Files
Bubberstation/code/modules/cargo/expressconsole.dm
SkyratBot 320cb90555 [MIRROR] Thermomachines no longer self-destruct when built on blocked ports [MDB IGNORE] (#19664)
* Thermomachines no longer self-destruct when built on blocked ports (#73580)

## About The Pull Request

Ever felt the utter pain when you make a new thermomachine, hook it up
perfectly and then screwdriver it only for it to immediately become a
pile of iron and components without warning? This PR fixes that.

Instead of doing what it did previously, it unanchors itself and opens
its panel.

Right, almost forgot to mention, failing to wrench down a thermomachine
no longer bonks it with the wrench.

Due to not being allowed to use visual messages for when the port is
blocked, I've added a mob/user variable to all on_construction() procs.
(This allowed me to use balloon messages instead.)
## Why It's Good For The Game

Saves a lot of unnecessary headaches when working with thermomachines.
## Changelog
🆑
fix: Atmosians have finally convinced the thermomachines to not
self-destruct when built on blocked ports.
fix: Failing to wrench down a thermomachine no longer hits it with the
wrench.
/🆑

* Thermomachines no longer self-destruct when built on blocked ports

---------

Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
2023-03-04 19:53:44 -08:00

233 lines
9.7 KiB
Plaintext

#define MAX_EMAG_ROCKETS 5
#define BEACON_COST 500
#define SP_LINKED 1
#define SP_READY 2
#define SP_LAUNCH 3
#define SP_UNLINK 4
#define SP_UNREADY 5
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by Nanotrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_CARGO)
is_express = TRUE
interface_type = "CargoExpress"
var/message
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/station/cargo/storage //where we droppin boys
var/podType = /obj/structure/closet/supplypod
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
/obj/machinery/computer/cargo/express/Initialize(mapload)
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/on_construction(mob/user)
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
if(W.GetID() && allowed(user))
locked = !locked
to_chat(user, span_notice("You [locked ? "lock" : "unlock"] the interface."))
return
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
podType = /obj/structure/closet/supplypod/bluespacepod//doesnt effect circuit board, making reversal possible
to_chat(user, span_notice("You insert the disk into [src], allowing for advanced supply delivery vehicles."))
qdel(W)
return TRUE
else if(istype(W, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/sb = W
if (sb.express_console != src)
sb.link_console(src, user)
return TRUE
else
to_chat(user, span_alert("[src] is already linked to [sb]."))
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
if(obj_flags & EMAGGED)
return
if(user)
user.visible_message(span_warning("[user] swipes a suspicious card through [src]!"),
span_notice("You change the routing protocols, allowing the Supply Pod to land anywhere on the station."))
obj_flags |= EMAGGED
contraband = TRUE
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
board.contraband = TRUE
packin_up()
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
meme_pack_data[P.group] = list( // it gets cheaper when I return it
"name" = P.group, // mmhm
"packs" = list() // sometimes, I return it so much, I rip the manifest
) // see, my quartermaster taught me a few things too
if((P.hidden) || (P.special)) // like, how not to rip the manifest
continue// by using someone else's crate
if(P.contraband && !contraband) // will you show me?
continue // i'd be right happy to
meme_pack_data[P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.get_cost(),
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
data["points"] = D.account_balance
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && D.account_balance >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supply_blocked)
message = blockade_warning
if(usingBeacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (usingBeacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: R0UTING_#PRO7O&OL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("There was no pack data for [src]")
data["supplies"] = meme_pack_data
if (cooldown > 0)//cooldown used for printing beacons
cooldown--
return data
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
switch(action)
if("LZCargo")
usingBeacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
usingBeacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(D.adjust_money(-BEACON_COST))
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
if("add")//Generate Supply Order first
if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_EXPRESSPOD_CONSOLE))
say("Railgun recalibrating. Stand by.")
return
var/id = params["id"]
id = text2path(id) || id
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
CRASH("Unknown supply pack id given by express order console ui. ID: [params["id"]]")
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = usr.ckey
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(issilicon(usr))
name = usr.real_name
rank = "Silicon"
var/reason = ""
var/list/empty_turfs
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
var/points_to_check
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
points_to_check = D.account_balance
if(!(obj_flags & EMAGGED))
if(SO.pack.get_cost() <= points_to_check)
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = GLOB.areas_by_type[/area/station/cargo/storage]
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.get_contained_turfs())//uses default landing zone
if(T.is_blocked_turf())
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs?.len)
LZ = pick(empty_turfs)
if (SO.pack.get_cost() <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 5 SECONDS)
D.adjust_money(-SO.pack.get_cost())
if(pack.special_pod)
new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
else
new /obj/effect/pod_landingzone(LZ, podType, SO)
. = TRUE
update_appearance()
else
if(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
for(var/turf/open/floor/T in landingzone.get_contained_turfs())
if(T.is_blocked_turf())
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs?.len)
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 10 SECONDS)
D.adjust_money(-(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS)))
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
if(pack.special_pod)
new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
else
new /obj/effect/pod_landingzone(LZ, podType, SO)
. = TRUE
update_appearance()
CHECK_TICK