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* Dynamic 2022, Part 1 - Redesigning midround rolls (Midrounds happen far more frequently now, and scale their power over time) * Update dynamic_rulesets_midround.dm * wew Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
21 lines
846 B
Plaintext
21 lines
846 B
Plaintext
/// This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
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#define ONLY_RULESET (1 << 0)
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/// Only one ruleset with this flag will be picked.
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#define HIGH_IMPACT_RULESET (1 << 1)
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/// This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
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#define LONE_RULESET (1 << 2)
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/// This is a "heavy" midround ruleset, and should be run later into the round
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#define MIDROUND_RULESET_STYLE_HEAVY "Heavy"
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/// This is a "light" midround ruleset, and should be run early into the round
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#define MIDROUND_RULESET_STYLE_LIGHT "Light"
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/// No round event was hijacked this cycle
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#define HIJACKED_NOTHING "HIJACKED_NOTHING"
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/// This cycle, a round event was hijacked when the last midround event was too recent.
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#define HIJACKED_TOO_RECENT "HIJACKED_TOO_RECENT"
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