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## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
/**
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* Get the organ object from the mob matching the passed in typepath
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*
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* Arguments:
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* * typepath The typepath of the organ to get
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*/
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/mob/proc/get_organ_by_type(typepath)
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return
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/**
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* Get organ objects by zone
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*
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* This will return a list of all the organs that are relevant to the zone that is passedin
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*
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* Arguments:
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* * zone [a BODY_ZONE_X define](https://github.com/tgstation/tgstation/blob/master/code/__DEFINES/combat.dm#L187-L200)
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*/
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/mob/proc/get_organs_for_zone(zone)
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return
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/**
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* Returns a list of all organs in specified slot
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*
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* Arguments:
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* * slot Slot to get the organs from
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*/
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/mob/proc/get_organ_slot(slot)
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return
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/mob/living/carbon/get_organ_by_type(typepath)
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return (locate(typepath) in organs)
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/mob/living/carbon/get_organs_for_zone(zone, include_children = FALSE)
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var/valid_organs = list()
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for(var/obj/item/organ/organ as anything in organs)
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if(zone == organ.zone)
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valid_organs += organ
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else if(include_children && zone == deprecise_zone(organ.zone))
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valid_organs += organ
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return valid_organs
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/mob/living/carbon/get_organ_slot(slot)
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. = organs_slot[slot]
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