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* Refactor, improve, and rename canUseTopic to be can_perform_action * updoot * https://github.com/tgstation/tgstation/pull/72876 https://github.com/tgstation/tgstation/pull/72876 --------- Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
/obj/item/dyespray
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name = "hair dye spray"
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desc = "A spray to dye hair as well as giving it any gradient you'd like." // SKYRAT EDIT - Making the dyespray change hair color
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/dyespray.dmi'
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icon_state = "dyespray"
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var/uses = 40 //SKYRAT EDIT ADDITION
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/obj/item/dyespray/attack_self(mob/user)
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dye(user, user)
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/obj/item/dyespray/pre_attack(atom/target, mob/living/user, params)
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dye(target, user)
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return ..()
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/**
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* Applies a gradient and a gradient color to a mob.
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*
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* Arguments:
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* * target - The mob who we will apply the gradient and gradient color to.
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*/
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/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR (modular_skyrat\master_files\code\game\objects\items\dyekit.dm)
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/obj/item/dyespray/proc/dye(mob/target, mob/user)
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if(!ishuman(target))
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return
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if(!uses) //SKYRAT EDIT ADDITION
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return //SKYRAT EDIT ADDITION
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var/mob/living/carbon/human/human_target = target
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var/beard_or_hair = tgui_alert(user, "What do you want to dye?", "Character Preference", list("Hair", "Facial Hair"))
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if(!beard_or_hair || !user.can_perform_action(src, NEED_DEXTERITY))
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return
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var/list/choices = beard_or_hair == "Hair" ? GLOB.hair_gradients_list : GLOB.facial_hair_gradients_list
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var/new_grad_style = tgui_input_list(user, "Choose a color pattern", "Character Preference", choices)
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if(isnull(new_grad_style))
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return
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if(!user.can_perform_action(src, NEED_DEXTERITY))
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return
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var/new_grad_color = input(user, "Choose a secondary hair color:", "Character Preference",human_target.grad_color) as color|null
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if(!new_grad_color || !user.can_perform_action(src, NEED_DEXTERITY) || !user.CanReach(target))
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return
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to_chat(user, span_notice("You start applying the hair dye..."))
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if(!do_after(user, 3 SECONDS, target))
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return
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var/gradient_key = beard_or_hair == "Hair" ? GRADIENT_HAIR_KEY : GRADIENT_FACIAL_HAIR_KEY
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LAZYSETLEN(human_target.grad_style, GRADIENTS_LEN)
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LAZYSETLEN(human_target.grad_color, GRADIENTS_LEN)
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human_target.grad_style[gradient_key] = new_grad_style
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human_target.grad_color[gradient_key] = sanitize_hexcolor(new_grad_color)
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playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
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human_target.update_body_parts()
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*/
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