Files
Bubberstation/code/modules/surgery/bone_mending.dm
SkyratBot f31ab6f6c0 [MIRROR] Surgery code improvements [MDB IGNORE] (#17614)
* Surgery code improvements

* missed flag

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-25 02:00:09 +00:00

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8.2 KiB
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/////BONE FIXING SURGERIES//////
///// Repair Hairline Fracture (Severe)
/datum/surgery/repair_bone_hairline
name = "Repair bone fracture (hairline)"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
targetable_wound = /datum/wound/blunt/severe
possible_locs = list(
BODY_ZONE_R_ARM,
BODY_ZONE_L_ARM,
BODY_ZONE_R_LEG,
BODY_ZONE_L_LEG,
BODY_ZONE_CHEST,
BODY_ZONE_HEAD,
)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/repair_bone_hairline,
/datum/surgery_step/close,
)
/datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target)
. = ..()
if(.)
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
///// Repair Compound Fracture (Critical)
/datum/surgery/repair_bone_compound
name = "Repair Compound Fracture"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
targetable_wound = /datum/wound/blunt/critical
possible_locs = list(
BODY_ZONE_R_ARM,
BODY_ZONE_L_ARM,
BODY_ZONE_R_LEG,
BODY_ZONE_L_LEG,
BODY_ZONE_CHEST,
BODY_ZONE_HEAD,
)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/reset_compound_fracture,
/datum/surgery_step/repair_bone_compound,
/datum/surgery_step/close,
)
/datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target)
. = ..()
if(.)
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
return(targeted_bodypart.get_wound_type(targetable_wound))
//SURGERY STEPS
///// Repair Hairline Fracture (Severe)
/datum/surgery_step/repair_bone_hairline
name = "repair hairline fracture (bonesetter/bone gel/tape)"
implements = list(
/obj/item/bonesetter = 100,
/obj/item/stack/medical/bone_gel = 100,
/obj/item/stack/sticky_tape/surgical = 100,
/obj/item/stack/sticky_tape/super = 50,
/obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_hairline/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(
user,
target,
span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."),
)
display_pain(target, "Your [parse_zone(user.zone_selected)] aches with pain!")
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_hairline/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(
user,
target,
span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"),
)
log_combat(user, target, "repaired a hairline fracture in", addition="COMBAT_MODE: [uppertext(user.combat_mode)]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no hairline fracture there!"))
return ..()
/datum/surgery_step/repair_bone_hairline/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Reset Compound Fracture (Crticial)
/datum/surgery_step/reset_compound_fracture
name = "reset bone (bonesetter)"
implements = list(
/obj/item/bonesetter = 100,
/obj/item/stack/sticky_tape/surgical = 60,
/obj/item/stack/sticky_tape/super = 40,
/obj/item/stack/sticky_tape = 20)
time = 40
/datum/surgery_step/reset_compound_fracture/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(
user,
target,
span_notice("You begin to reset the bone in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to reset the bone in [target]'s [parse_zone(user.zone_selected)]."),
)
display_pain(target, "The aching pain in your [parse_zone(user.zone_selected)] is overwhelming!")
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/reset_compound_fracture/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(
user,
target,
span_notice("You successfully reset the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully resets the bone in [target]'s [parse_zone(target_zone)]!"),
)
log_combat(user, target, "reset a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/reset_compound_fracture/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
///// Repair Compound Fracture (Crticial)
/datum/surgery_step/repair_bone_compound
name = "repair compound fracture (bone gel/tape)"
implements = list(
/obj/item/stack/medical/bone_gel = 100,
/obj/item/stack/sticky_tape/surgical = 100,
/obj/item/stack/sticky_tape/super = 50,
/obj/item/stack/sticky_tape = 30)
time = 40
/datum/surgery_step/repair_bone_compound/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
display_results(
user,
target,
span_notice("You begin to repair the fracture in [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to repair the fracture in [target]'s [parse_zone(user.zone_selected)]."),
)
display_pain(target, "The aching pain in your [parse_zone(user.zone_selected)] is overwhelming!")
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/repair_bone_compound/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if(surgery.operated_wound)
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)
display_results(
user,
target,
span_notice("You successfully repair the fracture in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully repairs the fracture in [target]'s [parse_zone(target_zone)]!"),
)
log_combat(user, target, "repaired a compound fracture in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
qdel(surgery.operated_wound)
else
to_chat(user, span_warning("[target] has no compound fracture there!"))
return ..()
/datum/surgery_step/repair_bone_compound/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)