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Bubberstation/code/modules/surgery/brain_surgery.dm
SkyratBot f31ab6f6c0 [MIRROR] Surgery code improvements [MDB IGNORE] (#17614)
* Surgery code improvements

* missed flag

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-25 02:00:09 +00:00

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/datum/surgery/brain_surgery
name = "Brain surgery"
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = NONE
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/fix_brain,
/datum/surgery_step/close,
)
/datum/surgery_step/fix_brain
name = "fix brain (hemostat)"
implements = list(
TOOL_HEMOSTAT = 85,
TOOL_SCREWDRIVER = 35,
/obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
repeatable = TRUE
time = 100 //long and complicated
preop_sound = 'sound/surgery/hemostat1.ogg'
success_sound = 'sound/surgery/hemostat1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
return TRUE
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to fix [target]'s brain..."),
span_notice("[user] begins to fix [target]'s brain."),
span_notice("[user] begins to perform surgery on [target]'s brain."),
)
display_pain(target, "Your head pounds with unimaginable pain!")
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(
user,
target,
span_notice("You succeed in fixing [target]'s brain."),
span_notice("[user] successfully fixes [target]'s brain!"),
span_notice("[user] completes the surgery on [target]'s brain."),
)
display_pain(target, "The pain in your head receeds, thinking becomes a bit easier!")
if(target.mind?.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 50) //we set damage in this case in order to clear the "failing" flag
target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
if(target.getOrganLoss(ORGAN_SLOT_BRAIN) > 0)
to_chat(user, "[target]'s brain looks like it could be fixed further.")
return ..()
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
display_results(
user,
target,
span_warning("You screw up, causing more damage!"),
span_warning("[user] screws up, causing brain damage!"),
span_notice("[user] completes the surgery on [target]'s brain."),
)
display_pain(target, "Your head throbs with horrible pain; thinking hurts!")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
else
user.visible_message(span_warning("[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore."), span_warning("You suddenly notice that the brain you were working on is not there anymore."))
return FALSE