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Bubberstation/code/__DEFINES/_click.dm
SkyratBot 4d1931712e [MIRROR] Fix an edge case where holding down multiple clicks at once would register attacks as the wrong click [MDB IGNORE] (#16719)
* Fix an edge case where holding down multiple clicks at once would register attacks as the wrong click (#70369)

Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>

* Fix an edge case where holding down multiple clicks at once would register attacks as the wrong click

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: TiviPlus <572233640+TiviPlus@ users.noreply.com>
2022-10-08 18:29:56 -04:00

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//Defines file for byond click related parameters
//this is mostly for ease of use and for finding all the things that use say RIGHT_CLICK rather then just searching "right"
//Mouse buttons held
#define RIGHT_CLICK "right"
#define MIDDLE_CLICK "middle"
#define LEFT_CLICK "left"
///Mouse button that was just clicked/released
///if(modifiers[BUTTON] == LEFT_CLICK)
#define BUTTON "button"
//Keys held down during the mouse action
#define CTRL_CLICK "ctrl"
#define ALT_CLICK "alt"
#define SHIFT_CLICK "shift"
//Cells involved if using a Grid control
#define DRAG_CELL "drag-cell"
#define DROP_CELL "drop-cell"
//The button used for dragging (only sent for unrelated mouse up/down messages during a drag)
#define DRAG "drag"
//If the mouse is over a link in maptext, or this event is related to clicking such a link
#define LINK "link"
//Pixel coordinates relative to the icon's position on screen
#define VIS_X "vis-x"
#define VIS_Y "vis-y"
//Pixel coordinates within the icon, in the icon's coordinate space
#define ICON_X "icon-x"
#define ICON_Y "icon-y"
//Pixel coordinates in screen_loc format ("[tile_x]:[pixel_x],[tile_y]:[pixel_y]")
#define SCREEN_LOC "screen-loc"
//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
/// Objects will ignore being clicked on regardless of their transparency (used in parallax, lighting effects, holograms, lasers, etc.)
#define MOUSE_OPACITY_TRANSPARENT 0
/// Objects will be clicked on if it is the topmost object and the pixel isn't transparent at the position of the mouse (default behavior for 99.99% of game objects)
#define MOUSE_OPACITY_ICON 1
/// Objects will be always be clicked on regardless of pixel transparency or other objects at that location (used in space vines, megafauna, storage containers)
#define MOUSE_OPACITY_OPAQUE 2