Files
Bubberstation/code/_onclick/other_mobs.dm
SkyratBot 36bc850a11 [MIRROR] fixes silly stuff about basic mobs [MDB IGNORE] (#18368)
* fixes silly stuff about basic mobs

* merge conflicts, also apply upstream 72120

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2023-01-09 06:00:48 -05:00

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/// Checks for RIGHT_CLICK in modifiers and runs resolve_right_click_attack if so. Returns TRUE if normal chain blocked.
/mob/living/proc/right_click_attack_chain(atom/target, list/modifiers)
if (!LAZYACCESS(modifiers, RIGHT_CLICK))
return
var/secondary_result = resolve_right_click_attack(target, modifiers)
if (secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
return TRUE
else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
CRASH("resolve_right_click_attack (probably attack_hand_secondary) did not return a SECONDARY_ATTACK_* define.")
/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
Otherwise pretty standard.
*/
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
if(src == A)
check_self_for_injuries()
return
if(!has_active_hand()) //can't attack without a hand.
var/obj/item/bodypart/check_arm = get_active_hand()
if(check_arm?.bodypart_disabled)
to_chat(src, span_warning("Your [check_arm.name] is in no condition to be used."))
return
to_chat(src, span_notice("You look at your arm and sigh."))
return
//This signal is needed to prevent gloves of the north star + hulk.
if(SEND_SIGNAL(src, COMSIG_HUMAN_EARLY_UNARMED_ATTACK, A, proximity_flag, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A, proximity_flag, modifiers)
if(!right_click_attack_chain(A, modifiers) && !dna?.species?.spec_unarmedattack(src, A, modifiers)) //Because species like monkeys dont use attack hand
A.attack_hand(src, modifiers)
/mob/living/carbon/human/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_hand_secondary(src, modifiers)
/// Return TRUE to cancel other attack hand effects that respect it. Modifiers is the assoc list for click info such as if it was a right click.
/atom/proc/attack_hand(mob/user, list/modifiers)
. = FALSE
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
add_fingerprint(user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN)
. = TRUE
if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
. = _try_interact(user)
/// When the user uses their hand on an item while holding right-click
/// Returns a SECONDARY_ATTACK_* value.
/atom/proc/attack_hand_secondary(mob/user, list/modifiers)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND_SECONDARY, user, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
return SECONDARY_ATTACK_CALL_NORMAL
//Return a non FALSE value to cancel whatever called this from propagating, if it respects it.
/atom/proc/_try_interact(mob/user)
if(isAdminGhostAI(user)) //admin abuse
return interact(user)
if(can_interact(user))
return interact(user)
return FALSE
/atom/proc/can_interact(mob/user, require_adjacent_turf = TRUE)
if(!user.can_interact_with(src, interaction_flags_atom & INTERACT_ATOM_ALLOW_USER_LOCATION))
return FALSE
if((interaction_flags_atom & INTERACT_ATOM_REQUIRES_DEXTERITY) && !ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to do this!"))
return FALSE
if(!(interaction_flags_atom & INTERACT_ATOM_IGNORE_INCAPACITATED))
var/ignore_flags = NONE
if(interaction_flags_atom & INTERACT_ATOM_IGNORE_RESTRAINED)
ignore_flags |= IGNORE_RESTRAINTS
if(!(interaction_flags_atom & INTERACT_ATOM_CHECK_GRAB))
ignore_flags |= IGNORE_GRAB
if(user.incapacitated(ignore_flags))
return FALSE
return TRUE
/atom/ui_status(mob/user)
. = ..()
//Check if both user and atom are at the same location
if(!can_interact(user))
. = min(., UI_UPDATE)
/atom/movable/can_interact(mob/user)
. = ..()
if(!.)
return
if(!anchored && (interaction_flags_atom & INTERACT_ATOM_REQUIRES_ANCHORED))
return FALSE
/atom/proc/interact(mob/user)
if(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_INTERACT)
add_hiddenprint(user)
else
add_fingerprint(user)
if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT)
SEND_SIGNAL(src, COMSIG_ATOM_UI_INTERACT, user)
return ui_interact(user)
return FALSE
/mob/living/carbon/human/RangedAttack(atom/A, modifiers)
. = ..()
if(.)
return
if(isturf(A) && get_dist(src,A) <= 1)
Move_Pulled(A)
return TRUE
/*
Animals & All Unspecified
*/
// If the UnarmedAttack chain is blocked
#define LIVING_UNARMED_ATTACK_BLOCKED(target_atom) (HAS_TRAIT(src, TRAIT_HANDS_BLOCKED) \
|| SEND_SIGNAL(src, COMSIG_LIVING_UNARMED_ATTACK, target_atom, proximity_flag, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN)
/mob/living/UnarmedAttack(atom/attack_target, proximity_flag, list/modifiers)
if(LIVING_UNARMED_ATTACK_BLOCKED(attack_target))
return FALSE
if(!right_click_attack_chain(attack_target, modifiers))
resolve_unarmed_attack(attack_target, modifiers)
return TRUE
/**
* Called when the unarmed attack hasn't been stopped by the LIVING_UNARMED_ATTACK_BLOCKED macro or the right_click_attack_chain proc.
* This will call an attack proc that can vary from mob type to mob type on the target.
*/
/mob/living/proc/resolve_unarmed_attack(atom/attack_target, list/modifiers)
attack_target.attack_animal(src, modifiers)
/**
* Called when an unarmed attack performed with right click hasn't been stopped by the LIVING_UNARMED_ATTACK_BLOCKED macro.
* This will call a secondary attack proc that can vary from mob type to mob type on the target.
* Sometimes, a target is interacted differently when right_clicked, in that case the secondary attack proc should return
* a SECONDARY_ATTACK_* value that's not SECONDARY_ATTACK_CALL_NORMAL.
* Otherwise, it should just return SECONDARY_ATTACK_CALL_NORMAL. Failure to do so will result in an exception (runtime error).
*/
/mob/living/proc/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_animal_secondary(src, modifiers)
/atom/proc/attack_animal(mob/user, list/modifiers)
SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user)
/**
* Called when a simple animal or basic mob right clicks an atom.
* Returns a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_animal_secondary(mob/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
///When a basic mob attacks something, either by AI or user.
/atom/proc/attack_basic_mob(mob/user, list/modifiers)
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_BASIC_MOB, user)
return handle_basic_attack(user, modifiers) //return value of attack animal, this is how much damage was dealt to the attacked thing
///This exists so stuff can override the default call of attack_animal for attack_basic_mob
///Remove this when simple animals are removed and everything can be handled on attack basic mob.
/atom/proc/handle_basic_attack(user, modifiers)
return attack_animal(user, modifiers)
///Attacked by monkey. It doesn't need its own *_secondary proc as it just uses attack_hand_secondary instead.
/atom/proc/attack_paw(mob/user, list/modifiers)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user, modifiers) & COMPONENT_CANCEL_ATTACK_CHAIN)
return TRUE
return FALSE
/*
Aliens
Defaults to same as monkey in most places
*/
/mob/living/carbon/alien/resolve_unarmed_attack(atom/attack_target, list/modifiers)
attack_target.attack_alien(src, modifiers)
/mob/living/carbon/alien/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_alien_secondary(src, modifiers)
/atom/proc/attack_alien(mob/living/carbon/alien/user, list/modifiers)
return attack_paw(user, modifiers)
/**
* Called when an alien right clicks an atom.
* Returns a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_alien_secondary(mob/living/carbon/alien/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
// Babby aliens
/mob/living/carbon/alien/larva/resolve_unarmed_attack(atom/attack_target, list/modifiers)
attack_target.attack_larva(src, modifiers)
/mob/living/carbon/alien/larva/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_larva_secondary(src, modifiers)
/atom/proc/attack_larva(mob/user, list/modifiers)
return
/**
* Called when an alien larva right clicks an atom.
* Returns a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_larva_secondary(mob/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
/*
Slimes
Nothing happening here
*/
/mob/living/simple_animal/slime/resolve_unarmed_attack(atom/attack_target, proximity_flag, list/modifiers)
if(isturf(attack_target))
return ..()
attack_target.attack_slime(src, modifiers)
/mob/living/simple_animal/slime/resolve_right_click_attack(atom/target, list/modifiers)
if(isturf(target))
return ..()
return target.attack_slime_secondary(src, modifiers)
/atom/proc/attack_slime(mob/user, list/modifiers)
return
/**
* Called when a slime mob right clicks an atom (that is not a turf).
* Returns a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_slime_secondary(mob/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
/*
Drones
*/
/mob/living/simple_animal/drone/resolve_unarmed_attack(atom/attack_target, proximity_flag, list/modifiers)
attack_target.attack_drone(src, modifiers)
/mob/living/simple_animal/drone/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_drone_secondary(src, modifiers)
/// Defaults to attack_hand. Override it when you don't want drones to do same stuff as humans.
/atom/proc/attack_drone(mob/living/simple_animal/drone/user, list/modifiers)
attack_hand(user, modifiers)
/**
* Called when a maintenance drone right clicks an atom.
* Defaults to attack_hand_secondary.
* When overriding it, remember that it ought to return a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_drone_secondary(mob/living/simple_animal/drone/user, list/modifiers)
return attack_hand_secondary(user, modifiers)
/*
Brain
*/
/mob/living/brain/UnarmedAttack(atom/attack_target, proximity_flag, list/modifiers)//Stops runtimes due to attack_animal being the default
return
/*
pAI
*/
/mob/living/silicon/pai/resolve_unarmed_attack(atom/attack_target, list/modifiers)
attack_target.attack_pai(src, modifiers)
/mob/living/silicon/pai/resolve_right_click_attack(atom/target, list/modifiers)
return target.attack_pai_secondary(src, modifiers)
/atom/proc/attack_pai(mob/user, list/modifiers)
return
/**
* Called when a pAI right clicks an atom.
* Returns a SECONDARY_ATTACK_* value.
*/
/atom/proc/attack_pai_secondary(mob/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
/*
Simple animals
*/
/mob/living/simple_animal/resolve_unarmed_attack(atom/attack_target, list/modifiers)
if(dextrous && (isitem(attack_target) || !combat_mode))
attack_target.attack_hand(src, modifiers)
update_held_items()
else
return ..()
/mob/living/simple_animal/resolve_right_click_attack(atom/target, list/modifiers)
if(dextrous && (isitem(target) || !combat_mode))
. = target.attack_hand_secondary(src, modifiers)
update_held_items()
else
return ..()
/*
Hostile animals
*/
/mob/living/simple_animal/hostile/resolve_unarmed_attack(atom/attack_target, list/modifiers)
GiveTarget(attack_target)
if(dextrous && (isitem(attack_target) || !combat_mode))
return ..()
else
AttackingTarget(attack_target)
#undef LIVING_UNARMED_ATTACK_BLOCKED
/*
New Players:
Have no reason to click on anything at all.
*/
/mob/dead/new_player/ClickOn()
return