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## About The Pull Request * Changes a lot of things about surgeries to hopefully bring it up to more modern code standards. * Removes a ton of single-letter vars used in checking surgeries on people. * Makes use of continue/break in for() loops. * Properly documents the vars on surgeries * Turns 'ignore clothes', 'self operating', 'lying required', 'require limb' and 'require real limb' from vars into surgery flags * Removes a lot re-defines of target_mobtype being set to human, as that's the base anyways. * Also tries to organize the vars on each surgery a bit. * Makes the surgery initiator hopefully a little bit more sane * Removes the surgery's can_cancel and stomach pump's accumulated_experience vars, as they were entirely unused. ## Why It's Good For The Game I looked at surgery code and couldn't stand it, this is hopefully helping bring it to something we can stand. This however doesn't touch the individual surgery steps. ## Changelog im exhausted i don't know if this has in-game effects
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
/datum/surgery/core_removal
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name = "Core removal"
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target_mobtypes = list(/mob/living/simple_animal/slime)
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surgery_flags = SURGERY_IGNORE_CLOTHES
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possible_locs = list(
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BODY_ZONE_R_ARM,
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BODY_ZONE_L_ARM,
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BODY_ZONE_R_LEG,
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BODY_ZONE_L_LEG,
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BODY_ZONE_CHEST,
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BODY_ZONE_HEAD,
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)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/extract_core,
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)
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/datum/surgery/core_removal/can_start(mob/user, mob/living/target)
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if(target.stat == DEAD)
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return TRUE
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return FALSE
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//extract brain
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/datum/surgery_step/extract_core
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name = "extract core (hemostat/crowbar)"
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implements = list(
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TOOL_HEMOSTAT = 100,
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TOOL_CROWBAR = 100)
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time = 16
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/datum/surgery_step/extract_core/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to extract a core from [target]..."),
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span_notice("[user] begins to extract a core from [target]."),
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span_notice("[user] begins to extract a core from [target]."),
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)
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/datum/surgery_step/extract_core/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/mob/living/simple_animal/slime/target_slime = target
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if(target_slime.cores > 0)
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target_slime.cores--
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display_results(
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user,
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target,
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span_notice("You successfully extract a core from [target]. [target_slime.cores] core\s remaining."),
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span_notice("[user] successfully extracts a core from [target]!"),
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span_notice("[user] successfully extracts a core from [target]!"),
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)
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new target_slime.coretype(target_slime.loc)
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if(target_slime.cores <= 0)
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target_slime.icon_state = "[target_slime.colour] baby slime dead-nocore"
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return ..()
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else
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return FALSE
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else
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to_chat(user, span_warning("There aren't any cores left in [target]!"))
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return ..()
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