Files
Bubberstation/code/game/objects/items/storage/book.dm
SkyratBot 0fd25257a9 [MIRROR] Fix blood overlays on energy daggers [MDB IGNORE] (#18682)
* Fix blood overlays on energy daggers

* CLANG

* has this ever worked?

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2023-01-13 21:56:37 -08:00

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/obj/item/storage/book
name = "hollowed book"
desc = "I guess someone didn't like it."
icon = 'icons/obj/library.dmi'
icon_state ="book"
worn_icon_state = "book"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/title = "book"
/obj/item/storage/book/Initialize(mapload)
. = ..()
atom_storage.max_slots = 1
/obj/item/storage/book/attack_self(mob/user)
balloon_alert(user, "pages cut out!")
GLOBAL_LIST_INIT(biblenames, list("Bible", "Quran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon", "Insulationism", "Guru Granth Sahib", "Kojiki"))
//If you get these two lists not matching in size, there will be runtimes and I will hurt you in ways you couldn't even begin to imagine
// if your bible has no custom itemstate, use one of the existing ones
GLOBAL_LIST_INIT(biblestates, list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon", "insuls", "gurugranthsahib", "kojiki"))
GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon", "kingyellow", "gurugranthsahib", "kojiki"))
/obj/item/storage/book/bible
name = "bible"
desc = "Apply to head repeatedly."
icon = 'icons/obj/storage/book.dmi'
icon_state = "bible"
inhand_icon_state = "bible"
worn_icon_state = "bible"
lefthand_file = 'icons/mob/inhands/items/books_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/books_righthand.dmi'
var/mob/affecting = null
var/deity_name = "Christ"
force_string = "holy"
/obj/item/storage/book/bible/examine(mob/user)
. = ..()
if(user?.mind?.holy_role)
if(GLOB.chaplain_altars.len)
. += span_notice("[src] has an expansion pack to replace any broken Altar.")
else
. += span_notice("[src] can be unpacked by hitting the floor of a holy area with it.")
/obj/item/storage/book/bible/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
AddComponent(/datum/component/anti_magic, MAGIC_RESISTANCE_HOLY)
/obj/item/storage/book/bible/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is offering [user.p_them()]self to [deity_name]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/book/bible/attack_self(mob/living/carbon/human/user)
if(GLOB.bible_icon_state)
return FALSE
if(user?.mind?.holy_role != HOLY_ROLE_HIGHPRIEST)
return FALSE
var/list/skins = list()
for(var/i in 1 to GLOB.biblestates.len)
var/image/bible_image = image(icon = 'icons/obj/storage/book.dmi', icon_state = GLOB.biblestates[i])
skins += list("[GLOB.biblenames[i]]" = bible_image)
var/choice = show_radial_menu(user, src, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), user), radius = 40, require_near = TRUE)
if(!choice)
return FALSE
var/bible_index = GLOB.biblenames.Find(choice)
if(!bible_index)
return FALSE
icon_state = GLOB.biblestates[bible_index]
inhand_icon_state = GLOB.bibleitemstates[bible_index]
switch(icon_state)
if("honk1")
user.dna.add_mutation(/datum/mutation/human/clumsy)
user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(user), ITEM_SLOT_MASK)
if("honk2")
user.dna.add_mutation(/datum/mutation/human/clumsy)
user.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(user), ITEM_SLOT_MASK)
if("insuls")
var/obj/item/clothing/gloves/color/fyellow/insuls = new
insuls.name = "insuls"
insuls.desc = "A mere copy of the true insuls."
insuls.siemens_coefficient = 0.99999
user.equip_to_slot(insuls, ITEM_SLOT_GLOVES)
GLOB.bible_icon_state = icon_state
GLOB.bible_inhand_icon_state = inhand_icon_state
SSblackbox.record_feedback("text", "religion_book", 1, "[choice]")
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with the menu
*/
/obj/item/storage/book/bible/proc/check_menu(mob/living/carbon/human/user)
if(GLOB.bible_icon_state)
return FALSE
if(!istype(user) || !user.is_holding(src))
return FALSE
if(user.incapacitated())
return FALSE
if(user.mind?.holy_role != HOLY_ROLE_HIGHPRIEST)
return FALSE
return TRUE
/obj/item/storage/book/bible/proc/make_new_altar(atom/bible_smacked, mob/user)
var/new_altar_area = get_turf(bible_smacked)
balloon_alert(user, "unpacking bible...")
if(!do_after(user, 15 SECONDS, new_altar_area))
return
new /obj/structure/altar_of_gods(new_altar_area)
qdel(src)
/obj/item/storage/book/bible/proc/bless(mob/living/L, mob/living/user)
if(GLOB.religious_sect)
return GLOB.religious_sect.sect_bless(L,user)
if(!ishuman(L))
return
var/mob/living/carbon/human/H = L
for(var/obj/item/bodypart/bodypart as anything in H.bodyparts)
if(!IS_ORGANIC_LIMB(bodypart))
balloon_alert(user, "can't heal metal!")
return 0
var/heal_amt = 10
var/list/hurt_limbs = H.get_damaged_bodyparts(1, 1, BODYTYPE_ORGANIC)
if(hurt_limbs.len)
for(var/X in hurt_limbs)
var/obj/item/bodypart/affecting = X
if(affecting.heal_damage(heal_amt, heal_amt, BODYTYPE_ORGANIC))
H.update_damage_overlays()
H.visible_message(span_notice("[user] heals [H] with the power of [deity_name]!"))
to_chat(H, span_boldnotice("May the power of [deity_name] compel you to be healed!"))
playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
H.add_mood_event("blessing", /datum/mood_event/blessing)
return TRUE
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
if (!ISADVANCEDTOOLUSER(user))
balloon_alert(user, "not dextrous enough!")
return
if (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, span_danger("[src] slips out of your hand and hits your head."))
user.take_bodypart_damage(10)
user.Unconscious(40 SECONDS)
return
if (!user.mind || !user.mind.holy_role)
to_chat(user, span_danger("The book sizzles in your hands."))
user.take_bodypart_damage(0, 10)
return
if (!heal_mode)
return ..()
if (M.stat == DEAD)
M.visible_message(span_danger("[user] smacks [M]'s lifeless corpse with [src]."))
playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
return
if(user == M)
balloon_alert(user, "can't heal yourself!")
return
var/smack = TRUE
if(prob(60) && bless(M, user))
smack = FALSE
else if(iscarbon(M))
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head/helmet))
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5, 60)
C.balloon_alert(C, "you feel dumber")
if(smack)
M.visible_message(span_danger("[user] beats [M] over the head with [src]!"), \
span_userdanger("[user] beats [M] over the head with [src]!"))
playsound(src.loc, SFX_PUNCH, 25, TRUE, -1)
log_combat(user, M, "attacked", src)
/obj/item/storage/book/bible/afterattack(atom/bible_smacked, mob/user, proximity)
. = ..()
if(!proximity)
return
if(SEND_SIGNAL(bible_smacked, COMSIG_BIBLE_SMACKED, user, proximity) & COMSIG_END_BIBLE_CHAIN)
return . | AFTERATTACK_PROCESSED_ITEM
if(isfloorturf(bible_smacked))
if(user.mind && (user.mind.holy_role))
var/area/current_area = get_area(bible_smacked)
if(!GLOB.chaplain_altars.len && istype(current_area, /area/station/service/chapel))
make_new_altar(bible_smacked, user)
return
for(var/obj/effect/rune/nearby_runes in orange(2,user))
nearby_runes.invisibility = 0
bible_smacked.balloon_alert(user, "floor smacked")
if(user?.mind?.holy_role)
if(bible_smacked.reagents && bible_smacked.reagents.has_reagent(/datum/reagent/water)) // blesses all the water in the holder
. |= AFTERATTACK_PROCESSED_ITEM
bible_smacked.balloon_alert(user, "blessed")
var/water2holy = bible_smacked.reagents.get_reagent_amount(/datum/reagent/water)
bible_smacked.reagents.del_reagent(/datum/reagent/water)
bible_smacked.reagents.add_reagent(/datum/reagent/water/holywater,water2holy)
if(bible_smacked.reagents && bible_smacked.reagents.has_reagent(/datum/reagent/fuel/unholywater)) // yeah yeah, copy pasted code - sue me
. |= AFTERATTACK_PROCESSED_ITEM
bible_smacked.balloon_alert(user, "purified")
var/unholy2clean = bible_smacked.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
bible_smacked.reagents.del_reagent(/datum/reagent/fuel/unholywater)
bible_smacked.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
if(istype(bible_smacked, /obj/item/storage/book/bible) && !istype(bible_smacked, /obj/item/storage/book/bible/syndicate))
. |= AFTERATTACK_PROCESSED_ITEM
bible_smacked.balloon_alert(user, "converted")
var/obj/item/storage/book/bible/B = bible_smacked
B.name = name
B.icon_state = icon_state
B.inhand_icon_state = inhand_icon_state
if(istype(bible_smacked, /obj/item/cult_bastard) && !IS_CULTIST(user))
. |= AFTERATTACK_PROCESSED_ITEM
var/obj/item/cult_bastard/sword = bible_smacked
bible_smacked.balloon_alert(user, "exorcising...")
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,TRUE)
if(do_after(user, 40, target = sword))
playsound(src,'sound/effects/pray_chaplain.ogg',60,TRUE)
for(var/obj/item/soulstone/SS in sword.contents)
SS.required_role = null
for(var/mob/living/simple_animal/shade/EX in SS)
var/datum/antagonist/cult/cultist = EX.mind.has_antag_datum(/datum/antagonist/cult)
if (cultist)
cultist.silent = TRUE
cultist.on_removal()
EX.icon_state = "shade_holy"
EX.name = "Purified [EX.name]"
SS.release_shades(user)
qdel(SS)
new /obj/item/nullrod/claymore(get_turf(sword))
user.visible_message(span_notice("[user] purifies [sword]!"))
qdel(sword)
/obj/item/storage/book/bible/booze
desc = "To be applied to the head repeatedly."
/obj/item/storage/book/bible/booze/PopulateContents()
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
/obj/item/storage/book/bible/syndicate
icon_state ="ebook"
deity_name = "The Syndicate"
throw_speed = 2
throwforce = 18
throw_range = 7
force = 18
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
name = "Syndicate Tome"
attack_verb_continuous = list("attacks", "burns", "blesses", "damns", "scorches")
attack_verb_simple = list("attack", "burn", "bless", "damn", "scorch")
item_flags = NO_BLOOD_ON_ITEM
var/uses = 1
var/ownername
/obj/item/storage/book/bible/syndicate/attack_self(mob/living/carbon/human/H)
if (uses)
H.mind.holy_role = HOLY_ROLE_PRIEST
uses -= 1
to_chat(H, span_userdanger("You try to open the book AND IT BITES YOU!"))
playsound(src.loc, 'sound/effects/snap.ogg', 50, TRUE)
H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
to_chat(H, span_notice("Your name appears on the inside cover, in blood."))
ownername = H.real_name
/obj/item/storage/book/bible/syndicate/examine(mob/user)
. = ..()
if(ownername)
. += span_warning("The name [ownername] is written in blood inside the cover.")
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
if (!user.combat_mode)
return ..()
else
return ..(M,user,heal_mode = FALSE)