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* Basic Mob Carp Part VIII: Basic Mob Carp * maps * missed killing main carp file * shorki and ocean biomes * shorki 2: pet-a-boogaloo Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
68 lines
3.1 KiB
Plaintext
68 lines
3.1 KiB
Plaintext
/obj/item/grenade/spawnergrenade
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desc = "It will unleash an unspecified anomaly in the surrounding vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/weapons/grenade.dmi'
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icon_state = "delivery"
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inhand_icon_state = "flashbang"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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/obj/item/grenade/spawnergrenade/detonate(mob/living/lanced_by) // Prime now just handles the two loops that query for people in lockers and people who can see it.
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. = ..()
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if(!.)
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return
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update_mob()
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/target_turf = get_turf(src)
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playsound(target_turf, 'sound/effects/phasein.ogg', 100, TRUE)
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for(var/mob/living/carbon/target_carbon in viewers(target_turf, null))
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target_carbon.flash_act()
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// Spawn some hostile syndicate critters and spread them out
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var/list/spawned = spawn_and_random_walk(spawner_type, target_turf, deliveryamt, walk_chance = 50, admin_spawn = ((flags_1 & ADMIN_SPAWNED_1) ? TRUE : FALSE))
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afterspawn(spawned)
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qdel(src)
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/obj/item/grenade/spawnergrenade/proc/afterspawn(list/mob/spawned)
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return
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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spawner_type = /mob/living/basic/viscerator
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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spawner_type = /mob/living/basic/carp
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deliveryamt = 5
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/obj/item/grenade/spawnergrenade/syndiesoap
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name = "Mister Scrubby"
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spawner_type = /obj/item/soap/syndie
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/obj/item/grenade/spawnergrenade/buzzkill
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name = "Buzzkill grenade"
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desc = "The label reads: \"WARNING: DEVICE WILL RELEASE LIVE SPECIMENS UPON ACTIVATION. SEAL SUIT BEFORE USE.\" It is warm to the touch and vibrates faintly."
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icon_state = "holy_grenade"
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spawner_type = /mob/living/simple_animal/hostile/bee/toxin
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deliveryamt = 10
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/obj/item/grenade/spawnergrenade/clown
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name = "C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. You can hear faint scratching coming from within."
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icon_state = "clown_ball"
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inhand_icon_state = null
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spawner_type = list(/mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube)
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deliveryamt = 1
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/obj/item/grenade/spawnergrenade/clown_broken
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name = "stuffed C.L.U.W.N.E."
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desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect."
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icon_state = "clown_broken"
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inhand_icon_state = null
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spawner_type = /mob/living/simple_animal/hostile/retaliate/clown/mutant
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deliveryamt = 5
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