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## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
/datum/surgery/stomach_pump
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name = "Stomach Pump"
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possible_locs = list(BODY_ZONE_CHEST)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/incise,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/stomach_pump,
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/datum/surgery_step/close,
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)
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/datum/surgery/stomach_pump/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
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if(HAS_TRAIT(target, TRAIT_HUSK))
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return FALSE
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if(!target_stomach)
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return FALSE
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return ..()
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//Working the stomach by hand in such a way that you induce vomiting.
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/datum/surgery_step/stomach_pump
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name = "pump stomach (hand)"
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accept_hand = TRUE
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repeatable = TRUE
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time = 20
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success_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/stomach_pump/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begin pumping [target]'s stomach..."),
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span_notice("[user] begins to pump [target]'s stomach."),
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span_notice("[user] begins to press on [target]'s chest."),
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)
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display_pain(target, "You feel a horrible sloshing feeling in your gut! You're going to be sick!")
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/datum/surgery_step/stomach_pump/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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if(ishuman(target))
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var/mob/living/carbon/human/target_human = target
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display_results(
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user,
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target,
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span_notice("[user] forces [target_human] to vomit, cleansing their stomach of some chemicals!"),
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span_notice("[user] forces [target_human] to vomit, cleansing their stomach of some chemicals!"),
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span_notice("[user] forces [target_human] to vomit!"),
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)
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target_human.vomit(20, FALSE, TRUE, 1, TRUE, FALSE, purge_ratio = 0.67) //higher purge ratio than regular vomiting
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return ..()
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/datum/surgery_step/stomach_pump/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(ishuman(target))
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var/mob/living/carbon/human/target_human = target
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display_results(
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user,
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target,
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span_warning("You screw up, brusing [target_human]'s chest!"),
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span_warning("[user] screws up, brusing [target_human]'s chest!"),
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span_warning("[user] screws up!"),
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)
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target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 5)
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target_human.adjustBruteLoss(5)
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