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Bubberstation/code/modules/surgery/burn_dressing.dm
SkyratBot f31ab6f6c0 [MIRROR] Surgery code improvements [MDB IGNORE] (#17614)
* Surgery code improvements

* missed flag

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-11-25 02:00:09 +00:00

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/////BURN FIXING SURGERIES//////
///// Debride burnt flesh
/datum/surgery/debride
name = "Debride burnt flesh"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
targetable_wound = /datum/wound/burn
possible_locs = list(
BODY_ZONE_R_ARM,
BODY_ZONE_L_ARM,
BODY_ZONE_R_LEG,
BODY_ZONE_L_LEG,
BODY_ZONE_CHEST,
BODY_ZONE_HEAD,
)
steps = list(
/datum/surgery_step/debride,
/datum/surgery_step/dress,
)
/datum/surgery/debride/can_start(mob/living/user, mob/living/carbon/target)
if(!istype(target))
return FALSE
if(..())
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
var/datum/wound/burn/burn_wound = targeted_bodypart.get_wound_type(targetable_wound)
return(burn_wound && burn_wound.infestation > 0)
//SURGERY STEPS
///// Debride
/datum/surgery_step/debride
name = "excise infection (hemostat)"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_SCALPEL = 85,
TOOL_SAW = 60,
TOOL_WIRECUTTER = 40)
time = 30
repeatable = TRUE
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
failure_sound = 'sound/surgery/organ1.ogg'
/// How much sanitization is added per step
var/sanitization_added = 0.5
/// How much infestation is removed per step (positive number)
var/infestation_removed = 4
/// To give the surgeon a heads up how much work they have ahead of them
/datum/surgery_step/debride/proc/get_progress(mob/user, mob/living/carbon/target, datum/wound/burn/burn_wound)
if(!burn_wound?.infestation || !infestation_removed)
return
var/estimated_remaining_steps = burn_wound.infestation / infestation_removed
var/progress_text
switch(estimated_remaining_steps)
if(-INFINITY to 1)
return
if(1 to 2)
progress_text = ", preparing to remove the last remaining bits of infection"
if(2 to 4)
progress_text = ", steadily narrowing the remaining bits of infection"
if(5 to INFINITY)
progress_text = ", though there's still quite a lot to excise"
return progress_text
/datum/surgery_step/debride/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(surgery.operated_wound)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound.infestation <= 0)
to_chat(user, span_notice("[target]'s [parse_zone(user.zone_selected)] has no infected flesh to remove!"))
surgery.status++
repeatable = FALSE
return
display_results(
user,
target,
span_notice("You begin to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to excise infected flesh from [target]'s [parse_zone(user.zone_selected)]."),
)
display_pain(target, "The infection in your [parse_zone(user.zone_selected)] stings like hell! It feels like you're being stabbed!")
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/debride/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
var/progress_text = get_progress(user, target, burn_wound)
display_results(
user,
target,
span_notice("You successfully excise some of the infected flesh from [target]'s [parse_zone(target_zone)][progress_text]."),
span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully excises some of the infected flesh from [target]'s [parse_zone(target_zone)]!"),
)
log_combat(user, target, "excised infected flesh in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND)
burn_wound.infestation -= infestation_removed
burn_wound.sanitization += sanitization_added
if(burn_wound.infestation <= 0)
repeatable = FALSE
else
to_chat(user, span_warning("[target] has no infected flesh there!"))
return ..()
/datum/surgery_step/debride/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
display_results(
user,
target,
span_notice("You carve away some of the healthy flesh from [target]'s [parse_zone(target_zone)]."),
span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] carves away some of the healthy flesh from [target]'s [parse_zone(target_zone)]!"),
)
surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=TRUE)
/datum/surgery_step/debride/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
if(!..())
return
var/datum/wound/burn/burn_wound = surgery.operated_wound
while(burn_wound && burn_wound.infestation > 0.25)
if(!..())
break
///// Dressing burns
/datum/surgery_step/dress
name = "bandage burns (gauze/tape)"
implements = list(
/obj/item/stack/medical/gauze = 100,
/obj/item/stack/sticky_tape/surgical = 100)
time = 40
/// How much sanitization is added
var/sanitization_added = 3
/// How much flesh healing is added
var/flesh_healing_added = 5
/datum/surgery_step/dress/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(
user,
target,
span_notice("You begin to dress the burns on [target]'s [parse_zone(user.zone_selected)]..."),
span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)] with [tool]."),
span_notice("[user] begins to dress the burns on [target]'s [parse_zone(user.zone_selected)]."),
)
display_pain(target, "The burns on your [parse_zone(user.zone_selected)] sting like hell!")
else
user.visible_message(span_notice("[user] looks for [target]'s [parse_zone(user.zone_selected)]."), span_notice("You look for [target]'s [parse_zone(user.zone_selected)]..."))
/datum/surgery_step/dress/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/burn/burn_wound = surgery.operated_wound
if(burn_wound)
display_results(
user,
target,
span_notice("You successfully wrap [target]'s [parse_zone(target_zone)] with [tool]."),
span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)] with [tool]!"),
span_notice("[user] successfully wraps [target]'s [parse_zone(target_zone)]!"),
)
log_combat(user, target, "dressed burns in", addition="COMBAT MODE: [uppertext(user.combat_mode)]")
burn_wound.sanitization += sanitization_added
burn_wound.flesh_healing += flesh_healing_added
var/obj/item/bodypart/the_part = target.get_bodypart(target_zone)
the_part.apply_gauze(tool)
else
to_chat(user, span_warning("[target] has no burns there!"))
return ..()
/datum/surgery_step/dress/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
..()
if(isstack(tool))
var/obj/item/stack/used_stack = tool
used_stack.use(1)