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## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
74 lines
2.9 KiB
Plaintext
74 lines
2.9 KiB
Plaintext
/datum/surgery/hepatectomy
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name = "Hepatectomy"
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surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
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organ_to_manipulate = ORGAN_SLOT_LIVER
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possible_locs = list(BODY_ZONE_CHEST)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/hepatectomy,
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/datum/surgery_step/close,
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)
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/datum/surgery/hepatectomy/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/internal/liver/target_liver = target.get_organ_slot(ORGAN_SLOT_LIVER)
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if(target_liver)
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if(target_liver.damage > 50 && !target_liver.operated)
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return TRUE
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return FALSE
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////hepatectomy, removes damaged parts of the liver so that the liver may regenerate properly
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//95% chance of success, not 100 because organs are delicate
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/datum/surgery_step/hepatectomy
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name = "remove damaged liver section (scalpel)"
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implements = list(
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TOOL_SCALPEL = 95,
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/obj/item/melee/energy/sword = 65,
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/obj/item/knife = 45,
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/obj/item/shard = 35)
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time = 52
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preop_sound = 'sound/surgery/scalpel1.ogg'
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success_sound = 'sound/surgery/organ1.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/hepatectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin to cut out a damaged piece of [target]'s liver..."),
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span_notice("[user] begins to make an incision in [target]."),
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span_notice("[user] begins to make an incision in [target]."),
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)
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display_pain(target, "Your abdomen burns in horrific stabbing pain!")
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/datum/surgery_step/hepatectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/mob/living/carbon/human/human_target = target
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var/obj/item/organ/internal/liver/target_liver = target.get_organ_slot(ORGAN_SLOT_LIVER)
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human_target.setOrganLoss(ORGAN_SLOT_LIVER, 10) //not bad, not great
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if(target_liver)
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target_liver.operated = TRUE
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display_results(
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user,
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target,
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span_notice("You successfully remove the damaged part of [target]'s liver."),
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span_notice("[user] successfully removes the damaged part of [target]'s liver."),
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span_notice("[user] successfully removes the damaged part of [target]'s liver."),
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)
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display_pain(target, "The pain receeds slightly.")
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return ..()
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/datum/surgery_step/hepatectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
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var/mob/living/carbon/human/human_target = target
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human_target.adjustOrganLoss(ORGAN_SLOT_LIVER, 15)
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display_results(
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user,
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target,
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span_warning("You cut the wrong part of [target]'s liver!"),
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span_warning("[user] cuts the wrong part of [target]'s liver!"),
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span_warning("[user] cuts the wrong part of [target]'s liver!"),
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)
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display_pain(target, "You feel a sharp stab inside your abdomen!")
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