Files
Bubberstation/code/modules/buildmode/submodes/advanced.dm
SkyratBot 124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00

72 lines
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/datum/buildmode_mode/advanced
key = "advanced"
var/atom/objholder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(client/c)
to_chat(c, span_notice("***********************************************************"))
to_chat(c, span_notice("Right Mouse Button on buildmode button = Set object type"))
to_chat(c, span_notice("Left Mouse Button + alt on turf/obj = Copy object type"))
to_chat(c, span_notice("Left Mouse Button on turf/obj = Place objects"))
to_chat(c, span_notice("Right Mouse Button = Delete objects"))
to_chat(c, "")
to_chat(c, span_notice("Use the button in the upper left corner to"))
to_chat(c, span_notice("change the direction of built objects."))
to_chat(c, span_notice("***********************************************************"))
/datum/buildmode_mode/advanced/change_settings(client/c)
var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
objholder = text2path(target_path)
if(!ispath(objholder))
objholder = pick_closest_path(target_path)
if(!objholder)
tgui_alert(usr,"No path was selected")
return
else if(ispath(objholder, /area))
objholder = null
tgui_alert(usr,"That path is not allowed.")
return
/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
if(left_click && alt_click)
if (istype(object, /turf) || istype(object, /obj) || istype(object, /mob))
objholder = object.type
to_chat(c, span_notice("[initial(object.name)] ([object.type]) selected."))
else
to_chat(c, span_notice("[initial(object.name)] is not a turf, object, or mob! Please select again."))
else if(left_click)
if(ispath(objholder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
T = T.ChangeTurf(objholder)
T.setDir(BM.build_dir)
else if(ispath(objholder, /obj/effect/turf_decal))
var/turf/T = get_turf(object)
T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
log_admin("Build Mode: [key_name(c)] in [AREACOORD(object)] added a [initial(objholder.name)] decal with dir [BM.build_dir] to [T]")
else if(!isnull(objholder))
var/obj/A = new objholder (get_turf(object))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
else
to_chat(c, span_warning("Select object type first."))
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
// SKYRAT EDIT -- BS delete sparks. Original was just qdel(object)
var/turf/T = get_turf(object)
qdel(object)
if(T && c.prefs.read_preference(/datum/preference/toggle/admin/delete_sparks))
playsound(T, 'sound/magic/Repulse.ogg', 100, 1)
var/datum/effect_system/spark_spread/quantum/sparks = new
sparks.set_up(10, 1, T)
sparks.attach(T)
sparks.start()