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## About The Pull Request * Changes a lot of things about surgeries to hopefully bring it up to more modern code standards. * Removes a ton of single-letter vars used in checking surgeries on people. * Makes use of continue/break in for() loops. * Properly documents the vars on surgeries * Turns 'ignore clothes', 'self operating', 'lying required', 'require limb' and 'require real limb' from vars into surgery flags * Removes a lot re-defines of target_mobtype being set to human, as that's the base anyways. * Also tries to organize the vars on each surgery a bit. * Makes the surgery initiator hopefully a little bit more sane * Removes the surgery's can_cancel and stomach pump's accumulated_experience vars, as they were entirely unused. ## Why It's Good For The Game I looked at surgery code and couldn't stand it, this is hopefully helping bring it to something we can stand. This however doesn't touch the individual surgery steps. ## Changelog im exhausted i don't know if this has in-game effects
82 lines
3.2 KiB
Plaintext
82 lines
3.2 KiB
Plaintext
/datum/surgery/cavity_implant
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name = "Cavity implant"
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possible_locs = list(BODY_ZONE_CHEST)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/handle_cavity,
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/datum/surgery_step/close)
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//handle cavity
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/datum/surgery_step/handle_cavity
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name = "implant item"
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accept_hand = 1
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implements = list(/obj/item = 100)
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repeatable = TRUE
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time = 32
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preop_sound = 'sound/surgery/organ1.ogg'
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success_sound = 'sound/surgery/organ2.ogg'
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var/obj/item/item_for_cavity
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/datum/surgery_step/handle_cavity/tool_check(mob/user, obj/item/tool)
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if(tool.tool_behaviour == TOOL_CAUTERY || istype(tool, /obj/item/gun/energy/laser))
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return FALSE
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return !tool.get_temperature()
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/datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/obj/item/bodypart/chest/target_chest = target.get_bodypart(BODY_ZONE_CHEST)
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item_for_cavity = target_chest.cavity_item
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if(tool)
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display_results(
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user,
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target,
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span_notice("You begin to insert [tool] into [target]'s [target_zone]..."),
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span_notice("[user] begins to insert [tool] into [target]'s [target_zone]."),
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span_notice("[user] begins to insert [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone]."),
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)
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display_pain(target, "You can feel something being inserted into your [target_zone], it hurts like hell!")
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else
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display_results(
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user,
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target,
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span_notice("You check for items in [target]'s [target_zone]..."),
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span_notice("[user] checks for items in [target]'s [target_zone]."),
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span_notice("[user] looks for something in [target]'s [target_zone]."),
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)
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/datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery = FALSE)
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var/obj/item/bodypart/chest/target_chest = target.get_bodypart(BODY_ZONE_CHEST)
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if(tool)
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if(item_for_cavity || tool.w_class > WEIGHT_CLASS_NORMAL || HAS_TRAIT(tool, TRAIT_NODROP) || isorgan(tool))
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to_chat(user, span_warning("You can't seem to fit [tool] in [target]'s [target_zone]!"))
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return FALSE
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else
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display_results(
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user,
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target,
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span_notice("You stuff [tool] into [target]'s [target_zone]."),
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span_notice("[user] stuffs [tool] into [target]'s [target_zone]!"),
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span_notice("[user] stuffs [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone]."),
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)
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user.transferItemToLoc(tool, target, TRUE)
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target_chest.cavity_item = tool
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return ..()
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else
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if(item_for_cavity)
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display_results(
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user,
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target,
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span_notice("You pull [item_for_cavity] out of [target]'s [target_zone]."),
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span_notice("[user] pulls [item_for_cavity] out of [target]'s [target_zone]!"),
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span_notice("[user] pulls [item_for_cavity.w_class > WEIGHT_CLASS_SMALL ? item_for_cavity : "something"] out of [target]'s [target_zone]."),
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)
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display_pain(target, "Something is pulled out of your [target_zone]! It hurts like hell!")
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user.put_in_hands(item_for_cavity)
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target_chest.cavity_item = null
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return ..()
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else
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to_chat(user, span_warning("You don't find anything in [target]'s [target_zone]."))
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return FALSE
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