mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 11:32:20 +00:00
* Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks (#62918) The act of inscribing runes, anchoring / unanchoring cult structures, deconstructing cult girders, and purging cultists of holy water have all been moved off of the cult dagger itself and onto a component, cult_ritual_item. The act of destroying a cult rune or heretic rune with the null rod have been moved off of their respective items and onto the nullrod itself. Added a signal, COMSIG_ITEM_ATTACK_EFFECT, for the above purposes. Various cult spells and dagger interactions have had their code improved slightly. * Refactor cult dagger rune drawing and null rod rune clearing into components + minor rune / blood magic tweaks Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
|
|
//objects in /obj/effect should never be things that are attackable, use obj/structure instead.
|
|
//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc...
|
|
/obj/effect
|
|
icon = 'icons/effects/effects.dmi'
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
|
|
move_resist = INFINITY
|
|
obj_flags = NONE
|
|
vis_flags = VIS_INHERIT_PLANE
|
|
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
|
|
|
/obj/effect/attackby(obj/item/weapon, mob/user, params)
|
|
if(SEND_SIGNAL(weapon, COMSIG_ITEM_ATTACK_EFFECT, src, user, params) & COMPONENT_NO_AFTERATTACK)
|
|
return TRUE
|
|
|
|
// I'm not sure why these are snowflaked to early return but they are
|
|
if(istype(weapon, /obj/item/mop) || istype(weapon, /obj/item/soap))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
|
return
|
|
|
|
/obj/effect/fire_act(exposed_temperature, exposed_volume)
|
|
return
|
|
|
|
/obj/effect/acid_act()
|
|
return FALSE
|
|
|
|
/obj/effect/blob_act(obj/structure/blob/B)
|
|
return
|
|
|
|
/obj/effect/attack_hulk(mob/living/carbon/human/user)
|
|
return FALSE
|
|
|
|
/obj/effect/experience_pressure_difference()
|
|
return
|
|
|
|
/obj/effect/ex_act(severity, target)
|
|
return FALSE
|
|
|
|
/obj/effect/singularity_act()
|
|
qdel(src)
|
|
|
|
/obj/effect/abstract/singularity_pull()
|
|
return
|
|
|
|
/obj/effect/abstract/singularity_act()
|
|
return
|
|
|
|
/obj/effect/abstract/has_gravity(turf/T)
|
|
return FALSE
|
|
|
|
/obj/effect/dummy/singularity_pull()
|
|
return
|
|
|
|
/obj/effect/dummy/singularity_act()
|
|
return
|