Files
Bubberstation/code/datums/components/keep_me_secure.dm
SkyratBot e4ca3c8529 [MIRROR] Fake nuclear authentication disks now have a placebo keep_me_secure component (making them more convincing) [MDB IGNORE] (#19777)
* Fake nuclear authentication disks now have a placebo keep_me_secure component (making them more convincing) (#73890)

## About The Pull Request
In #73453, we were given the `keep_me_secure` component. Something I
think was long overdue, really.

However, it came at a terrible price...
<details>
  <summary>The Lore</summary>

Tell me, John Assistant with absolutely no disk verifier skillchip,
which nuclear authentication disk is real?

![image](https://user-images.githubusercontent.com/44104681/224259065-1176d783-355c-4d83-a7a2-d0a5fa1324fa.png)

The one on the plastitanium glass table?

![image](https://user-images.githubusercontent.com/44104681/224259331-3f7bc729-f451-4c52-9534-b4a86a433d91.png)

The one on the titanium glass table?

![image](https://user-images.githubusercontent.com/44104681/224259436-3aeecb65-57c8-4806-82e9-9e586d44d9e5.png)

Or the one on the reinforced plasma glass table?

![image](https://user-images.githubusercontent.com/44104681/224259583-2e2cb6ad-a6a7-4f7f-b012-9102fe51bc01.png)

The one on the plastitanium glass table you say?

![image](https://user-images.githubusercontent.com/44104681/224259817-1edfbe68-94a9-4f0d-be99-c52adf682774.png)
B-but how did you know?!
</details>

tldr: Anyone can tell the real disk apart from fakes because only the
real one has the `keep_me_secure` component examine message! This PR
fixes that by adding the `keep_me_secure` component to fake disks. It
won't actually do anything - and I added a check to `keep_me_secure` so
it won't process if there are no callbacks passed, avoiding Free Lag.
This just gives the fake disks the same examine message as the disk, so
it won't be so obvious.
## Why It's Good For The Game
Bugfix good. Futureproofing good. Fake disk noob trap bad. Disk verifier
skillchip should actually do something.
## Changelog
🆑
fix: Fake nuclear authentication disks have been updated to include the
holographic security sticker found on the real disk, one again making
them convincingly real to the average person.
code: The keep_me_secured component will now only process if it has at
least one callback argument passed.
/🆑

* Fake nuclear authentication disks now have a placebo keep_me_secure component (making them more convincing)

---------

Co-authored-by: Vladin Heir <44104681+VladinXXV@users.noreply.github.com>
2023-03-11 02:37:45 -08:00

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/**
* ### Keep Me Secure component!
*
* Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long.
* Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
*/
/datum/component/keep_me_secure
/// callback for the parent being secure
var/datum/callback/secured_callback
/// callback for the parent being unsecured
var/datum/callback/unsecured_callback
/// The last secure location the parent was at.
var/turf/last_secured_location
/// The last world time the parent moved.
var/last_move
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.secured_callback = secured_callback
src.unsecured_callback = unsecured_callback
/datum/component/keep_me_secure/RegisterWithParent()
last_move = world.time
if (secured_callback || unsecured_callback)
START_PROCESSING(SSobj, src)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE_MORE, PROC_REF(on_examine_more))
/datum/component/keep_me_secure/UnregisterFromParent()
STOP_PROCESSING(SSobj, src)
UnregisterSignal(parent, COMSIG_PARENT_EXAMINE)
/// Returns whether the game is supposed to consider the parent "secure".
/datum/component/keep_me_secure/proc/is_secured()
var/obj/item/item_parent = parent
if (last_secured_location == get_turf(item_parent))
return FALSE
var/mob/holder = item_parent.pulledby || get(parent, /mob)
if (isnull(holder?.client))
return FALSE
return TRUE
/datum/component/keep_me_secure/process(delta_time)
if(is_secured())
last_secured_location = get_turf(parent)
last_move = world.time
if(secured_callback)
secured_callback.Invoke(last_move)
else
if(unsecured_callback)
unsecured_callback.Invoke(last_move)
/// signal sent when parent is examined
/datum/component/keep_me_secure/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice("[parent] should be secured at all times.")
if(is_secured())
examine_list += span_notice("Right now, it is.")
else
examine_list += span_warning("Right now, it isn't...")
examine_list += span_notice("Examine closer for more info.")
/// signal sent when parent is examined more
/datum/component/keep_me_secure/proc/on_examine_more(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("For [parent] to be secure, it needs to be:")
examine_list += span_notice("1. Always on the move, and...")
examine_list += span_notice("2. Held or dragged by someone.")