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* Gives the chainsaw start/stop/loop SFX, makes the arm-mounted chainsaw a subtype of a regular chainsaw (#73996) ## About The Pull Request The chainsaw now has an audio loop, as well as SFX for starting and stopping. I'm pretty confident that I did the attribution stuff correctly. https://user-images.githubusercontent.com/28870487/225054900-4bf87ee7-9245-4004-b414-77d0e6e83a7c.mp4 I think this came out well. It may be a bit loud, but I wanted the volume to be about the same as how the chainsaw slash sound comes out. Audio stuff isn't really my forte, so let me know if anything sounds off, or if any adjustments should be made. To make this work for the mounted chainsaw (more specifically, the abstract object that enters your hand), it has been made into a chainsaw subtype. An updatepaths script has been included in the event that someone has a map where the former path was included (why??). ## Why It's Good For The Game Makes the chainsaw more menacing. It's one of the most powerful and beloved pieces of crew weaponry, in addition to being a fucking chainsaw. If you aren't keen on walking around the hallways with the chainsaw loop playing like the badass you are, you can always just keep it off until you get into a fight. Gives an extra bit of immersion for those special moments where you get to chainsaw someone to death. ## Changelog 🆑 soundadd: The chainsaw now has SFX for starting, stopping, and idling. /🆑 * Gives the chainsaw start/stop/loop SFX, makes the arm-mounted chainsaw a subtype of a regular chainsaw --------- Co-authored-by: Rhials <Datguy33456@gmail.com>
1086 lines
42 KiB
Plaintext
1086 lines
42 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/weapons/items_and_weapons.dmi'
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icon_state = "toyhammer"
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("bans")
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attack_verb_simple = list("ban")
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max_integrity = 200
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/datum/armor/item_banhammer
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fire = 100
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acid = 70
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/obj/item/banhammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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/obj/item/banhammer/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/living/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
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else
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M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.combat_mode)
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return ..(M, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon_state = "sord"
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inhand_icon_state = "sord"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
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span_suicide("You try to impale yourself with [src], but it's USELESS..."))
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon_state = "claymore"
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inhand_icon_state = "claymore"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/weapons/bladeslice.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor_type = /datum/armor/item_claymore
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resistance_flags = FIRE_PROOF
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/datum/armor/item_claymore
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fire = 100
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acid = 50
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/obj/item/claymore/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, \
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speed = 4 SECONDS, \
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effectiveness = 105, \
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)
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/obj/item/claymore/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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//statistically similar to e-cutlasses
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/obj/item/claymore/cutlass
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name = "cutlass"
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desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
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icon_state = "cutlass"
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inhand_icon_state = "cutlass"
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worn_icon_state = "cutlass"
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slot_flags = ITEM_SLOT_BACK
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force = 30
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throwforce = 20
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throw_speed = 3
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throw_range = 5
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armour_penetration = 35
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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flags_1 = CONDUCT_1
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item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
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attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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SET_PLANE_EXPLICIT(holder, GAME_PLANE_UPPER_FOV_HIDDEN, src) //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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ADD_TRAIT(holder, TRAIT_NOBLOOD, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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. = ..()
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to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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user.ignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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. = ..()
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user.unignore_slowdown(HIGHLANDER)
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/obj/item/claymore/highlander/examine(mob/user)
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. = ..()
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. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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. += span_boldwarning("It's holding the nuke disk!")
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && target.stat == DEAD && target.mind?.has_antag_datum(/datum/antagonist/highlander))
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
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target.investigate_log("has been dusted by a highlander claymore.", INVESTIGATE_DEATHS)
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
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if(scot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = scot
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for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
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if(siliscot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = siliscot
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if(!closest_victim)
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to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
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return
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to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
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to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
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new_name = "notched claymore"
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if(2)
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to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, span_notice("You've lost count of</span> <span class='boldannounce'>how many you've killed."))
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter."))
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, span_boldannounce("Kill. Butcher. <i>Conquer.</i>"))
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
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span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_gold"
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inhand_icon_state = "cultblade"
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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user.update_held_items()
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name = new_name
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playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
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/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "claymore_cyborg"
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var/mob/living/silicon/robot/robot
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/obj/item/claymore/highlander/robot/Initialize(mapload)
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var/obj/item/robot_model/kiltkit = loc
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robot = kiltkit.loc
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. = ..()
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if(!istype(robot))
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return INITIALIZE_HINT_QDEL
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/obj/item/claymore/highlander/robot/process()
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SET_PLANE_IMPLICIT(loc, GAME_PLANE_UPPER_FOV_HIDDEN)
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/obj/item/katana
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name = "katana"
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desc = "Woefully underpowered in D20."
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icon_state = "katana"
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inhand_icon_state = "katana"
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worn_icon_state = "katana"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_HUGE
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor_type = /datum/armor/item_katana
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resistance_flags = FIRE_PROOF
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/datum/armor/item_katana
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fire = 100
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acid = 50
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/obj/item/katana/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
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return BRUTELOSS
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/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
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slot_flags = null
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/obj/item/wirerod
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name = "wired rod"
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desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
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icon_state = "wiredrod"
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inhand_icon_state = "rods"
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flags_1 = CONDUCT_1
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force = 9
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throwforce = 10
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w_class = WEIGHT_CLASS_BULKY
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
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attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
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attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
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/obj/item/wirerod/Initialize(mapload)
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. = ..()
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var/static/list/hovering_item_typechecks = list(
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/obj/item/shard = list(
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SCREENTIP_CONTEXT_LMB = "Craft spear",
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),
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/obj/item/assembly/igniter = list(
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SCREENTIP_CONTEXT_LMB = "Craft stunprod",
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),
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)
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AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks)
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/obj/item/wirerod/attackby(obj/item/attacking_item, mob/user, params)
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if(istype(attacking_item, /obj/item/shard))
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var/datum/crafting_recipe/recipe_to_use = /datum/crafting_recipe/spear
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user.balloon_alert(user, "crafting spear...")
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if(do_after(user, initial(recipe_to_use.time), src)) // we do initial work here to get the correct timer
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var/obj/item/spear/crafted_spear = new /obj/item/spear()
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remove_item_from_storage(user)
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if (!user.transferItemToLoc(attacking_item, crafted_spear))
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return
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crafted_spear.CheckParts(list(attacking_item))
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qdel(src)
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user.put_in_hands(crafted_spear)
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user.balloon_alert(user, "crafted spear")
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return
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if(isigniter(attacking_item) && !(HAS_TRAIT(attacking_item, TRAIT_NODROP)))
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var/datum/crafting_recipe/recipe_to_use = /datum/crafting_recipe/stunprod
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user.balloon_alert(user, "crafting cattleprod...")
|
|
if(do_after(user, initial(recipe_to_use.time), src))
|
|
var/obj/item/melee/baton/security/cattleprod/prod = new
|
|
|
|
remove_item_from_storage(user)
|
|
|
|
qdel(attacking_item)
|
|
qdel(src)
|
|
|
|
user.put_in_hands(prod)
|
|
user.balloon_alert(user, "crafted cattleprod")
|
|
return
|
|
return ..()
|
|
|
|
|
|
/obj/item/throwing_star
|
|
name = "throwing star"
|
|
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
|
icon_state = "throwingstar"
|
|
inhand_icon_state = "eshield"
|
|
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
|
force = 2
|
|
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
|
|
throw_speed = 4
|
|
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
|
|
armour_penetration = 40
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon_state = "switchblade"
|
|
base_icon_state = "switchblade"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
flags_1 = CONDUCT_1
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron=12000)
|
|
hitsound = 'sound/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
/// Whether the switchblade starts extended or not.
|
|
var/start_extended = FALSE
|
|
|
|
/obj/item/switchblade/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 7 SECONDS, \
|
|
effectiveness = 100, \
|
|
)
|
|
|
|
AddComponent(/datum/component/transforming, \
|
|
start_transformed = start_extended, \
|
|
force_on = 20, \
|
|
throwforce_on = 23, \
|
|
throw_speed_on = throw_speed, \
|
|
sharpness_on = SHARP_EDGED, \
|
|
hitsound_on = 'sound/weapons/bladeslice.ogg', \
|
|
w_class_on = WEIGHT_CLASS_NORMAL, \
|
|
attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
|
|
attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut"), \
|
|
)
|
|
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/obj/item/switchblade/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_KNIFE : NONE)
|
|
|
|
/obj/item/switchblade/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/switchblade/extended
|
|
start_extended = TRUE
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/living/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron=50)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/cane/white
|
|
name = "white cane"
|
|
desc = "A cane traditionally used by the blind to help them see. Folds down to be easier to transport."
|
|
icon_state = "cane_white"
|
|
inhand_icon_state = "cane_white"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron = 600)
|
|
|
|
/obj/item/cane/white/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = 7, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = WEIGHT_CLASS_BULKY, \
|
|
clumsy_check = FALSE, \
|
|
attack_verb_continuous_on = list("smacks", "strikes", "cracks", "beats"), \
|
|
attack_verb_simple_on = list("smack", "strike", "crack", "beat"))
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
ADD_TRAIT(src, TRAIT_BLIND_TOOL, INNATE_TRAIT)
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Gives feedback to the user and makes it show up inhand.
|
|
*/
|
|
/obj/item/cane/white/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
balloon_alert(user, active ? "extended" : "collapsed")
|
|
playsound(user ? user : src, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/weapons/guns/magic.dmi'
|
|
icon_state = "staff"
|
|
inhand_icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon_state = "broom"
|
|
inhand_icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/tape
|
|
name = "tape staff"
|
|
desc = "A roll of tape snugly attached to a stick."
|
|
icon_state = "tapestaff"
|
|
inhand_icon_state = "tapestaff"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "ectoplasm"
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/ectoplasm/mystic
|
|
icon_state = "mysticplasm"
|
|
|
|
/obj/item/statuebust
|
|
name = "bust"
|
|
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
|
|
icon = 'icons/obj/art/statue.dmi'
|
|
icon_state = "bust"
|
|
force = 15
|
|
throwforce = 10
|
|
throw_speed = 5
|
|
throw_range = 2
|
|
attack_verb_continuous = list("busts")
|
|
attack_verb_simple = list("bust")
|
|
var/impressiveness = 45
|
|
|
|
/obj/item/statuebust/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/art, impressiveness)
|
|
AddElement(/datum/element/beauty, 1000)
|
|
|
|
/obj/item/statuebust/hippocratic
|
|
name = "hippocrates bust"
|
|
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
|
|
icon_state = "hippocratic"
|
|
impressiveness = 50
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon_state = "tailclub"
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon_state = "skateboard"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = PAYCHECK_COMMAND * 5
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
demolition_mod = 1.25
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
/// Are we able to do a homerun?
|
|
var/homerun_able = FALSE
|
|
/// Are we ready to do a homerun?
|
|
var/homerun_ready = FALSE
|
|
/// Can we launch mobs thrown at us away?
|
|
var/mob_thrower = FALSE
|
|
/// List of all thrown datums we sent.
|
|
var/list/thrown_datums = list()
|
|
|
|
/obj/item/melee/baseball_bat/Initialize(mapload)
|
|
. = ..()
|
|
if(prob(1))
|
|
name = "cricket bat"
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
desc = pick("You've got red on you.", "You gotta know what a crumpet is to understand cricket.")
|
|
|
|
AddElement(/datum/element/kneecapping)
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
return ..()
|
|
if(homerun_ready)
|
|
to_chat(user, span_warning("You're already ready to do a home run!"))
|
|
return ..()
|
|
to_chat(user, span_warning("You begin gathering strength..."))
|
|
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 9 SECONDS, target = src))
|
|
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
|
|
homerun_ready = TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
// we obtain the relative direction from the bat itself to the target
|
|
var/relative_direction = get_cardinal_dir(src, target)
|
|
var/atom/throw_target = get_edge_target_turf(target, relative_direction)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
if(homerun_ready)
|
|
user.visible_message(span_userdanger("It's a home run!"))
|
|
if(!QDELETED(target))
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = FALSE
|
|
return
|
|
else if(!QDELETED(target) && !target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/Destroy(force)
|
|
for(var/target in thrown_datums)
|
|
var/datum/thrownthing/throw_datum = thrown_datums[target]
|
|
throw_datum.callback.Invoke()
|
|
thrown_datums.Cut()
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/pre_attack(atom/movable/target, mob/living/user, params)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
return ..()
|
|
for(var/atom/movable/atom as anything in target_turf)
|
|
if(!try_launch(atom, user))
|
|
continue
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/proc/try_launch(atom/movable/target, mob/living/user)
|
|
if(!target.throwing || (ismob(target) && !mob_thrower))
|
|
return FALSE
|
|
var/datum/thrownthing/throw_datum = target.throwing
|
|
var/datum_throw_speed = throw_datum.speed
|
|
var/angle = 0
|
|
var/target_to_user = get_dir(target, user)
|
|
if(target.dir & turn(target_to_user, 90))
|
|
angle = 270
|
|
if(target.dir & turn(target_to_user, 270))
|
|
angle = 90
|
|
if(target.dir & turn(target_to_user, 180))
|
|
angle = 180
|
|
if(target.dir & target_to_user)
|
|
angle = 360
|
|
var/turf/return_to_sender = get_ranged_target_turf_direct(user, throw_datum.starting_turf, round(target.throw_range * 1.5, 1), offset = angle + (rand(-1, 1) * 10))
|
|
throw_datum.finalize(hit = FALSE)
|
|
target.mouse_opacity = MOUSE_OPACITY_TRANSPARENT //dont mess with our ball
|
|
target.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3) //make them super light
|
|
animate(target, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
user.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3)
|
|
animate(user, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
playsound(src, 'sound/items/baseballhit.ogg', 100, TRUE)
|
|
user.do_attack_animation(target, used_item = src)
|
|
ADD_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
addtimer(CALLBACK(src, PROC_REF(launch_back), target, user, return_to_sender, datum_throw_speed), 0.5 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/item/melee/baseball_bat/proc/launch_back(atom/movable/target, mob/living/user, turf/target_turf, datum_throw_speed)
|
|
playsound(target, 'sound/magic/tail_swing.ogg', 50, TRUE)
|
|
REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
target.mouse_opacity = initial(target.mouse_opacity)
|
|
target.add_filter("baseball_launch", 3, motion_blur_filter(1, 3))
|
|
target.throwforce *= 2
|
|
target.throw_at(target_turf, get_dist(target, target_turf), datum_throw_speed + 1, user, callback = CALLBACK(src, PROC_REF(on_hit), target))
|
|
thrown_datums[target] = target.throwing
|
|
|
|
/obj/item/melee/baseball_bat/proc/on_hit(atom/movable/target)
|
|
target.remove_filter("baseball_launch")
|
|
target.throwforce *= 0.5
|
|
thrown_datums -= target
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
icon_state = "baseball_bat_home"
|
|
inhand_icon_state = "baseball_bat_home"
|
|
homerun_able = TRUE
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
force = 12
|
|
throwforce = 15
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
playsound(src, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
/// Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/list/splattable
|
|
/// Things in this list which take a lot more damage from the fly swatter, but not be necessarily killed by it.
|
|
var/list/strong_against
|
|
/// How much extra damage the fly swatter does against mobs it is strong against
|
|
var/extra_strength_damage = 24
|
|
|
|
/obj/item/melee/flyswatter/Initialize(mapload)
|
|
. = ..()
|
|
splattable = typecacheof(list(
|
|
/mob/living/simple_animal/hostile/bee,
|
|
/mob/living/simple_animal/butterfly,
|
|
/mob/living/basic/cockroach,
|
|
/obj/item/queen_bee,
|
|
/obj/structure/spider/spiderling,
|
|
/mob/living/simple_animal/hostile/ant,
|
|
/obj/effect/decal/cleanable/ants,
|
|
))
|
|
strong_against = typecacheof(list(
|
|
/mob/living/basic/giant_spider,
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
|
|
. = ..()
|
|
if(!proximity_flag || HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
|
|
if(is_type_in_typecache(target, splattable))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
to_chat(user, span_warning("You easily splat [target]."))
|
|
if(isliving(target))
|
|
var/mob/living/bug = target
|
|
bug.investigate_log("has been splatted by a flyswatter.", INVESTIGATE_DEATHS)
|
|
bug.gib()
|
|
else
|
|
qdel(target)
|
|
return
|
|
if(is_type_in_typecache(target, strong_against) && isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.adjustBruteLoss(extra_strength_damage)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user, akimbo_usage)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, span_warning("[M] is too close to use [src] on."))
|
|
return
|
|
var/list/modifiers = params2list(params)
|
|
M.attack_hand(user, modifiers)
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/weapons/items_and_weapons.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
/obj/item/melee/moonlight_greatsword
|
|
name = "moonlight greatsword"
|
|
desc = "Don't tell anyone you put any points into dex, though."
|
|
icon_state = "swordon"
|
|
inhand_icon_state = "swordon"
|
|
worn_icon_state = "swordon"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
|
block_chance = 20
|
|
sharpness = SHARP_EDGED
|
|
force = 14
|
|
throwforce = 12
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
|
|
//High Frequency Blade
|
|
|
|
/obj/item/highfrequencyblade
|
|
name = "high frequency blade"
|
|
desc = "A sword reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. \
|
|
This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability."
|
|
icon_state = "hfrequency0"
|
|
worn_icon_state = "hfrequency0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 10
|
|
wound_bonus = 25
|
|
bare_wound_bonus = 50
|
|
throwforce = 25
|
|
throw_speed = 4
|
|
attack_speed = CLICK_CD_HYPER_RAPID
|
|
embedding = list("embed_chance" = 100)
|
|
block_chance = 25
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK
|
|
/// The color of the slash we create
|
|
var/slash_color = COLOR_BLUE
|
|
/// Previous x position of where we clicked on the target's icon
|
|
var/previous_x
|
|
/// Previous y position of where we clicked on the target's icon
|
|
var/previous_y
|
|
/// The previous target we attacked
|
|
var/datum/weakref/previous_target
|
|
|
|
/obj/item/highfrequencyblade/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, \
|
|
wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
|
|
unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
|
|
)
|
|
AddElement(/datum/element/update_icon_updates_onmob, ITEM_SLOT_HANDS)
|
|
|
|
/obj/item/highfrequencyblade/update_icon_state()
|
|
icon_state = "hfrequency[HAS_TRAIT(src, TRAIT_WIELDED)]"
|
|
return ..()
|
|
|
|
/obj/item/highfrequencyblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED) || prob(final_block_chance))
|
|
owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
|
|
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
|
return TRUE
|
|
return FALSE
|
|
if(prob(final_block_chance * (HAS_TRAIT(src, TRAIT_WIELDED) ? 2 : 1)))
|
|
owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
|
|
return TRUE
|
|
|
|
/obj/item/highfrequencyblade/attack(mob/living/target, mob/living/user, params)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED) || HAS_TRAIT(src, TRAIT_PACIFISM))
|
|
return ..()
|
|
slash(target, user, params)
|
|
|
|
/obj/item/highfrequencyblade/attack_atom(atom/target, mob/living/user, params)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return
|
|
return ..()
|
|
|
|
/obj/item/highfrequencyblade/afterattack(atom/target, mob/user, proximity_flag, params)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return ..()
|
|
if(!proximity_flag || !(isclosedturf(target) || isitem(target) || ismachinery(target) || isstructure(target) || isvehicle(target)))
|
|
return
|
|
slash(target, user, params)
|
|
return AFTERATTACK_PROCESSED_ITEM
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_wield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/highfrequencyblade/proc/on_unwield(obj/item/source, mob/user)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/highfrequencyblade/proc/slash(atom/target, mob/living/user, params)
|
|
user.do_attack_animation(target, "nothing")
|
|
var/list/modifiers = params2list(params)
|
|
var/damage_mod = 1
|
|
var/x_slashed = text2num(modifiers[ICON_X]) || world.icon_size/2 //in case we arent called by a client
|
|
var/y_slashed = text2num(modifiers[ICON_Y]) || world.icon_size/2 //in case we arent called by a client
|
|
new /obj/effect/temp_visual/slash(get_turf(target), target, x_slashed, y_slashed, slash_color)
|
|
if(target == previous_target?.resolve()) //if the same target, we calculate a damage multiplier if you swing your mouse around
|
|
var/x_mod = previous_x - x_slashed
|
|
var/y_mod = previous_y - y_slashed
|
|
damage_mod = max(1, round((sqrt(x_mod ** 2 + y_mod ** 2) / 10), 0.1))
|
|
previous_target = WEAKREF(target)
|
|
previous_x = x_slashed
|
|
previous_y = y_slashed
|
|
playsound(src, 'sound/weapons/bladeslice.ogg', 100, vary = TRUE)
|
|
playsound(src, 'sound/weapons/zapbang.ogg', 50, vary = TRUE)
|
|
if(isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.apply_damage(force*damage_mod, BRUTE, sharpness = SHARP_EDGED, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, def_zone = user.zone_selected)
|
|
log_combat(user, living_target, "slashed", src)
|
|
if(living_target.stat == DEAD && prob(force*damage_mod*0.5))
|
|
living_target.visible_message(span_danger("[living_target] explodes in a shower of gore!"), blind_message = span_hear("You hear organic matter ripping and tearing!"))
|
|
living_target.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
|
|
living_target.gib()
|
|
log_combat(user, living_target, "gibbed", src)
|
|
else if(target.uses_integrity)
|
|
target.take_damage(force*damage_mod*3, BRUTE, MELEE, FALSE, null, 50)
|
|
else if(iswallturf(target) && prob(force*damage_mod*0.5))
|
|
var/turf/closed/wall/wall_target = target
|
|
wall_target.dismantle_wall()
|
|
else if(ismineralturf(target) && prob(force*damage_mod))
|
|
var/turf/closed/mineral/mineral_target = target
|
|
mineral_target.gets_drilled()
|
|
|
|
/obj/effect/temp_visual/slash
|
|
icon_state = "highfreq_slash"
|
|
alpha = 150
|
|
duration = 0.5 SECONDS
|
|
layer = ABOVE_ALL_MOB_LAYER
|
|
plane = ABOVE_GAME_PLANE
|
|
|
|
/obj/effect/temp_visual/slash/Initialize(mapload, atom/target, x_slashed, y_slashed, slash_color)
|
|
. = ..()
|
|
if(!target)
|
|
return
|
|
var/matrix/new_transform = matrix()
|
|
new_transform.Turn(rand(1, 360)) // Random slash angle
|
|
var/datum/decompose_matrix/decomp = target.transform.decompose()
|
|
new_transform.Translate((x_slashed - world.icon_size/2) * decomp.scale_x, (y_slashed - world.icon_size/2) * decomp.scale_y) // Move to where we clicked
|
|
//Follow target's transform while ignoring scaling
|
|
new_transform.Turn(decomp.rotation)
|
|
new_transform.Translate(decomp.shift_x, decomp.shift_y)
|
|
new_transform.Translate(target.pixel_x, target.pixel_y) // Follow target's pixel offsets
|
|
transform = new_transform
|
|
//Double the scale of the matrix by doubling the 2x2 part without touching the translation part
|
|
var/matrix/scaled_transform = new_transform + matrix(new_transform.a, new_transform.b, 0, new_transform.d, new_transform.e, 0)
|
|
animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255)
|
|
|
|
/obj/item/highfrequencyblade/wizard
|
|
desc = "A blade that was mastercrafted by a legendary blacksmith. Its' enchantments let it slash through anything."
|
|
force = 8
|
|
throwforce = 20
|
|
wound_bonus = 20
|
|
bare_wound_bonus = 25
|
|
|
|
/obj/item/highfrequencyblade/wizard/attack_self(mob/user, modifiers)
|
|
if(!IS_WIZARD(user))
|
|
balloon_alert(user, "you're too weak!")
|
|
return
|
|
return ..()
|