Files
Bubberstation/code/game/objects/items/devices/pipe_painter.dm
SkyratBot 2847b2b37e [MIRROR] [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons [MDB IGNORE] (#16649)
* [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons

* cf

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-09 22:36:07 +01:00

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/obj/item/pipe_painter
name = "pipe painter"
desc = "Used for coloring pipes, unsurprisingly."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
inhand_icon_state = null
item_flags = NOBLUDGEON
var/paint_color = "grey"
custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
. = ..()
//Make sure we only paint adjacent items
if(!proximity_flag)
return
if(!istype(A, /obj/machinery/atmospherics/pipe))
return
var/obj/machinery/atmospherics/pipe/P = A
if(P.paint(GLOB.pipe_paint_colors[paint_color]))
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
user.visible_message(span_notice("[user] paints \the [P] [paint_color]."),span_notice("You paint \the [P] [paint_color]."))
/obj/item/pipe_painter/attack_self(mob/user)
paint_color = tgui_input_list(user, "Which colour do you want to use?", "Pipe painter", GLOB.pipe_paint_colors)
/obj/item/pipe_painter/examine(mob/user)
. = ..()
. += span_notice("It is set to [paint_color].")