Files
Bubberstation/code/modules/surgery/hepatectomy.dm
Zephyr ecbcef778d Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request

Refactors regenerate organs to be slightly more intelligent in handling
organ changes and replacements.
Noteably:
- We don't remove organs that were modified by the owner; such as
changing out your heart for a cybernetic
- We early break out of the for loop if they aren't supposed to have an
organ there and remove it
- We check for the organ already being correct, and just healing it and
continuing if it is

Also changes the names of some of the organ helpers into snake_case
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game
## Changelog

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-03-26 17:54:36 +01:00

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/datum/surgery/hepatectomy
name = "Hepatectomy"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
organ_to_manipulate = ORGAN_SLOT_LIVER
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/hepatectomy,
/datum/surgery_step/close,
)
/datum/surgery/hepatectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/liver/target_liver = target.get_organ_slot(ORGAN_SLOT_LIVER)
if(target_liver)
if(target_liver.damage > 50 && !target_liver.operated)
return TRUE
return FALSE
////hepatectomy, removes damaged parts of the liver so that the liver may regenerate properly
//95% chance of success, not 100 because organs are delicate
/datum/surgery_step/hepatectomy
name = "remove damaged liver section (scalpel)"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 52
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/hepatectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to cut out a damaged piece of [target]'s liver..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."),
)
display_pain(target, "Your abdomen burns in horrific stabbing pain!")
/datum/surgery_step/hepatectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/human_target = target
var/obj/item/organ/internal/liver/target_liver = target.get_organ_slot(ORGAN_SLOT_LIVER)
human_target.setOrganLoss(ORGAN_SLOT_LIVER, 10) //not bad, not great
if(target_liver)
target_liver.operated = TRUE
display_results(
user,
target,
span_notice("You successfully remove the damaged part of [target]'s liver."),
span_notice("[user] successfully removes the damaged part of [target]'s liver."),
span_notice("[user] successfully removes the damaged part of [target]'s liver."),
)
display_pain(target, "The pain receeds slightly.")
return ..()
/datum/surgery_step/hepatectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/human_target = target
human_target.adjustOrganLoss(ORGAN_SLOT_LIVER, 15)
display_results(
user,
target,
span_warning("You cut the wrong part of [target]'s liver!"),
span_warning("[user] cuts the wrong part of [target]'s liver!"),
span_warning("[user] cuts the wrong part of [target]'s liver!"),
)
display_pain(target, "You feel a sharp stab inside your abdomen!")