Files
Bubberstation/code/game/objects/items/stacks/sheets/leather.dm
SkyratBot e9e7d7a461 [MIRROR] Minigame DLC - Intergalactic Basketball League [MDB IGNORE] (#20048)
* Minigame DLC - Intergalactic Basketball League (#72459)

## About The Pull Request
New DLC bout to drop.

![dreamseeker_45s0qiPMXE](https://user-images.githubusercontent.com/5195984/210466427-35b90d46-6620-45e2-8b21-66d1dcada76f.png)

Lots of new things included:
- New basketball minigame that can be played between 2-7 players
- Crafting recipe for basketballs using leather sheets
- Crafting recipe for basketball hoops using metal, rods, and durathread
- New basketball sounds for the ball and hoops
- New scorecard that can be reset using CtrlClick
- Basketball hoops can be rotated using a wrench and AltClick
- Dunking and shooting animations.

### New basketball mechanics that now utilize stamina:

- Dunking costs large stamina and you must be directly adjacent to the
hoop and click on it.
- Shooting costs medium stamina and uses RMB. Shooting lets you aim the
ball over peoples heads, meaning anyone obstructing your path will be
bypassed. There is a half second delay during shooting where someone can
bump or push to prevent the shot from succeeding.
- Shooting from further away results in less accuracy. If you do not
click directly on the hoop, there is also an accuracy penalty!
- Passing costs no stamina and uses LMB. Trying to score into the hoop
via passing results in a reduced chance.
- Spinning costs medium stamina while holding the ball. It gives a
reduced chance for the ball to be stolen but decreases accuracy for
shooting.
- Pushing a player using RMB will attempt to steal the ball and drain
their stamina.
- The chance to steal the ball is based on the stamina of both players
and the direction they are facing. If the person with the ball is at low
stamina, and the person stealing is at full stamina, they will have a
higher chance. Likewise, if the person with the ball is face to face
with the stealer, then there is a higher chance for the ball to be
stolen. If the person has their back to the stealer, then it's a lower
chance.
- Shooting from more than 2 tiles away, results in 3 points. See below
picture to know the distance.

![dreamseeker_1iFLhQGx01](https://user-images.githubusercontent.com/5195984/210469319-162b9745-fcae-4261-92ef-228388eb4f6f.png)

### Now to introduce the teams:

<details>
<summary>Nanotrasen Basketball Department</summary>

![dreamseeker_baSqp2nipv](https://user-images.githubusercontent.com/5195984/210469887-9e0a92d5-d4bd-4da8-9e73-b11d91fdfcd8.png)

</details>

<details>
<summary>Greytide Worldwide</summary>

![dreamseeker_quzZ3KnwpX](https://user-images.githubusercontent.com/5195984/210469923-ed774656-f5cc-43bc-8314-f8309a01c474.png)

</details>

<details>
<summary>Lusty Xenomorphs</summary>

![dreamseeker_VDeT3JQkNF](https://user-images.githubusercontent.com/5195984/210469944-a229e0cc-4b2e-4754-a0b4-6b36953dca2e.png)

</details>

<details>
<summary>Space Surfers</summary>

![dreamseeker_Dh91fznQbN](https://user-images.githubusercontent.com/5195984/210469963-9a85b4e3-b69d-4b66-8c96-4e2ff2b3b983.png)

</details>

---

Big shoutout to the nukie round a few weeks ago where the nuke ops
challenged the crew (and clown) to a basketball match on their rebuilt
basketball shuttle. The nukies won, but it made me realize that the
basketball mechanics were very raw and needed some polishing.

#### TODO LIST

- [x] Fix bug where ball only goes over peoples heads if they are 1 tile
away
- [x] Remove leftover code comments and procs
- [x] Rebalance stamina values (maybe move this to different ball types)
- [x] Fix basketball stadium template runtiming from wall smoothing
during load
- [x] Fix space surfer stadium having an air breach somewhere
- [x] Add more sounds for when ball is passed, shot, or dunked
- [x] Make it so that holding a ball while on the floor isn't possible
(to avoid those meta cheese strats)
- [x] Drop basketball lets mobs make sounds when spinning (need to
detach signal?)
- [x] Finish adding a simple lobby menu for minigame

## Why It's Good For The Game
_If you can't slam with the best, then jam with the rest._

## Changelog
🆑
add: Add crafting recipe for basketballs (leather sheets) and basketball
hoops (metal, rods, and durathread)
add: Add new basketball minigame for 2-7 players. There are 4 different
courts and teams by default with more planned to be added later.
add: New basketball mechanics that uses stamina. Shoot with RMB, pass
with LMB, and dunk by clicking the hoop while adjacent. Spinning while
holding the ball decreases the chance for someone to steal the ball, but
it decreases your shooting accuracy. Shooting from 2 tiles away lets you
score 3 points.
qol: Basketballs now play a buzzer sound when someone scores. CtrlClick
will reset the scorecard and AltClick with a wrench will rotate the
hoop.
qol: Dunking and shooting animations for basketball.
soundadd: Added basketball bounce sound with credits attribution
imageadd: Added basketball icon to minigames. Move baseball and
dodgeball icons to toy/balls.dmi
/🆑

* Minigame DLC - Intergalactic Basketball League

* Update CentCom_skyrat_z2.dmm

* raptor

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-03-27 02:24:29 +01:00

335 lines
13 KiB
Plaintext

/obj/item/stack/sheet/animalhide
name = "hide"
desc = "Something went wrong."
icon_state = "sheet-hide"
inhand_icon_state = null
novariants = TRUE
merge_type = /obj/item/stack/sheet/animalhide
/obj/item/stack/sheet/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/human
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, category = CAT_CLOTHING), \
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/fedora/human_leather, 1, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
desc = "A piece of skin."
singular_name = "skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/generic
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/corgi
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1, category = CAT_CLOTHING), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/mothroach
name = "mothroach hide"
desc = "A thin layer of mothroach hide."
singular_name = "mothroach hide piece"
icon_state = "sheet-mothroach"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/mothroach
/obj/item/stack/sheet/animalhide/gondola
name = "gondola hide"
desc = "The extremely valuable product of gondola hunting."
singular_name = "gondola hide piece"
icon_state = "sheet-gondola"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/gondola
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/cat
/obj/item/stack/sheet/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/monkey
GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1, category = CAT_CLOTHING), \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/costume/monkeysuit, 2, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/lizard
/obj/item/stack/sheet/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/xeno
GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/costume/xenos, 1, category = CAT_CLOTHING), \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/costume/xenos, 2, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
name = "alien chitin"
desc = "A piece of the hide of a terrible creature."
singular_name = "alien hide piece"
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "chitin"
novariants = TRUE
merge_type = /obj/item/stack/sheet/xenochitin
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "claw"
/obj/item/weed_extract
name = "weed extract"
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "weed_extract"
/obj/item/stack/sheet/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of its hair, but still needs washing and tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/hairlesshide
/obj/item/stack/sheet/wethide
name = "wet hide"
desc = "This hide has been cleaned but still needs to be dried."
singular_name = "wet hide piece"
icon_state = "sheet-wetleather"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/wethide
/// Reduced when exposed to high temperatures
var/wetness = 30
/// Kelvin to start drying
var/drying_threshold_temperature = 500
/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
AddElement(/datum/element/atmos_sensitive, mapload)
AddComponent(/datum/component/grillable, /obj/item/stack/sheet/leather, rand(1 SECONDS, 3 SECONDS), TRUE)
/obj/item/stack/sheet/wethide/burn()
visible_message(span_notice("[src] burns up, leaving a sheet of leather behind!"))
new /obj/item/stack/sheet/leather(loc) // only one sheet remains to incentivise not burning your wethide to dry it
qdel(src)
/*
* Leather SHeet
*/
/obj/item/stack/sheet/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/leather
GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1, category = CAT_CONTAINERS), \
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("basketball", /obj/item/toy/basketball, 20, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("saddle", /obj/item/saddle, 5, category = CAT_EQUIPMENT), \
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("cowboy boots", /obj/item/clothing/shoes/cowboy, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3, category = CAT_CLOTHING), \
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5, category = CAT_CLOTHING), \
new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4, category = CAT_CLOTHING), \
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7, category = CAT_CLOTHING), \
new/datum/stack_recipe("biker jacket", /obj/item/clothing/suit/jacket/leather/biker, 7, category = CAT_CLOTHING), \
new/datum/stack_recipe_list("belts", list( \
new/datum/stack_recipe("tool belt", /obj/item/storage/belt/utility, 4, category = CAT_CONTAINERS), \
new/datum/stack_recipe("botanical belt", /obj/item/storage/belt/plant, 2, category = CAT_CONTAINERS), \
new/datum/stack_recipe("janitorial belt", /obj/item/storage/belt/janitor, 2, category = CAT_CONTAINERS), \
new/datum/stack_recipe("medical belt", /obj/item/storage/belt/medical, 2, category = CAT_CONTAINERS), \
new/datum/stack_recipe("security belt", /obj/item/storage/belt/security, 2, category = CAT_CONTAINERS), \
new/datum/stack_recipe("shoulder holster", /obj/item/storage/belt/holster, 3, category = CAT_CONTAINERS), \
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5, category = CAT_CONTAINERS), \
)),
new/datum/stack_recipe_list("cowboy hats", list( \
new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy/brown, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy/black, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy/white, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy/red, 2, category = CAT_CLOTHING), \
new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy/grey, 2, category = CAT_CLOTHING), \
)),
))
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
*/
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
novariants = TRUE
merge_type = /obj/item/stack/sheet/sinew
/obj/item/stack/sheet/sinew/wolf
name = "wolf sinew"
desc = "Long stringy filaments which came from the insides of a wolf."
singular_name = "wolf sinew"
merge_type = /obj/item/stack/sheet/sinew/wolf
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1, category = CAT_EQUIPMENT), \
))
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*Plates*/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/stack_objects.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
name = "polar bear hides"
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
icon_state = "polar_bear_hide"
singular_name = "polar bear hide"
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/stack_objects.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/ashdrake
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
if(do_after(user, 50, target = src))
to_chat(user, span_notice("You cut the hair from this [src.singular_name]."))
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
use(1)
else
return ..()
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wethide
/obj/item/stack/sheet/wethide/Initialize(mapload)
. = ..()
AddElement(/datum/element/microwavable, /obj/item/stack/sheet/leather)
AddComponent(/datum/component/bakeable, /obj/item/stack/sheet/leather, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > drying_threshold_temperature)
/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
wetness--
if(wetness == 0)
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
use(1)
/obj/item/stack/sheet/animalhide/carp
name = "carp scales"
desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
singular_name = "carp scale"
icon_state = "sheet-carp"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/carp
GLOBAL_LIST_INIT(carp_recipes, list ( \
new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4, category = CAT_CLOTHING), \
new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1, category = CAT_CLOTHING), \
new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2, category = CAT_FURNITURE), \
new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3, category = CAT_CLOTHING), \
new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
. = ..()
. += GLOB.carp_recipes