Files
Bubberstation/code/modules/shuttle/arrivals.dm
Zephyr 58b4b07ef0 [MDB Ignore] Corrects Automatic Shuttle Boundary Generation (#71220)
When you load a map template, it does many things before considering
itself finalized.
One of these steps is to iterate over all the loaded items and
initialize/process them.
Unfortunately because a shuttle setups the bounds after
initTemplateBounds is called, the mobile docking port ends up being
initialized before the bounds are actually setup correctly.
The solution to this is to explicitly ignore the mobile docking port,
and have it initialize immediately after calculating the bounds.
2022-11-16 01:36:05 +00:00

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/obj/docking_port/mobile/arrivals
name = "arrivals shuttle"
shuttle_id = "arrival"
dir = WEST
port_direction = SOUTH
callTime = INFINITY
ignitionTime = 50
movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/sound_played
var/damaged //too damaged to undock?
var/list/areas //areas in our shuttle
var/list/queued_announces //people coming in that we have to announce
var/obj/machinery/requests_console/console
var/force_depart = FALSE
var/perma_docked = FALSE //highlander with RESPAWN??? OH GOD!!!
var/obj/docking_port/stationary/target_dock // for badminry
/obj/docking_port/mobile/arrivals/Initialize(mapload)
. = ..()
preferred_direction = dir
return INITIALIZE_HINT_LATELOAD //for latejoin list
/obj/docking_port/mobile/arrivals/register()
..()
if(SSshuttle.arrivals)
log_mapping("More than one arrivals docking_port placed on map! Ignoring duplicates.")
SSshuttle.arrivals = src
/obj/docking_port/mobile/arrivals/LateInitialize()
areas = list()
var/list/new_latejoin = list()
for(var/area/shuttle/arrival/A in GLOB.areas)
for(var/obj/structure/chair/C in A)
new_latejoin += C
if(!console)
console = locate(/obj/machinery/requests_console) in A
areas += A
if(SSjob.latejoin_trackers.len)
log_mapping("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
if(!new_latejoin.len)
log_mapping("Arrivals shuttle contains no chairs for spawn points. Reverting to latejoin landmarks.")
if(!SSjob.latejoin_trackers.len)
log_mapping("No latejoin landmarks exist. Players will spawn unbuckled on the shuttle.")
return
SSjob.latejoin_trackers = new_latejoin
/obj/docking_port/mobile/arrivals/check()
. = ..()
if(perma_docked)
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
if(damaged)
if(!CheckTurfsPressure())
damaged = FALSE
if(console)
console.say("Repairs complete, launching soon.")
return
//If this proc is high on the profiler add a cooldown to the stuff after this line
else if(CheckTurfsPressure())
damaged = TRUE
if(console)
console.say("Alert, hull breach detected!")
if (length(GLOB.announcement_systems))
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
if(!QDELETED(announcer))
announcer.announce("ARRIVALS_BROKEN", channels = list())
if(mode != SHUTTLE_CALL)
sound_played = FALSE
mode = SHUTTLE_IDLE
else
SendToStation()
return
var/found_awake = PersonCheck() || NukeDiskCheck()
if(mode == SHUTTLE_CALL)
if(found_awake)
SendToStation()
else if(mode == SHUTTLE_IGNITING)
if(found_awake && !force_depart)
mode = SHUTTLE_IDLE
sound_played = FALSE
else if(!sound_played)
hyperspace_sound(HYPERSPACE_WARMUP, areas)
sound_played = TRUE
else if(!found_awake)
Launch(FALSE)
/obj/docking_port/mobile/arrivals/proc/CheckTurfsPressure()
for(var/I in SSjob.latejoin_trackers)
var/turf/open/T = get_turf(I)
var/pressure = T.air.return_pressure()
if(pressure < HAZARD_LOW_PRESSURE || pressure > HAZARD_HIGH_PRESSURE) //simple safety check
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/PersonCheck()
for(var/V in GLOB.player_list)
var/mob/M = V
if((get_area(M) in areas) && M.stat != DEAD)
if(!iscameramob(M))
return TRUE
var/mob/camera/C = M
if(C.move_on_shuttle)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/NukeDiskCheck()
for (var/obj/item/disk/nuclear/N in SSpoints_of_interest.real_nuclear_disks)
if (get_area(N) in areas)
return TRUE
return FALSE
/obj/docking_port/mobile/arrivals/proc/SendToStation()
var/dockTime = CONFIG_GET(number/arrivals_shuttle_dock_window)
if(mode == SHUTTLE_CALL && timeLeft(1) > dockTime)
if(console)
console.say(damaged ? "Initiating emergency docking for repairs!" : "Now approaching: [station_name()].")
hyperspace_sound(HYPERSPACE_LAUNCH, areas) //for the new guy
setTimer(dockTime)
/obj/docking_port/mobile/arrivals/initiate_docking(obj/docking_port/stationary/S1, force=FALSE)
var/docked = S1 == assigned_transit
sound_played = FALSE
if(docked) //about to launch
if(!force_depart)
var/cancel_reason
if(PersonCheck())
cancel_reason = "lifeform dectected on board"
else if(NukeDiskCheck())
cancel_reason = "critical station device detected on board"
if(cancel_reason)
mode = SHUTTLE_IDLE
if(console)
console.say("Launch cancelled, [cancel_reason].")
return
force_depart = FALSE
. = ..()
if(!. && !docked && !damaged)
if(console)
console.say("Welcome to your new life, employees!")
for(var/L in queued_announces)
var/datum/callback/C = L
C.Invoke()
LAZYCLEARLIST(queued_announces)
/obj/docking_port/mobile/arrivals/check_effects()
..()
if(mode == SHUTTLE_CALL && !sound_played && timeLeft(1) <= HYPERSPACE_END_TIME)
sound_played = TRUE
hyperspace_sound(HYPERSPACE_END, areas)
/obj/docking_port/mobile/arrivals/canDock(obj/docking_port/stationary/S)
. = ..()
if(. == SHUTTLE_ALREADY_DOCKED)
. = SHUTTLE_CAN_DOCK
/obj/docking_port/mobile/arrivals/proc/Launch(pickingup)
if(pickingup)
force_depart = TRUE
if(mode == SHUTTLE_IDLE)
if(console)
console.say(pickingup ? "Departing immediately for new employee pickup." : "Shuttle departing.")
var/obj/docking_port/stationary/target = target_dock
if(QDELETED(target))
target = SSshuttle.getDock("arrival_stationary")
request(target) //we will intentionally never return SHUTTLE_ALREADY_DOCKED
/obj/docking_port/mobile/arrivals/proc/RequireUndocked(mob/user)
if(mode == SHUTTLE_CALL || damaged)
return
Launch(TRUE)
to_chat(user, span_notice("Calling your shuttle. One moment..."))
while(mode != SHUTTLE_CALL && !damaged)
stoplag()
/**
* Queues an announcement arrival.
*
* Arguments:
* * mob - The arriving mob.
* * rank - The job of the arriving mob.
*/
/obj/docking_port/mobile/arrivals/proc/QueueAnnounce(mob, rank)
if(mode != SHUTTLE_CALL)
announce_arrival(mob, rank)
else
LAZYADD(queued_announces, CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(announce_arrival), mob, rank))
/obj/docking_port/mobile/arrivals/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, perma_docked))
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("arrivals shuttle", "[var_value ? "stopped" : "started"]"))
return ..()