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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
//Used for active reactions in reagents/equilibrium datums
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PROCESSING_SUBSYSTEM_DEF(reagents)
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name = "Reagents"
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init_order = INIT_ORDER_REAGENTS
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priority = FIRE_PRIORITY_REAGENTS
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wait = 0.25 SECONDS //You might think that rate_up_lim has to be set to half, but since everything is normalised around delta_time, it automatically adjusts it to be per second. Magic!
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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///What time was it when we last ticked
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var/previous_world_time = 0
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/datum/controller/subsystem/processing/reagents/Initialize()
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. = ..()
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//So our first step isn't insane
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previous_world_time = world.time
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///Blacklists these reagents from being added to the master list. the exact type only. Children are not blacklisted.
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GLOB.fake_reagent_blacklist = list(/datum/reagent/medicine/c2, /datum/reagent/medicine, /datum/reagent/reaction_agent)
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//Build GLOB lists - see holder.dm
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build_chemical_reactions_lists()
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return
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/datum/controller/subsystem/processing/reagents/fire(resumed = FALSE)
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if (!resumed)
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currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/current_run = currentrun
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//Attempt to realtime reactions in a way that doesn't make them overtly dangerous
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var/delta_realtime = (world.time - previous_world_time)/10 //normalise to s from ds
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previous_world_time = world.time
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while(current_run.len)
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var/datum/thing = current_run[current_run.len]
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current_run.len--
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if(QDELETED(thing))
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stack_trace("Found qdeleted thing in [type], in the current_run list.")
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processing -= thing
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else if(thing.process(delta_realtime) == PROCESS_KILL) //we are realtime
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// fully stop so that a future START_PROCESSING will work
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STOP_PROCESSING(src, thing)
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if (MC_TICK_CHECK)
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return
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