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* Adds swab for netherworld critters (#53201) Adds netherworld critters as a swab. They take primarily maintenance, lavaland, and bartending reagents, they're supplemented by all geyser chems and minorly chemistry, and they are suppressed by any kind of generic growing meat (liquid gibs, nutriment, protein and peptides) The abberant cells randomly pick a netherworld mob every time they are created. the big jackpot here is migo for the reasonable health and high damage, and the whiff are blank bodies for having good health but awful damage. Why It's Good For The Game Players love migos and other netherworld critters are aight. They're fairly strong, and so have a medium amount of reagents. Tried to get funky with it since they're supposed to be odd creatures. (New swab for netherworld critters! Make sure you put them into a different vat system than your other ones, as they do not react well with normal reagents!) Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> * Adds swab for netherworld critters Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>