Files
Bubberstation/code/modules/surgery/stomachpump.dm
Zephyr ecbcef778d Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request

Refactors regenerate organs to be slightly more intelligent in handling
organ changes and replacements.
Noteably:
- We don't remove organs that were modified by the owner; such as
changing out your heart for a cybernetic
- We early break out of the for loop if they aren't supposed to have an
organ there and remove it
- We check for the organ already being correct, and just healing it and
continuing if it is

Also changes the names of some of the organ helpers into snake_case
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game
## Changelog

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-03-26 17:54:36 +01:00

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/datum/surgery/stomach_pump
name = "Stomach Pump"
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/incise,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/stomach_pump,
/datum/surgery_step/close,
)
/datum/surgery/stomach_pump/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
if(HAS_TRAIT(target, TRAIT_HUSK))
return FALSE
if(!target_stomach)
return FALSE
return ..()
//Working the stomach by hand in such a way that you induce vomiting.
/datum/surgery_step/stomach_pump
name = "pump stomach (hand)"
accept_hand = TRUE
repeatable = TRUE
time = 20
success_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/stomach_pump/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin pumping [target]'s stomach..."),
span_notice("[user] begins to pump [target]'s stomach."),
span_notice("[user] begins to press on [target]'s chest."),
)
display_pain(target, "You feel a horrible sloshing feeling in your gut! You're going to be sick!")
/datum/surgery_step/stomach_pump/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(ishuman(target))
var/mob/living/carbon/human/target_human = target
display_results(
user,
target,
span_notice("[user] forces [target_human] to vomit, cleansing their stomach of some chemicals!"),
span_notice("[user] forces [target_human] to vomit, cleansing their stomach of some chemicals!"),
span_notice("[user] forces [target_human] to vomit!"),
)
target_human.vomit(20, FALSE, TRUE, 1, TRUE, FALSE, purge_ratio = 0.67) //higher purge ratio than regular vomiting
return ..()
/datum/surgery_step/stomach_pump/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/target_human = target
display_results(
user,
target,
span_warning("You screw up, brusing [target_human]'s chest!"),
span_warning("[user] screws up, brusing [target_human]'s chest!"),
span_warning("[user] screws up!"),
)
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 5)
target_human.adjustBruteLoss(5)