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## About The Pull Request Removes all of the duplicate global lists for specific machine types where the only thing they do is store all machines of that type. Adds machine tracking to SSmachines in the form of a list for all machines, and then an associative list for machines by their type. Previously we have machines in multiple global lists, such as airlocks being in GLOB.doors, GLOB.airlocks, GLOB.machines. This makes that not a thing, and also means that iterating through GLOB.machines looking for a specific type is no longer as expensive.
286 lines
11 KiB
Plaintext
286 lines
11 KiB
Plaintext
//Bureaucracy machine!
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//Simply set this up in the hopline and you can serve people based on ticket numbers
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/obj/machinery/ticket_machine
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name = "ticket machine"
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticketmachine"
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base_icon_state = "ticketmachine"
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desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool."
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density = FALSE
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maptext_height = 26
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maptext_width = 32
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maptext_x = 7
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maptext_y = 10
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layer = HIGH_OBJ_LAYER
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///Increment the ticket number whenever the HOP presses his button
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var/ticket_number = 0
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///What ticket number are we currently serving?
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var/current_number = 0
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///At this point, you need to refill it.
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var/max_number = 100
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var/cooldown = 5 SECONDS
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var/ready = TRUE
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var/id = "ticket_machine_default" //For buttons
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var/list/ticket_holders = list()
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///List of tickets that exist currently
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var/list/obj/item/ticket_machine_ticket/tickets = list()
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///Current ticket to be served, essentially the head of the tickets queue
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var/obj/item/ticket_machine_ticket/current_ticket
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/obj/machinery/ticket_machine/Initialize(mapload)
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. = ..()
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update_appearance()
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/obj/machinery/ticket_machine/Destroy()
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.source = null
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tickets.Cut()
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return ..()
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/obj/machinery/ticket_machine/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/wallframe/ticket_machine(loc)
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qdel(src)
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MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/ticket_machine, 32)
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/obj/machinery/ticket_machine/examine(mob/user)
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. = ..()
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. += span_notice("The ticket machine shows that ticket #[current_number] is currently being served.")
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. += span_notice("You can take a ticket out with <b>Left-Click</b> to be number [ticket_number + 1] in queue.")
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/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I)
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if(!multitool_check_buffer(user, I)) //make sure it has a data buffer
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return
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var/obj/item/multitool/M = I
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M.buffer = src
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to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
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return TRUE
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/obj/machinery/ticket_machine/emag_act(mob/user, obj/item/card/emag/emag_card) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind.
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if(obj_flags & EMAGGED)
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return FALSE
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balloon_alert(user, "bureaucratic nightmare engaged")
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ticket_number = rand(0,max_number)
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current_number = ticket_number
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obj_flags |= EMAGGED
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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qdel(ticket)
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tickets.Cut()
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update_appearance()
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return TRUE
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/obj/item/wallframe/ticket_machine
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name = "ticket machine frame"
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desc = "An unmounted ticket machine. Attach it to a wall to use."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticketmachine_off"
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result_path = /obj/machinery/ticket_machine
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pixel_shift = 32
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///Increments the counter by one, if there is a ticket after the current one we are serving.
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///If we have a current ticket, remove it from the top of our tickets list and replace it with the next one if applicable
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/obj/machinery/ticket_machine/proc/increment()
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if(!(obj_flags & EMAGGED) && current_ticket)
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current_ticket.audible_message(span_notice("\the [current_ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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tickets.Cut(1,2)
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QDEL_NULL(current_ticket)
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if(LAZYLEN(tickets))
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current_ticket = tickets[1]
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current_number++ //Increment the one we're serving.
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playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE)
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say("Now serving [current_ticket]!")
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if(!(obj_flags & EMAGGED))
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current_ticket.audible_message(span_notice("\the [current_ticket] vibrates!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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update_appearance() //Update our icon here rather than when they take a ticket to show the current ticket number being served
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/obj/machinery/button/ticket_machine
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name = "increment ticket counter"
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desc = "Use this button after you've served someone to tell the next person to come forward."
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device_type = /obj/item/assembly/control/ticket_machine
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req_access = list()
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id = "ticket_machine_default"
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/obj/machinery/button/ticket_machine/Initialize(mapload)
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. = ..()
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if(device)
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var/obj/item/assembly/control/ticket_machine/ours = device
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ours.id = id
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/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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if(I.tool_behaviour == TOOL_MULTITOOL)
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var/obj/item/multitool/M = I
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if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine))
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return
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var/obj/item/assembly/control/ticket_machine/controller = device
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controller.ticket_machine_ref = WEAKREF(M.buffer)
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id = null
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controller.id = null
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to_chat(user, span_warning("You've linked [src] to [M.buffer]."))
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/obj/item/assembly/control/ticket_machine
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name = "ticket machine controller"
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desc = "A remote controller for the HoP's ticket machine."
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///Weakref to our ticket machine
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var/datum/weakref/ticket_machine_ref
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/obj/item/assembly/control/ticket_machine/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/item/assembly/control/ticket_machine/LateInitialize()
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find_machine()
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/// Locate the ticket machine to which we're linked by our ID
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/obj/item/assembly/control/ticket_machine/proc/find_machine()
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for(var/obj/machinery/ticket_machine/ticketsplease as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/ticket_machine))
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if(ticketsplease.id == id)
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ticket_machine_ref = WEAKREF(ticketsplease)
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if(ticket_machine_ref)
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return TRUE
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else
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return FALSE
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/obj/item/assembly/control/ticket_machine/activate(mob/activator)
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if(cooldown)
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return
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if(!ticket_machine_ref)
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return
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var/obj/machinery/ticket_machine/machine = ticket_machine_ref.resolve()
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if(!machine)
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return
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cooldown = TRUE
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machine.increment()
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if(isnull(machine.current_ticket))
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to_chat(activator, span_notice("The button light indicates that there are no more tickets to be processed."))
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addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
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/obj/machinery/ticket_machine/update_icon()
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. = ..()
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handle_maptext()
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/obj/machinery/ticket_machine/update_icon_state()
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switch(ticket_number) //Gives you an idea of how many tickets are left
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if(0 to 99)
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icon_state = "[base_icon_state]"
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if(100)
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icon_state = "[base_icon_state]_empty"
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return ..()
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/obj/machinery/ticket_machine/proc/handle_maptext()
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switch(current_number) //This is here to handle maptext offsets so that the numbers align.
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if(0 to 9)
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maptext_x = 9
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if(10 to 99)
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maptext_x = 6
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if(100)
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maptext_x = 4
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maptext = MAPTEXT(current_number) //Finally, apply the maptext
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/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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if(!(ticket_number >= max_number))
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to_chat(user, span_notice("[src] refuses [I]! There [max_number - ticket_number == 1 ? "is" : "are"] still [max_number - ticket_number] ticket\s left!"))
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return
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to_chat(user, span_notice("You start to refill [src]'s ticket holder (doing this will reset its ticket count!)."))
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if(do_after(user, 30, target = src))
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to_chat(user, span_notice("You insert [I] into [src] as it whirs nondescriptly."))
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qdel(I)
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ticket_number = 0
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current_number = 0
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if(tickets.len)
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for(var/obj/item/ticket_machine_ticket/ticket in tickets)
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ticket.audible_message(span_notice("\the [ticket] disperses!"), hearing_distance = SAMETILE_MESSAGE_RANGE)
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qdel(ticket)
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tickets.Cut()
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max_number = initial(max_number)
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update_appearance()
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return
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/obj/machinery/ticket_machine/proc/reset_cooldown()
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ready = TRUE
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/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user, list/modifiers)
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. = ..()
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if(!ready)
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to_chat(user,span_warning("You press the button, but nothing happens..."))
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return
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if(ticket_number >= max_number)
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to_chat(user,span_warning("Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!"))
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return
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var/user_ref = REF(user)
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if((user_ref in ticket_holders) && !(obj_flags & EMAGGED))
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to_chat(user, span_warning("You already have a ticket!"))
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return
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE)
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ticket_number++
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to_chat(user, span_notice("You take a ticket from [src], looks like you're number [ticket_number] in queue..."))
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var/obj/item/ticket_machine_ticket/theirticket = new (get_turf(src), ticket_number)
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theirticket.source = src
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theirticket.owner_ref = user_ref
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user.put_in_hands(theirticket)
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ticket_holders += user_ref
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tickets += theirticket
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if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life.
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ready = FALSE
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addtimer(CALLBACK(src, PROC_REF(reset_cooldown)), cooldown)//Small cooldown to prevent piles of flaming tickets
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theirticket.fire_act()
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user.dropItemToGround(theirticket)
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user.adjust_fire_stacks(1)
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user.ignite_mob()
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update_appearance()
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/obj/item/ticket_machine_ticket
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name = "\improper ticket"
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desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "ticket"
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maptext_x = 7
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maptext_y = 10
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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var/number
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var/saved_maptext = null
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var/owner_ref // A ref to our owner. Doesn't need to be weak because mobs have unique refs
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var/obj/machinery/ticket_machine/source
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/obj/item/ticket_machine_ticket/Initialize(mapload, num)
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. = ..()
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number = num
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if(!isnull(num))
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name += " #[num]"
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saved_maptext = MAPTEXT(num)
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maptext = saved_maptext
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/obj/item/ticket_machine_ticket/examine(mob/user)
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. = ..()
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if(!isnull(number))
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. += span_notice("The ticket reads shimmering text that tells you that you are number [number] in queue.")
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if(source)
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. += span_notice("Below that, you can see that you are [number - source.current_number] spot\s away from being served.")
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/obj/item/ticket_machine_ticket/attack_hand(mob/user, list/modifiers)
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. = ..()
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maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage.
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/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode
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if(burn_paper_product_attackby_check(P, user))
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return
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return ..()
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/obj/item/ticket_machine_ticket/Destroy()
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if(source)
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source.ticket_holders -= owner_ref
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source.tickets -= src
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if(source.current_ticket == src)
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source.current_ticket = null
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source = null
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return ..()
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