Files
Bubberstation/code/modules/escape_menu/screen_objects/text.dm
John Willard 09fb7bf956 new escape menu UI (Again) (#91424)
## About The Pull Request

Currently in the escape menu we have
``/atom/movable/screen/escape_menu/home_button`` (not to be confused
with ``/atom/movable/screen/escape_menu/lobby_button`` which is an
entirely separate thing) which itself contains a
``/atom/movable/screen/escape_menu/home_button_text`` that holds the
maptext displayed to players.

This is a little confusing and convoluted for nothing, so let's simplify
it a bit
``/atom/movable/screen/escape_menu/text`` for text
``/atom/movable/screen/escape_menu/text/clickable`` for clickable text
``/atom/movable/screen/escape_menu/lobby_button`` for buttons

This also fixes issues with maptext height/width, which was causing me
issues when I was adding a player list button (not in this PR). This
hopes to make adding things to the escape menu easier in the future.

Slightly different offsets for UI buttons now, too


![image](https://github.com/user-attachments/assets/9e47aa92-3ab2-4b1a-a3a5-17e75441dd04)

## Why It's Good For The Game

Easier to understand code for escape menu, making it easier to
contribute to, and helps mitigate future issues with maptext.

## Changelog

🆑
code: The escape menu has a slightly different UI, again.
/🆑
2025-06-15 15:52:38 -04:00

85 lines
2.4 KiB
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/atom/movable/screen/escape_menu/text
mouse_opacity = MOUSE_OPACITY_OPAQUE
maptext_width = 100
maptext_height = 8
VAR_PRIVATE/datum/escape_menu/escape_menu
VAR_PRIVATE/button_text
VAR_PRIVATE/font_size
/atom/movable/screen/escape_menu/text/Initialize(
mapload,
datum/hud/hud_owner,
datum/escape_menu/escape_menu,
button_text,
list/offset,
font_size = 12,
)
. = ..()
src.escape_menu = escape_menu
src.button_text = button_text
src.font_size = font_size
//this decides how far out you can 'click' on this, so it's important to keep it short.
//yes even here, maptext can still embed links without using clickable subtype.
src.maptext_width = round((max(length(button_text), 20) * (font_size / 2.25)), 1)
src.maptext_height = maptext_height * (font_size / 5)
update_text()
screen_loc = "NORTH:[offset[1]],CENTER:[offset[2]]"
/atom/movable/screen/escape_menu/text/proc/update_text()
SHOULD_CALL_PARENT(TRUE)
maptext = MAPTEXT_PIXELLARI("<span style='font-size: [font_size]px; color: [text_color()]'>[button_text]</span>")
/atom/movable/screen/escape_menu/text/proc/text_color()
return enabled() ? "white" : "gray"
/atom/movable/screen/escape_menu/text/proc/enabled()
return TRUE
///Clickable text, gets underlined when hovered and has an on_click_callback.
/atom/movable/screen/escape_menu/text/clickable
VAR_PRIVATE/datum/callback/on_click_callback
VAR_PRIVATE/hovered = FALSE
/atom/movable/screen/escape_menu/text/clickable/Initialize(
mapload,
datum/hud/hud_owner,
datum/escape_menu/escape_menu,
button_text,
list/offset,
font_size = 24,
on_click_callback,
)
. = ..()
src.on_click_callback = on_click_callback
/atom/movable/screen/escape_menu/text/clickable/Destroy()
on_click_callback = null
return ..()
/atom/movable/screen/escape_menu/text/clickable/update_text()
. = ..()
if (hovered)
maptext = "<u>[maptext]</u>"
/atom/movable/screen/escape_menu/text/clickable/Click(location, control, params)
if (!enabled())
return
on_click_callback.InvokeAsync(src)
/atom/movable/screen/escape_menu/text/clickable/MouseEntered(location, control, params)
set_hovered(TRUE)
/atom/movable/screen/escape_menu/text/clickable/MouseExited(location, control, params)
set_hovered(FALSE)
/// Sets the hovered state of the button, and updates the text
/atom/movable/screen/escape_menu/text/clickable/proc/set_hovered(hovered)
if (src.hovered == hovered)
return
src.hovered = hovered
update_text()