Files
Bubberstation/code/game/objects/structures/platform.dm
Jacquerel 43aa3d40d8 Platforms (#91559)
![image](https://github.com/user-attachments/assets/32a5f39a-59b8-46c3-8418-1a089379d6a4)

This PR adds "platforms" to the game, a port of the window frames from
the Wallening branch but with no windows attached.
You can craft them with two stacks of many kinds of materials.
Functionally they're basically just tables for standing on and act as a
decorative tool allowing you to make raised areas like stages.
Largely as far as I can tell I _think_ these were sprited by @Krysonism
although it's a little hard to check if there's any that were done by
someone else.

You can walk directly from tables to platforms (and crates) and vice
versa. You can also tableslam people onto them.

This PR also comes with "steps" (AKA small stairs)
You can use steps to walk onto platforms (or tables, or crates) without
needing to do the climbing action first.

![dreamseeker_umhbakZ4lE](https://github.com/user-attachments/assets/675e815b-8901-49d2-81b1-64ef7a56cd31)
If you try to run through them the wrong way you will trip.
Right now they only come in "Iron" flavour. Maybe one day someone will
sprite some wooden ones, or other varieties.

Basically the intention is to use them to build a little stage or altar
or maze or something. They don't have a lot of non-decorative purpose.

Don't be alarmed by the touched files list. It's mostly sprites and
there's barely even any code in this PR. It's almost entirely elements
and boilerplate.

Mappers keep asking me to add these.
Salvages some sprites from the Wallening project which we can still use.
You can make a really really big multitile pizza.

🆑 Jacquerel, Smartkar, sprites by Kryson
add: Added "platforms", or "half-walls" which are a kind of decorative
block similar to tables which you can walk around on.
add: You can walk freely between tables, platforms, and crates that
happen to be near tables or platforms.
add: You can construct iron steps to traverse tables and platforms
without needing to climb on, but try not to trip over them.
/🆑

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
2025-07-11 18:07:40 -04:00

277 lines
11 KiB
Plaintext

#define PLATFORM_BASE_MATERIAL_AMOUNT 2000
/// A raised platform you can stand on top of
/obj/structure/platform
name = "platform"
desc = "A raised platform which can make you slightly taller."
icon = 'icons/obj/smooth_structures/platform/window_frame_normal.dmi'
icon_state = "window_frame_normal-0"
base_icon_state = "window_frame_normal"
smoothing_flags = SMOOTH_BITMASK|SMOOTH_OBJ
smoothing_groups = SMOOTH_GROUP_PLATFORMS
canSmoothWith = SMOOTH_GROUP_PLATFORMS
pass_flags_self = PASSTABLE | LETPASSTHROW | PASSGRILLE | PASSWINDOW
opacity = FALSE
density = TRUE
rad_insulation = null
max_integrity = 50
anchored = TRUE
armor_type = /datum/armor/half_wall
material_flags = MATERIAL_EFFECTS | MATERIAL_AFFECT_STATISTICS
/// Icon used for the frame
var/frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_normal.dmi'
/// Material used in our construction
var/sheet_type = /obj/item/stack/sheet/iron
/// Count of sheets used in our construction
var/sheet_amount = 2
/// What footstep do we use?
var/footstep = FOOTSTEP_FLOOR
/// Traits to give people who have clambered onto our tile
var/static/list/turf_traits = list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_TURF_IGNORE_SLIPPERY, TRAIT_IMMERSE_STOPPED)
/datum/armor/half_wall
melee = 50
bullet = 70
laser = 70
energy = 100
bomb = 10
bio = 100
fire = 0
acid = 0
/obj/structure/platform/Initialize(mapload)
. = ..()
register_context()
update_appearance(UPDATE_OVERLAYS)
AddComponent(/datum/component/climb_walkable)
AddElement(/datum/element/climbable)
AddElement(/datum/element/elevation, pixel_shift = 12)
AddElement(/datum/element/give_turf_traits, string_list(turf_traits))
AddElement(/datum/element/footstep_override, footstep = footstep, priority = STEP_SOUND_TABLE_PRIORITY)
AddComponent(/datum/component/table_smash)
/obj/structure/platform/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
if(isnull(held_item))
return NONE
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_RMB] = "Disassemble"
. = CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_RMB] = "Deconstruct"
. = CONTEXTUAL_SCREENTIP_SET
return . || NONE
/obj/structure/platform/screwdriver_act_secondary(mob/living/user, obj/item/tool)
to_chat(user, span_notice("You start disassembling [src]..."))
if(tool.use_tool(src, user, 2 SECONDS, volume=50))
deconstruct(TRUE)
return ITEM_INTERACT_SUCCESS
/obj/structure/platform/wrench_act_secondary(mob/living/user, obj/item/tool)
to_chat(user, span_notice("You start deconstructing [src]..."))
if(tool.use_tool(src, user, 4 SECONDS, volume=50))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
deconstruct(TRUE)
return ITEM_INTERACT_SUCCESS
/obj/structure/platform/update_overlays()
. = ..()
if (frame_icon)
. += mutable_appearance(frame_icon, "[base_icon_state]-[smoothing_junction]", appearance_flags = KEEP_APART)
/obj/structure/platform/set_smoothed_icon_state(new_junction)
. = ..()
update_appearance(UPDATE_OVERLAYS)
/obj/structure/platform/atom_deconstruct(disassembled = TRUE)
var/turf/target_turf = drop_location()
if(sheet_type)
new sheet_type(target_turf, sheet_amount)
else
for(var/datum/material/mat in custom_materials)
new mat.sheet_type(target_turf, FLOOR(custom_materials[mat] / SHEET_MATERIAL_AMOUNT, 1))
/obj/structure/platform/rusty
icon = 'icons/obj/smooth_structures/platform/window_frame_rusty.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_rusty.dmi'
icon_state = "window_frame_rusty-0"
base_icon_state = "window_frame_rusty"
// Shuttle themed
/obj/structure/platform/titanium
icon = 'icons/obj/smooth_structures/platform/window_frame_shuttle.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_shuttle.dmi'
icon_state = "window_frame_shuttle-0"
base_icon_state = "window_frame_shuttle"
sheet_type = /obj/item/stack/sheet/mineral/titanium
custom_materials = list(/datum/material/titanium = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_SHUTTLE
canSmoothWith = SMOOTH_GROUP_PLATFORMS_SHUTTLE
/obj/structure/platform/plastitanium
icon = 'icons/obj/smooth_structures/platform/window_frame_plastitanium.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_plastitanium.dmi'
icon_state = "window_frame_plastitanium-0"
base_icon_state = "window_frame_plastitanium"
sheet_type = /obj/item/stack/sheet/mineral/plastitanium
custom_materials = list(/datum/material/alloy/plastitanium = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_SHUTTLE
canSmoothWith = SMOOTH_GROUP_PLATFORMS_SHUTTLE
// Metallic material themed
/obj/structure/platform/material
icon = 'icons/obj/smooth_structures/platform/window_frame_material.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_material.dmi'
icon_state = "window_frame_material-0"
base_icon_state = "window_frame_material"
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
/obj/structure/platform/iron
name = "rough iron platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_iron.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_iron.dmi'
icon_state = "window_frame_iron-0"
base_icon_state = "window_frame_iron"
sheet_type = /obj/item/stack/sheet/iron
custom_materials = list(/datum/material/iron = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
/obj/structure/platform/silver
name = "silver platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_silver.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_silver.dmi'
icon_state = "window_frame_silver-0"
base_icon_state = "window_frame_silver"
sheet_type = /obj/item/stack/sheet/mineral/silver
custom_materials = list(/datum/material/silver = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
/obj/structure/platform/gold
name = "golden platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_gold.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_gold.dmi'
icon_state = "window_frame_gold-0"
base_icon_state = "window_frame_gold"
sheet_type = /obj/item/stack/sheet/mineral/gold
custom_materials = list(/datum/material/gold = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
/obj/structure/platform/bronze
name = "clockwork platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_bronze.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_bronze.dmi'
icon_state = "window_frame_bronze-0"
base_icon_state = "window_frame_bronze"
sheet_type = /obj/item/stack/sheet/bronze
custom_materials = list(/datum/material/bronze = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
/obj/structure/platform/uranium
name = "depleted uranium platform"
desc = "A heavy duty platform, thankfully not radioactive."
icon = 'icons/obj/smooth_structures/platform/window_frame_uranium.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_uranium.dmi'
icon_state = "window_frame_uranium-0"
base_icon_state = "window_frame_uranium"
material_flags = NONE
sheet_type = /obj/item/stack/sheet/mineral/uranium
custom_materials = list(/datum/material/uranium = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_MATERIAL
canSmoothWith = SMOOTH_GROUP_PLATFORMS_MATERIAL
// Wooden themed
/obj/structure/platform/wood
name = "wooden platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_wood.dmi'
frame_icon = null
icon_state = "window_frame_wood-0"
base_icon_state = "window_frame_wood"
sheet_type = /obj/item/stack/sheet/mineral/wood
custom_materials = list(/datum/material/wood = PLATFORM_BASE_MATERIAL_AMOUNT)
footstep = FOOTSTEP_WOOD
smoothing_groups = SMOOTH_GROUP_PLATFORMS_WOOD
canSmoothWith = SMOOTH_GROUP_PLATFORMS_WOOD
/obj/structure/platform/wood/stage
name = "wooden stage"
desc = "A raised platform you can perform upon."
icon = 'icons/obj/smooth_structures/platform/window_frame_hotel.dmi'
icon_state = "window_frame_hotel-0"
base_icon_state = "window_frame_hotel"
/obj/structure/platform/bamboo
name = "bamboo platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_bamboo.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_bamboo.dmi'
icon_state = "window_frame_bamboo-0"
base_icon_state = "window_frame_bamboo"
sheet_type = /obj/item/stack/sheet/mineral/bamboo
custom_materials = list(/datum/material/bamboo = PLATFORM_BASE_MATERIAL_AMOUNT)
footstep = FOOTSTEP_WOOD
smoothing_groups = SMOOTH_GROUP_PLATFORMS_WOOD
canSmoothWith = SMOOTH_GROUP_PLATFORMS_WOOD
// Misc
/obj/structure/platform/sandstone
name = "stone platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_sandstone.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_sandstone.dmi'
icon_state = "window_frame_sandstone-0"
base_icon_state = "window_frame_sandstone"
sheet_type = /obj/item/stack/sheet/mineral/sandstone
custom_materials = list(/datum/material/sandstone = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_STONE
canSmoothWith = SMOOTH_GROUP_PLATFORMS_STONE
/obj/structure/platform/cult
name = "runed stone platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_cult.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_cult.dmi'
icon_state = "window_frame_cult-0"
base_icon_state = "window_frame_cult"
sheet_type = /datum/material/runedmetal
custom_materials = list(/datum/material/runedmetal = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_STONE
canSmoothWith = SMOOTH_GROUP_PLATFORMS_STONE
/obj/structure/platform/pizza
name = "huge pizza"
desc = "Big enough to stand on, although possibly you shouldn't eat it after that."
icon = 'icons/obj/smooth_structures/platform/window_frame_pizza.dmi'
frame_icon = null
icon_state = "window_frame_pizza-0"
base_icon_state = "window_frame_pizza"
custom_materials = list(/datum/material/pizza = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_PIZZA
canSmoothWith = SMOOTH_GROUP_PLATFORMS_PIZZA
footstep = FOOTSTEP_MEAT
/obj/structure/platform/paper
name = "japanese platform"
icon = 'icons/obj/smooth_structures/platform/window_frame_paperframe.dmi'
frame_icon = 'icons/obj/smooth_structures/platform/frame_faces/window_frame_paperframe.dmi'
icon_state = "window_frame_paperframe-0"
base_icon_state = "window_frame_paperframe"
sheet_type = /obj/item/stack/sheet/paperframes
custom_materials = list(/datum/material/paper = PLATFORM_BASE_MATERIAL_AMOUNT)
smoothing_groups = SMOOTH_GROUP_PLATFORMS_PAPER
canSmoothWith = SMOOTH_GROUP_PLATFORMS_PAPER
footstep = FOOTSTEP_WOOD
#undef PLATFORM_BASE_MATERIAL_AMOUNT