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* Human Life Optimization: Citrus Flavored * wew Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
30 lines
1.0 KiB
Plaintext
30 lines
1.0 KiB
Plaintext
//singularity defines
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/// Singularity is stage 1 (1x1)
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#define STAGE_ONE 1
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/// Singularity is stage 2 (3x3)
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#define STAGE_TWO 3
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/// Singularity is stage 3 (5x5)
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#define STAGE_THREE 5
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/// Singularity is stage 4 (7x7)
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#define STAGE_FOUR 7
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/// Singularity is stage 5 (9x9)
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#define STAGE_FIVE 9
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/// Singularity is stage 6 (11x11)
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#define STAGE_SIX 11 //From supermatter shard
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/**
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* The point where gravity is negative enough to pull you upwards.
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* That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
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*
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* This should only be possible on multi-z maps because it works like shit on maps that aren't.
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*/
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#define NEGATIVE_GRAVITY -1
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#define STANDARD_GRAVITY 1 //Anything above this is high gravity, anything below no grav until negative gravity
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/// The gravity strength threshold for high gravity damage.
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#define GRAVITY_DAMAGE_THRESHOLD 3
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/// The scaling factor for high gravity damage.
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#define GRAVITY_DAMAGE_SCALING 0.5
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/// The maximum [BRUTE] damage a mob can take from high gravity per second.
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#define GRAVITY_DAMAGE_MAXIMUM 1.5
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