Files
Bubberstation/code/game/objects/items/dyekit.dm
2023-03-10 04:19:25 +00:00

58 lines
2.1 KiB
Plaintext

/obj/item/dyespray
name = "hair dye spray"
desc = "A spray to dye hair as well as giving it any gradient you'd like." // SKYRAT EDIT - Making the dyespray change hair color
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/dyespray.dmi'
icon_state = "dyespray"
var/uses = 40 //SKYRAT EDIT ADDITION
/obj/item/dyespray/attack_self(mob/user)
dye(user, user)
/obj/item/dyespray/pre_attack(atom/target, mob/living/user, params)
dye(target, user)
return ..()
/**
* Applies a gradient and a gradient color to a mob.
*
* Arguments:
* * target - The mob who we will apply the gradient and gradient color to.
*/
/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR (modular_skyrat\master_files\code\game\objects\items\dyekit.dm)
/obj/item/dyespray/proc/dye(mob/target, mob/user)
if(!ishuman(target))
return
if(!uses) //SKYRAT EDIT ADDITION
return //SKYRAT EDIT ADDITION
var/mob/living/carbon/human/human_target = target
var/beard_or_hair = tgui_alert(user, "What do you want to dye?", "Character Preference", list("Hair", "Facial Hair"))
if(!beard_or_hair || !user.can_perform_action(src, NEED_DEXTERITY))
return
var/list/choices = beard_or_hair == "Hair" ? GLOB.hair_gradients_list : GLOB.facial_hair_gradients_list
var/new_grad_style = tgui_input_list(user, "Choose a color pattern", "Character Preference", choices)
if(isnull(new_grad_style))
return
if(!user.can_perform_action(src, NEED_DEXTERITY))
return
var/new_grad_color = input(user, "Choose a secondary hair color:", "Character Preference",human_target.grad_color) as color|null
if(!new_grad_color || !user.can_perform_action(src, NEED_DEXTERITY) || !user.CanReach(target))
return
to_chat(user, span_notice("You start applying the hair dye..."))
if(!do_after(user, 3 SECONDS, target))
return
var/gradient_key = beard_or_hair == "Hair" ? GRADIENT_HAIR_KEY : GRADIENT_FACIAL_HAIR_KEY
LAZYSETLEN(human_target.grad_style, GRADIENTS_LEN)
LAZYSETLEN(human_target.grad_color, GRADIENTS_LEN)
human_target.grad_style[gradient_key] = new_grad_style
human_target.grad_color[gradient_key] = sanitize_hexcolor(new_grad_color)
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
human_target.update_body_parts()
*/