Files
Bubberstation/code/modules/paperwork/desk_bell.dm
SkyratBot 299fe8c5cb [MIRROR] Greatly increases Pun Pun's abilities and strengths (using desk bells, cross stun immunity) [MDB IGNORE] (#15411)
* Greatly increases Pun Pun's abilities and strengths (using desk bells, cross stun immunity)

* Update emote.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-08-07 14:57:55 -07:00

127 lines
4.4 KiB
Plaintext

// A receptionist's bell
/obj/structure/desk_bell
name = "desk bell"
desc = "The cornerstone of any customer service job. You feel an unending urge to ring it."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "desk_bell"
layer = OBJ_LAYER
anchored = FALSE
pass_flags = PASSTABLE // Able to place on tables
max_integrity = 5000 // To make attacking it not instantly break it
/// The amount of times this bell has been rang, used to check the chance it breaks
var/times_rang = 0
/// Is this bell broken?
var/broken_ringer = FALSE
/// The cooldown for ringing the bell
COOLDOWN_DECLARE(ring_cooldown)
/// The length of the cooldown. Setting it to 0 will skip all cooldowns alltogether.
var/ring_cooldown_length = 0.3 SECONDS // This is here to protect against tinnitus.
/// The sound the bell makes
var/ring_sound = 'sound/machines/microwave/microwave-end.ogg'
/obj/structure/desk_bell/Initialize(mapload)
. = ..()
register_context()
/obj/structure/desk_bell/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(held_item?.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_RMB] = "Disassemble"
return CONTEXTUAL_SCREENTIP_SET
if(broken_ringer)
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_LMB] = "Fix"
else
var/click_context = "Ring"
if(prob(1))
click_context = "Annoy"
context[SCREENTIP_CONTEXT_LMB] = click_context
return CONTEXTUAL_SCREENTIP_SET
/obj/structure/desk_bell/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!COOLDOWN_FINISHED(src, ring_cooldown) && ring_cooldown_length)
return TRUE
if(!ring_bell(user))
to_chat(user, span_notice("[src] is silent. Some idiot broke it."))
if(ring_cooldown_length)
COOLDOWN_START(src, ring_cooldown, ring_cooldown_length)
return TRUE
/obj/structure/desk_bell/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/desk_bell/attackby(obj/item/weapon, mob/living/user, params)
. = ..()
times_rang += weapon.force
ring_bell(user)
// Fix the clapper
/obj/structure/desk_bell/screwdriver_act(mob/living/user, obj/item/tool)
if(broken_ringer)
balloon_alert(user, "repairing...")
tool.play_tool_sound(src)
if(tool.use_tool(src, user, 5 SECONDS))
balloon_alert_to_viewers("repaired")
playsound(user, 'sound/items/change_drill.ogg', 50, vary = TRUE)
broken_ringer = FALSE
times_rang = 0
return TOOL_ACT_TOOLTYPE_SUCCESS
return FALSE
return ..()
// Deconstruct
/obj/structure/desk_bell/wrench_act_secondary(mob/living/user, obj/item/tool)
balloon_alert(user, "taking apart...")
tool.play_tool_sound(src)
if(tool.use_tool(src, user, 5 SECONDS))
balloon_alert(user, "disassembled")
playsound(user, 'sound/items/deconstruct.ogg', 50, vary = TRUE)
if(!broken_ringer) // Drop 2 if it's not broken.
new/obj/item/stack/sheet/iron(drop_location())
new/obj/item/stack/sheet/iron(drop_location())
qdel(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
return ..()
/// Check if the clapper breaks, and if it does, break it
/obj/structure/desk_bell/proc/check_clapper(mob/living/user)
if(((times_rang >= 10000) || prob(times_rang/100)) && ring_cooldown_length)
to_chat(user, span_notice("You hear [src]'s clapper fall off of its hinge. Nice job, you broke it."))
broken_ringer = TRUE
/// Ring the bell
/obj/structure/desk_bell/proc/ring_bell(mob/living/user)
if(broken_ringer)
return FALSE
check_clapper(user)
// The lack of varying is intentional. The only variance occurs on the strike the bell breaks.
playsound(src, ring_sound, 70, vary = broken_ringer, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
flick("desk_bell_ring", src)
times_rang++
return TRUE
// A warning to all who enter; the ringing sound STACKS. It won't be deafening because it only goes every decisecond,
// but I did feel like my ears were going to start bleeding when I tested it with my autoclicker.
/obj/structure/desk_bell/speed_demon
desc = "The cornerstone of any customer service job. This one's been modified for hyper-performance."
ring_cooldown_length = 0
/obj/structure/desk_bell/MouseDrop(obj/over_object, src_location, over_location)
if(!istype(over_object, /obj/vehicle/ridden/wheelchair))
return
if(!Adjacent(over_object) || !Adjacent(usr))
return
var/obj/vehicle/ridden/wheelchair/target = over_object
if(target.bell_attached)
usr.balloon_alert(usr, "already has a bell!")
return
usr.balloon_alert(usr, "attaching bell...")
if(!do_after(usr, 0.5 SECONDS))
return
target.attach_bell(src)
return ..()