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* Added an examine message to wired glass tiles (#63175) I thought that not being able to place those tiles were a bug. Seems like it's a feature. * Added an examine message to wired glass tiles Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/obj/item/stack/light_w
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon = 'icons/obj/tiles.dmi'
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icon_state = "glass_wire"
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w_class = WEIGHT_CLASS_NORMAL
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force = 3
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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max_amount = 60
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/copper = 5)
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merge_type = /obj/item/stack/light_w
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/obj/item/stack/light_w/examine(mob/user)
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. = ..()
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. += span_warning("The [name] looks unfinished, add <b>iron</b> to complete it.")
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/stack/sheet/iron))
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var/obj/item/stack/sheet/iron/M = O
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if (M.use(1))
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var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location())
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to_chat(user, span_notice("You make a light tile."))
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if (!QDELETED(L))
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L.add_fingerprint(user)
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use(1)
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else
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to_chat(user, span_warning("You need one iron sheet to finish the light tile!"))
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else
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return ..()
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/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I)
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. = ..()
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var/atom/Tsec = user.drop_location()
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var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
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if (!QDELETED(CC))
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CC.add_fingerprint(user)
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var/obj/item/stack/sheet/glass/G = new (Tsec)
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if (!QDELETED(G))
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G.add_fingerprint(user)
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use(1)
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