Files
Bubberstation/code/game/objects/items/flamethrower.dm
2023-03-10 04:19:25 +00:00

281 lines
8.2 KiB
Plaintext

/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/weapons/flamethrower.dmi'
icon_state = "flamethrowerbase"
inhand_icon_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
flags_1 = CONDUCT_1
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=500)
resistance_flags = FIRE_PROOF
trigger_guard = TRIGGER_GUARD_NORMAL
light_system = MOVABLE_LIGHT
light_on = FALSE
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/internals/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
/obj/item/flamethrower/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
/obj/item/flamethrower/Destroy()
if(weldtool)
QDEL_NULL(weldtool)
if(igniter)
QDEL_NULL(igniter)
if(ptank)
QDEL_NULL(ptank)
return ..()
/obj/item/flamethrower/process()
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(ismob(location))
var/mob/M = location
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
inhand_icon_state = "flamethrower_[lit]"
return ..()
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter[status]"
if(ptank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
. = ..()
. |= AFTERATTACK_PROCESSED_ITEM
if(flag)
return // too close
if(ishuman(user))
if(!can_trigger_gun(user))
return
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_warning("You can't bring yourself to fire \the [src]! You don't want to risk harming anyone..."))
return
if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = get_line(user, target_turf)
log_combat(user, target, "flamethrowered", src)
flame_turf(turflist)
/obj/item/flamethrower/wrench_act(mob/living/user, obj/item/tool)
. = TRUE
if(status)
return FALSE
tool.play_tool_sound(src)
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
/obj/item/flamethrower/screwdriver_act(mob/living/user, obj/item/tool)
if(igniter && !lit)
tool.play_tool_sound(src)
status = !status
to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
update_appearance()
return TRUE
/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
if(isigniter(W))
var/obj/item/assembly/igniter/I = W
if(I.secured)
return
if(igniter)
return
if(!user.transferItemToLoc(W, src))
return
igniter = I
update_appearance()
return
else if(istype(W, /obj/item/tank/internals/plasma))
if(ptank)
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, span_notice("You swap the plasma tank in [src]!"))
return
if(!user.transferItemToLoc(W, src))
return
ptank = W
update_appearance()
return
else
return ..()
/obj/item/flamethrower/return_analyzable_air()
if(ptank)
return ptank.return_analyzable_air()
else
return null
/obj/item/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS))
user.put_in_hands(ptank)
ptank = null
to_chat(user, span_notice("You remove the plasma tank from [src]!"))
update_appearance()
/obj/item/flamethrower/examine(mob/user)
. = ..()
if(ptank)
. += span_notice("\The [src] has \a [ptank] attached. Alt-click to remove it.")
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, span_notice("Attach a plasma tank first!"))
return
if(!status)
to_chat(user, span_notice("Secure the igniter first!"))
return
to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
lit = !lit
if(lit)
playsound(loc, acti_sound, 50, TRUE)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = TRUE
else
playsound(loc, deac_sound, 50, TRUE)
STOP_PROCESSING(SSobj,src)
set_light_on(lit)
update_appearance()
/obj/item/flamethrower/CheckParts(list/parts_list)
..()
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
weldtool.status = FALSE
igniter.secured = FALSE
status = TRUE
update_appearance()
//Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating)
return
operating = TRUE
var/turf/previousturf = get_turf(src)
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
var/list/turfs_sharing_with_prev = previousturf.get_atmos_adjacent_turfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(0.1 SECONDS)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/tank_mix = ptank.return_air()
var/datum/gas_mixture/air_transfer = tank_mix.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 //Suffering
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((tank_mix.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
/obj/item/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weldingtool(src)
weldtool.status = FALSE
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = FALSE
status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()
RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_refill))
/obj/item/flamethrower/full
create_full = TRUE
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message(span_danger("\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!"))
var/turf/target_turf = get_turf(owner)
owner.log_message("held a flamethrower tank detonated by a projectile ([hitby])", LOG_GAME)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(heat,2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)
/obj/item/flamethrower/proc/instant_refill()
SIGNAL_HANDLER
if(ptank)
var/datum/gas_mixture/tank_mix = ptank.return_air()
tank_mix.assert_gas(/datum/gas/plasma)
tank_mix.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*ptank.volume/(R_IDEAL_GAS_EQUATION*T20C)
else
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()