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## About The Pull Request Fixes #72159 Before this proc used to early return when the limb was husked The leg refactor changed it to no longer early return and as a result it overrided the generated husk icon with a normal limb icon So I just wrapped even more of the proc in `!is_husked`, since like most of it is not supposed to run Screenshot tests husks too ## Why It's Good For The Game Husks are good(?) ## Changelog 🆑 Melbert fix: Husked bodies look husked again /🆑
35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
/// A screenshot test for every humanoid species with a handful of jobs.
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/datum/unit_test/screenshot_humanoids
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/datum/unit_test/screenshot_humanoids/Run()
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// Test lizards as their own thing so we can get more coverage on their features
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var/mob/living/carbon/human/lizard = allocate(/mob/living/carbon/human/dummy/consistent)
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lizard.dna.features["mcolor"] = "#099"
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lizard.dna.features["tail_lizard"] = "Light Tiger"
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lizard.dna.features["snout"] = "Sharp + Light"
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lizard.dna.features["horns"] = "Simple"
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lizard.dna.features["frills"] = "Aquatic"
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lizard.dna.features["legs"] = "Normal Legs"
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lizard.set_species(/datum/species/lizard)
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lizard.equipOutfit(/datum/outfit/job/engineer)
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test_screenshot("[/datum/species/lizard]", get_flat_icon_for_all_directions(lizard))
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// let me have this
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var/mob/living/carbon/human/moth = allocate(/mob/living/carbon/human/dummy/consistent)
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moth.dna.features["moth_antennae"] = "Firewatch"
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moth.dna.features["moth_markings"] = "None"
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moth.dna.features["moth_wings"] = "Firewatch"
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moth.set_species(/datum/species/moth)
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moth.equipOutfit(/datum/outfit/job/cmo, visualsOnly = TRUE)
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test_screenshot("[/datum/species/moth]", get_flat_icon_for_all_directions(moth))
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// The rest of the species
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for (var/datum/species/species_type as anything in subtypesof(/datum/species) - /datum/species/moth - /datum/species/lizard)
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test_screenshot("[species_type]", get_flat_icon_for_all_directions(make_dummy(species_type, /datum/outfit/job/assistant/consistent)))
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/datum/unit_test/screenshot_humanoids/proc/make_dummy(species, job_outfit)
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var/mob/living/carbon/human/dummy/consistent/dummy = allocate(/mob/living/carbon/human/dummy/consistent)
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dummy.set_species(species)
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dummy.equipOutfit(job_outfit, visualsOnly = TRUE)
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return dummy
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