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* Cleans up and DMdoc's implanter.dm * Update implanter.dm Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
/**
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* Players can use this item to put obj/item/implant's in living mobs. Can be renamed with a pen.
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*/
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/obj/item/implanter//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
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name = "implanter"
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desc = "A sterile automatic implant injector."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "implanter0"
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inhand_icon_state = "syringe_0"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
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///The implant in our implanter
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var/obj/item/implant/imp = null
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///Type of implant this will spawn as imp upon being spawned
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var/imp_type = null
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/obj/item/implanter/update_icon_state()
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icon_state = "implanter[imp ? 1 : 0]"
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return ..()
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/obj/item/implanter/attack(mob/living/target, mob/user)
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if(!(istype(target) && user && imp))
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return
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if(target != user)
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target.visible_message(span_warning("[user] is attempting to implant [target]."))
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var/turf/target_on = get_turf(target)
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if(!(target_on && (target == user || do_mob(user, target, 5 SECONDS))))
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return
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if(!(src && imp))
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return
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if(imp.implant(target, user))
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if (target == user)
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to_chat(user, span_notice("You implant yourself."))
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else
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target.visible_message(span_notice("[user] implants [target]."), span_notice("[user] implants you."))
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imp = null
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update_appearance()
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else
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to_chat(user, span_warning("[src] fails to implant [target]."))
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/obj/item/implanter/attackby(obj/item/I, mob/living/user, params)
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if(!istype(I, /obj/item/pen))
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return ..()
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if(!user.is_literate())
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to_chat(user, span_notice("You prod at [src] with [I]!"))
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return
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var/new_name = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_held_item() != I)
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return
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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if(new_name)
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name = "implanter ([new_name])"
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else
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name = "implanter"
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/obj/item/implanter/Initialize(mapload)
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. = ..()
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if(!imp && imp_type)
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imp = new imp_type(src)
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update_appearance()
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