Files
Bubberstation/code/modules/paperwork/ticketmachine.dm
Zephyr f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00

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//Bureaucracy machine!
//Simply set this up in the hopline and you can serve people based on ticket numbers
/obj/machinery/ticket_machine
name = "ticket machine"
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticketmachine"
base_icon_state = "ticketmachine"
desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_x = 7
maptext_y = 10
layer = HIGH_OBJ_LAYER
///Increment the ticket number whenever the HOP presses his button
var/ticket_number = 0
///What ticket number are we currently serving?
var/current_number = 0
///At this point, you need to refill it.
var/max_number = 100
var/cooldown = 5 SECONDS
var/ready = TRUE
var/id = "ticket_machine_default" //For buttons
var/list/ticket_holders = list()
///List of tickets that exist currently
var/list/obj/item/ticket_machine_ticket/tickets = list()
///Current ticket to be served, essentially the head of the tickets queue
var/obj/item/ticket_machine_ticket/current_ticket
/obj/machinery/ticket_machine/Initialize(mapload)
. = ..()
update_appearance()
/obj/machinery/ticket_machine/Destroy()
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.source = null
tickets.Cut()
return ..()
/obj/machinery/ticket_machine/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/wallframe/ticket_machine(loc)
qdel(src)
MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
/obj/machinery/ticket_machine/examine(mob/user)
. = ..()
. += span_notice("The ticket machine shows that ticket #[current_number] is currently being served.")
. += span_notice("You can take a ticket out with <b>Left-Click</b> to be number [ticket_number + 1] in queue.")
/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/ticket_machine/emag_act(mob/user, obj/item/card/emag/emag_card) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
if(obj_flags & EMAGGED)
return FALSE
balloon_alert(user, "bureaucratic nightmare engaged")
ticket_number = rand(0,max_number)
current_number = ticket_number
obj_flags |= EMAGGED
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
update_appearance()
return TRUE
/obj/item/wallframe/ticket_machine
name = "ticket machine frame"
desc = "An unmounted ticket machine. Attach it to a wall to use."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticketmachine_off"
result_path = /obj/machinery/ticket_machine
pixel_shift = 32
///Increments the counter by one, if there is a ticket after the current one we are serving.
///If we have a current ticket, remove it from the top of our tickets list and replace it with the next one if applicable
/obj/machinery/ticket_machine/proc/increment()
if(!(obj_flags & EMAGGED) && current_ticket)
current_ticket.audible_message(span_notice("\the [current_ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
tickets.Cut(1,2)
QDEL_NULL(current_ticket)
if(LAZYLEN(tickets))
current_ticket = tickets[1]
current_number++ //Increment the one we're serving.
playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
say("Now serving [current_ticket]!")
if(!(obj_flags & EMAGGED))
current_ticket.audible_message(span_notice("\the [current_ticket] vibrates!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
/obj/machinery/button/ticket_machine
name = "increment ticket counter"
desc = "Use this button after you've served someone to tell the next person to come forward."
device_type = /obj/item/assembly/control/ticket_machine
req_access = list()
id = "ticket_machine_default"
/obj/machinery/button/ticket_machine/Initialize(mapload)
. = ..()
if(device)
var/obj/item/assembly/control/ticket_machine/ours = device
ours.id = id
/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(I.tool_behaviour == TOOL_MULTITOOL)
var/obj/item/multitool/M = I
if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
return
var/obj/item/assembly/control/ticket_machine/controller = device
controller.ticket_machine_ref = WEAKREF(M.buffer)
id = null
controller.id = null
to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
/obj/item/assembly/control/ticket_machine
name = "ticket machine controller"
desc = "A remote controller for the HoP's ticket machine."
///Weakref to our ticket machine
var/datum/weakref/ticket_machine_ref
/obj/item/assembly/control/ticket_machine/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/item/assembly/control/ticket_machine/LateInitialize()
find_machine()
/// Locate the ticket machine to which we're linked by our ID
/obj/item/assembly/control/ticket_machine/proc/find_machine()
for(var/obj/machinery/ticket_machine/ticketsplease as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/ticket_machine))
if(ticketsplease.id == id)
ticket_machine_ref = WEAKREF(ticketsplease)
if(ticket_machine_ref)
return TRUE
else
return FALSE
/obj/item/assembly/control/ticket_machine/activate(mob/activator)
if(cooldown)
return
if(!ticket_machine_ref)
return
var/obj/machinery/ticket_machine/machine = ticket_machine_ref.resolve()
if(!machine)
return
cooldown = TRUE
machine.increment()
if(isnull(machine.current_ticket))
to_chat(activator, span_notice("The button light indicates that there are no more tickets to be processed."))
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/machinery/ticket_machine/update_icon()
. = ..()
handle_maptext()
/obj/machinery/ticket_machine/update_icon_state()
switch(ticket_number) //Gives you an idea of how many tickets are left
if(0 to 99)
icon_state = "[base_icon_state]"
if(100)
icon_state = "[base_icon_state]_empty"
return ..()
/obj/machinery/ticket_machine/proc/handle_maptext()
switch(current_number) //This is here to handle maptext offsets so that the numbers align.
if(0 to 9)
maptext_x = 9
if(10 to 99)
maptext_x = 6
if(100)
maptext_x = 4
maptext = MAPTEXT(current_number) //Finally, apply the maptext
/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/hand_labeler_refill))
if(!(ticket_number >= max_number))
to_chat(user, span_notice("[src] refuses [I]! There [max_number - ticket_number == 1 ? "is" : "are"] still [max_number - ticket_number] ticket\s left!"))
return
to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
if(do_after(user, 30, target = src))
to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
qdel(I)
ticket_number = 0
current_number = 0
if(tickets.len)
for(var/obj/item/ticket_machine_ticket/ticket in tickets)
ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
qdel(ticket)
tickets.Cut()
max_number = initial(max_number)
update_appearance()
return
/obj/machinery/ticket_machine/proc/reset_cooldown()
ready = TRUE
/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
. = ..()
if(!ready)
to_chat(user,span_warning("You press the button, but nothing happens..."))
return
if(ticket_number >= max_number)
to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
return
var/user_ref = REF(user)
if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
to_chat(user, span_warning("You already have a ticket!"))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
ticket_number++
to_chat(user, span_notice("You take a ticket from [src], looks like you're number [ticket_number] in queue..."))
var/obj/item/ticket_machine_ticket/theirticket = new (get_turf(src), ticket_number)
theirticket.source = src
theirticket.owner_ref = user_ref
user.put_in_hands(theirticket)
ticket_holders += user_ref
tickets += theirticket
if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
ready = FALSE
addtimer(CALLBACK(src, PROC_REF(reset_cooldown)), cooldown)//Small cooldown to prevent piles of flaming tickets
theirticket.fire_act()
user.dropItemToGround(theirticket)
user.adjust_fire_stacks(1)
user.ignite_mob()
update_appearance()
/obj/item/ticket_machine_ticket
name = "\improper ticket"
desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "ticket"
maptext_x = 7
maptext_y = 10
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
max_integrity = 50
var/number
var/saved_maptext = null
var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
var/obj/machinery/ticket_machine/source
/obj/item/ticket_machine_ticket/Initialize(mapload, num)
. = ..()
number = num
if(!isnull(num))
name += " #[num]"
saved_maptext = MAPTEXT(num)
maptext = saved_maptext
/obj/item/ticket_machine_ticket/examine(mob/user)
. = ..()
if(!isnull(number))
. += span_notice("The ticket reads shimmering text that tells you that you are number [number] in queue.")
if(source)
. += span_notice("Below that, you can see that you are [number - source.current_number] spot\s away from being served.")
/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
. = ..()
maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
if(burn_paper_product_attackby_check(P, user))
return
return ..()
/obj/item/ticket_machine_ticket/Destroy()
if(source)
source.ticket_holders -= owner_ref
source.tickets -= src
if(source.current_ticket == src)
source.current_ticket = null
source = null
return ..()