_cutter
/obj/projectile/plasma/on_hit(atom/target)
. = ..()
if(ismineralturf(target))
var/turf/closed/mineral/M = target
M.gets_drilled(firer, FALSE)
if(mine_range)
mine_range--
range++
if(range > 0)
return BULLET_ACT_FORCE_PIERCE
/obj/projectile/plasma/adv
damage = 7
range = 5
mine_range = 5
/obj/projectile/plasma/adv/mech
damage = 10
range = 9
mine_range = 3
/obj/projectile/plasma/turret
//Between normal and advanced for damage, made a beam so not the turret does not destroy glass
name = "plasma beam"
damage = 24
range = 7
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE