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* fixes & increases SSinput click delay threshold & moves it and average_click_delay to deciseconds (#71520) ## About The Pull Request theres an issue with SSinput calculating the average_click_delay that made it skip queuing clicks much faster than it should have. now it should work. also moves everything to deciseconds for consistency (except for the statpanel display, which changes it to per second). also i increased the click delay threshold to 1 tick in deciseconds because really we should only be refusing to queue if SSinput is being skipped for whatever reason or each tick is receiving massive non input overtime ## Why It's Good For The Game feex queuing clicks to lower overtime when the server is overloaded ## Changelog 🆑 fix: queuing clicks should work correctly now /🆑 * fixes & increases SSinput click delay threshold & moves it and average_click_delay to deciseconds Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
3 lines
167 B
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3 lines
167 B
Plaintext
///if the running average click latency is above this amount then clicks will never queue and will execute immediately
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#define MAXIMUM_CLICK_LATENCY (0.5 DECISECONDS)
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