Files
Bubberstation/code/modules/surgery/organic_steps.dm
SkyratBot c5ca08fd01 [MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-01-21 22:16:43 -08:00

228 lines
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//make incision
/datum/surgery_step/incise
name = "make incision (scalpel)"
implements = list(
TOOL_SCALPEL = 100,
/obj/item/melee/energy/sword = 75,
/obj/item/knife = 65,
/obj/item/shard = 45,
/obj/item = 30) // 30% success with any sharp item.
time = 16
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/scalpel2.ogg'
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to make an incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to make an incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to make an incision in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a stabbing in your [parse_zone(target_zone)].")
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
return FALSE
return TRUE
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
if ishuman(target)
var/mob/living/carbon/human/human_target = target
if (!HAS_TRAIT(human_target, TRAIT_NOBLOOD))
display_results(
user,
target,
span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."),
span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."),
span_notice("Blood pools around the incision in [human_target]'s [parse_zone(target_zone)]."),
)
var/obj/item/bodypart/target_bodypart = target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.adjustBleedStacks(10)
return ..()
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a <i>careful</i> stabbing in your [parse_zone(target_zone)].")
//clamp bleeders
/datum/surgery_step/clamp_bleeders
name = "clamp bleeders (hemostat)"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_WIRECUTTER = 60,
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
time = 24
preop_sound = 'sound/surgery/hemostat1.ogg'
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a pinch as the bleeding in your [parse_zone(target_zone)] is slowed.")
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(20,0)
if (ishuman(target))
var/mob/living/carbon/human/human_target = target
var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.adjustBleedStacks(-3)
return ..()
//retract skin
/datum/surgery_step/retract_skin
name = "retract skin (retractor)"
implements = list(
TOOL_RETRACTOR = 100,
TOOL_SCREWDRIVER = 45,
TOOL_WIRECUTTER = 35,
/obj/item/stack/rods = 35)
time = 24
preop_sound = 'sound/surgery/retractor1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to retract the skin in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to retract the skin in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to retract the skin in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a severe stinging pain spreading across your [parse_zone(target_zone)] as the skin is pulled back!")
//close incision
/datum/surgery_step/close
name = "mend incision (cautery)"
implements = list(
TOOL_CAUTERY = 100,
/obj/item/gun/energy/laser = 90,
TOOL_WELDER = 70,
/obj/item = 30) // 30% success with any hot item.
time = 24
preop_sound = 'sound/surgery/cautery1.ogg'
success_sound = 'sound/surgery/cautery2.ogg'
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to mend the incision in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to mend the incision in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to mend the incision in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "Your [parse_zone(target_zone)] is being burned!")
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.get_temperature()
return TRUE
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(45,0)
if (ishuman(target))
var/mob/living/carbon/human/human_target = target
var/obj/item/bodypart/target_bodypart = human_target.get_bodypart(target_zone)
if(target_bodypart)
target_bodypart.adjustBleedStacks(-3)
return ..()
//saw bone
/datum/surgery_step/saw
name = "saw bone (circular saw)"
implements = list(
TOOL_SAW = 100,
/obj/item/melee/arm_blade = 75,
/obj/item/fireaxe = 50,
/obj/item/hatchet = 35,
/obj/item/knife/butcher = 25,
/obj/item = 20) //20% success (sort of) with any sharp item with a force >= 10
time = 54
preop_sound = list(
/obj/item/circular_saw = 'sound/surgery/saw.ogg',
/obj/item/melee/arm_blade = 'sound/surgery/scalpel1.ogg',
/obj/item/fireaxe = 'sound/surgery/scalpel1.ogg',
/obj/item/hatchet = 'sound/surgery/scalpel1.ogg',
/obj/item/knife/butcher = 'sound/surgery/scalpel1.ogg',
/obj/item = 'sound/surgery/scalpel1.ogg',
)
success_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to saw through the bone in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a horrid ache spread through the inside of your [parse_zone(target_zone)]!")
/datum/surgery_step/saw/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !(tool.get_sharpness() && (tool.force >= 10)))
return FALSE
return TRUE
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
target.apply_damage(50, BRUTE, "[target_zone]", wound_bonus=CANT_WOUND)
display_results(
user,
target,
span_notice("You saw [target]'s [parse_zone(target_zone)] open."),
span_notice("[user] saws [target]'s [parse_zone(target_zone)] open!"),
span_notice("[user] saws [target]'s [parse_zone(target_zone)] open!"),
)
display_pain(target, "It feels like something just broke in your [parse_zone(target_zone)]!")
return ..()
//drill bone
/datum/surgery_step/drill
name = "drill bone (surgical drill)"
implements = list(
TOOL_DRILL = 100,
/obj/item/screwdriver/power = 80,
/obj/item/pickaxe/drill = 60,
TOOL_SCREWDRIVER = 25,
/obj/item/kitchen/spoon = 20)
time = 30
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to drill into the bone in [target]'s [parse_zone(target_zone)]..."),
span_notice("[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)]."),
span_notice("[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)]."),
)
display_pain(target, "You feel a horrible piercing pain in your [parse_zone(target_zone)]!")
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(
user,
target,
span_notice("You drill into [target]'s [parse_zone(target_zone)]."),
span_notice("[user] drills into [target]'s [parse_zone(target_zone)]!"),
span_notice("[user] drills into [target]'s [parse_zone(target_zone)]!"),
)
return ..()