Files
Bubberstation/code/modules/surgery/advanced/brainwashing.dm
Zephyr ecbcef778d Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request

Refactors regenerate organs to be slightly more intelligent in handling
organ changes and replacements.
Noteably:
- We don't remove organs that were modified by the owner; such as
changing out your heart for a cybernetic
- We early break out of the for loop if they aren't supposed to have an
organ there and remove it
- We check for the organ already being correct, and just healing it and
continuing if it is

Also changes the names of some of the organ helpers into snake_case
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game
## Changelog

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-03-26 17:54:36 +01:00

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/obj/item/disk/surgery/brainwashing
name = "Brainwashing Surgery Disk"
desc = "The disk provides instructions on how to impress an order on a brain, making it the primary objective of the patient."
surgeries = list(/datum/surgery/advanced/brainwashing)
/datum/surgery/advanced/brainwashing
name = "Brainwashing"
desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
possible_locs = list(BODY_ZONE_HEAD)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/brainwash,
/datum/surgery_step/close,
)
/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
var/obj/item/organ/internal/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
return TRUE
/datum/surgery_step/brainwash
name = "brainwash (hemostat)"
implements = list(
TOOL_HEMOSTAT = 85,
TOOL_WIRECUTTER = 50,
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
time = 200
preop_sound = 'sound/surgery/hemostat1.ogg'
success_sound = 'sound/surgery/hemostat1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
var/objective
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
objective = tgui_input_text(user, "Choose the objective to imprint on your victim's brain", "Brainwashing")
if(!objective)
return SURGERY_STEP_FAIL
display_results(
user,
target,
span_notice("You begin to brainwash [target]..."),
span_notice("[user] begins to fix [target]'s brain."),
span_notice("[user] begins to perform surgery on [target]'s brain."),
)
display_pain(target, "Your head pounds with unimaginable pain!") // Same message as other brain surgeries
/datum/surgery_step/brainwash/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(!target.mind)
to_chat(user, span_warning("[target] doesn't respond to the brainwashing, as if [target.p_they()] lacked a mind..."))
return FALSE
if(HAS_TRAIT(target, TRAIT_MINDSHIELD))
to_chat(user, span_warning("You hear a faint buzzing from a device inside [target]'s brain, and the brainwashing is erased."))
return FALSE
display_results(
user,
target,
span_notice("You succeed in brainwashing [target]."),
span_notice("[user] successfully fixes [target]'s brain!"),
span_notice("[user] completes the surgery on [target]'s brain."),
)
to_chat(target, span_userdanger("A new compulsion fills your mind... you feel forced to obey it!"))
brainwash(target, objective)
message_admins("[ADMIN_LOOKUPFLW(user)] surgically brainwashed [ADMIN_LOOKUPFLW(target)] with the objective '[objective]'.")
user.log_message("has brainwashed [key_name(target)] with the objective '[objective]' using brainwashing surgery.", LOG_ATTACK)
target.log_message("has been brainwashed with the objective '[objective]' by [key_name(user)] using brainwashing surgery.", LOG_VICTIM, log_globally=FALSE)
user.log_message("surgically brainwashed [key_name(target)] with the objective '[objective]'.", LOG_GAME)
return ..()
/datum/surgery_step/brainwash/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.get_organ_slot(ORGAN_SLOT_BRAIN))
display_results(
user,
target,
span_warning("You screw up, bruising the brain tissue!"),
span_warning("[user] screws up, causing brain damage!"),
span_notice("[user] completes the surgery on [target]'s brain."),
)
display_pain(target, "Your head throbs with horrible pain!")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 40)
else
user.visible_message(span_warning("[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore."), span_warning("You suddenly notice that the brain you were working on is not there anymore."))
return FALSE