Files
Bubberstation/code/game/machinery/embedded_controller/simple_vent_controller.dm
Cyberboss 5959ac32cc Refactors atom/Initialize. Fixes ruins being initialized twice (#22778)
* Refactors atom/Initialize

Captialized for compiling correctness and to be more inline with Destroy

Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base.

Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New

Other fixes/tweaks:
- Renamed a proc called Initialize in abduction consoles to Setup
- Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code
- Removed a spawn from the Initialize of turbine_computer which made literally zero sense
- Generalized the proc which fixes RND servers with no id set

Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls

* Fixed a thing

* Actually, fuck the police

* >Expecting a merge without errors

* >Not calling ..() in New

* Sanic

* Fix the headset bug

* Makes sure the map loaders dew it right

* Fixes ruins being initialized twice

* Rename roundstart -> mapload

* Revert "Rename roundstart -> mapload"

This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812.

* Remove unrelated change

* A more direct solution to map loads

* And now we shouldnt need this warning

* Add the new var to SSobj recovery

* Revert "Revert "Rename roundstart -> mapload""

This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0.

* Line endings
2017-01-23 09:37:45 +01:00

81 lines
2.1 KiB
Plaintext

/datum/computer/file/embedded_program/simple_vent_controller
var/airpump_tag
/datum/computer/file/embedded_program/simple_vent_controller/receive_user_command(command)
switch(command)
if("vent_inactive")
var/datum/signal/signal = new
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["power"] = 0
post_signal(signal)
if("vent_pump")
var/datum/signal/signal = new
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["stabalize"] = 1
signal.data["power"] = 1
post_signal(signal)
if("vent_clear")
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.data = list(
"tag" = airpump_tag,
"sigtype"="command"
)
signal.data["purge"] = 1
signal.data["power"] = 1
post_signal(signal)
/datum/computer/file/embedded_program/simple_vent_controller/process()
return 0
/obj/machinery/embedded_controller/radio/simple_vent_controller
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
name = "vent controller"
density = 0
frequency = 1229
power_channel = ENVIRON
// Setup parameters only
var/airpump_tag
/obj/machinery/embedded_controller/radio/simple_vent_controller/Initialize(mapload)
..()
if(!mapload)
return
var/datum/computer/file/embedded_program/simple_vent_controller/new_prog = new
new_prog.airpump_tag = airpump_tag
new_prog.master = src
program = new_prog
/obj/machinery/embedded_controller/radio/simple_vent_controller/update_icon()
if(on && program)
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
/obj/machinery/embedded_controller/radio/simple_vent_controller/return_text()
var/state_options = null
state_options = {"<A href='?src=\ref[src];command=vent_inactive'>Deactivate Vent</A><BR>
<A href='?src=\ref[src];command=vent_pump'>Activate Vent / Pump</A><BR>
<A href='?src=\ref[src];command=vent_clear'>Activate Vent / Clear</A><BR>"}
var/output = {"<B>Vent Control Console</B><HR>
[state_options]<HR>"}
return output