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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
72 lines
3.3 KiB
Plaintext
72 lines
3.3 KiB
Plaintext
/datum/buildmode_mode/advanced
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key = "advanced"
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var/atom/objholder = null
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// FIXME: add logic which adds a button displaying the icon
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// of the currently selected path
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/datum/buildmode_mode/advanced/show_help(client/c)
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to_chat(c, span_notice("***********************************************************"))
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to_chat(c, span_notice("Right Mouse Button on buildmode button = Set object type"))
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to_chat(c, span_notice("Left Mouse Button + alt on turf/obj = Copy object type"))
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to_chat(c, span_notice("Left Mouse Button on turf/obj = Place objects"))
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to_chat(c, span_notice("Right Mouse Button = Delete objects"))
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to_chat(c, "")
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to_chat(c, span_notice("Use the button in the upper left corner to"))
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to_chat(c, span_notice("change the direction of built objects."))
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to_chat(c, span_notice("***********************************************************"))
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/datum/buildmode_mode/advanced/change_settings(client/c)
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var/target_path = input(c, "Enter typepath:", "Typepath", "/obj/structure/closet")
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objholder = text2path(target_path)
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if(!ispath(objholder))
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objholder = pick_closest_path(target_path)
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if(!objholder)
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tgui_alert(usr,"No path was selected")
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return
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else if(ispath(objholder, /area))
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objholder = null
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tgui_alert(usr,"That path is not allowed.")
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return
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/datum/buildmode_mode/advanced/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
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var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
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if(left_click && alt_click)
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if (istype(object, /turf) || istype(object, /obj) || istype(object, /mob))
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objholder = object.type
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to_chat(c, span_notice("[initial(object.name)] ([object.type]) selected."))
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else
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to_chat(c, span_notice("[initial(object.name)] is not a turf, object, or mob! Please select again."))
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else if(left_click)
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if(ispath(objholder,/turf))
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var/turf/T = get_turf(object)
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log_admin("Build Mode: [key_name(c)] modified [T] in [AREACOORD(object)] to [objholder]")
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T = T.ChangeTurf(objholder)
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T.setDir(BM.build_dir)
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else if(ispath(objholder, /obj/effect/turf_decal))
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var/turf/T = get_turf(object)
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T.AddElement(/datum/element/decal, initial(objholder.icon), initial(objholder.icon_state), BM.build_dir, null, null, initial(objholder.alpha), initial(objholder.color), null, FALSE, null)
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log_admin("Build Mode: [key_name(c)] in [AREACOORD(object)] added a [initial(objholder.name)] decal with dir [BM.build_dir] to [T]")
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else if(!isnull(objholder))
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var/obj/A = new objholder (get_turf(object))
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A.setDir(BM.build_dir)
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log_admin("Build Mode: [key_name(c)] modified [A]'s [COORD(A)] dir to [BM.build_dir]")
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else
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to_chat(c, span_warning("Select object type first."))
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else if(right_click)
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if(isobj(object))
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log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
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// SKYRAT EDIT -- BS delete sparks. Original was just qdel(object)
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var/turf/T = get_turf(object)
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qdel(object)
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if(T && c.prefs.read_preference(/datum/preference/toggle/admin/delete_sparks))
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playsound(T, 'sound/magic/Repulse.ogg', 100, 1)
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var/datum/effect_system/spark_spread/quantum/sparks = new
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sparks.set_up(10, 1, T)
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sparks.attach(T)
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sparks.start()
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