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* Teleport scroll charges cannot be bypassed via clicking the action button (#73653) ## About The Pull Request Teleport scrolls would only deplete a charge if used in hand, however their implementation actually granted you the spell as an item action which you could use by hitting the action button, This would not deplete a charge, and had no cooldown whatsoever. The action button is convenient and should stay, but I modified the code so that instead of depleting a charge when clicked it depletes a charge when the spell contained by the item successfully casts. I also changed the order of operations slightly in `spell/after_cast` because using the signal to delete the scroll would also delete the spell (sensibly, it should clean up after itself) before the last cast could make smoke, which was sad. ## Why It's Good For The Game On live the teleport scroll gives all wizards _and_ apprentices the teleport spell with absolutely no cooldown and infinite usage, which is probably not intended. ## Changelog 🆑 fix: Using a teleport scroll will deplete a charge regardless of whether used in-hand or by pressing the action button. /🆑 * Teleport scroll charges cannot be bypassed via clicking the action button --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
/obj/item/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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worn_icon_state = "scroll"
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "paper"
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throw_speed = 3
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throw_range = 7
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resistance_flags = FLAMMABLE
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actions_types = list(/datum/action/cooldown/spell/teleport/area_teleport/wizard/scroll)
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/// Number of uses the scroll gets.
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var/uses = 4
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/obj/item/teleportation_scroll/Initialize(mapload)
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. = ..()
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// In the future, this can be generalized into just "magic scrolls that give you a specific spell".
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var/datum/action/cooldown/spell/teleport/area_teleport/wizard/scroll/teleport = locate() in actions
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if(!teleport)
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return
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teleport.name = name
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teleport.button_icon = icon
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teleport.button_icon_state = icon_state
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RegisterSignal(teleport, COMSIG_SPELL_AFTER_CAST, PROC_REF(on_spell_cast))
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/// Deplete charges if spell is cast successfully
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/obj/item/teleportation_scroll/proc/on_spell_cast(datum/action/cooldown/spell/cast_spell, mob/living/cast_on)
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SIGNAL_HANDLER
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uses--
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if(uses > 0)
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return
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to_chat(cast_on, span_warning("[src] runs out of uses and crumbles to dust!"))
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qdel(src)
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/obj/item/teleportation_scroll/item_action_slot_check(slot, mob/user)
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return (slot & ITEM_SLOT_HANDS)
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/obj/item/teleportation_scroll/apprentice
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name = "lesser scroll of teleportation"
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uses = 1
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/obj/item/teleportation_scroll/examine(mob/user)
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. = ..()
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if(uses > 0)
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. += "It has [uses] use\s remaining."
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/obj/item/teleportation_scroll/attack_self(mob/user)
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. = ..()
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if(.)
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return
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if(!uses)
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return
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/human_user = user
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if(human_user.incapacitated() || !human_user.is_holding(src))
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return
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var/datum/action/cooldown/spell/teleport/area_teleport/wizard/scroll/teleport = locate() in actions
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if(!teleport)
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to_chat(user, span_warning("[src] seems to be a faulty teleportation scroll, and has no magic associated."))
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return
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if(!teleport.Activate(user))
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return
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return TRUE
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