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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
62 lines
2.7 KiB
Plaintext
62 lines
2.7 KiB
Plaintext
/datum/buildmode_mode/basic
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key = "basic"
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/datum/buildmode_mode/basic/show_help(client/c)
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to_chat(c, span_notice("***********************************************************"))
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to_chat(c, span_notice("Left Mouse Button = Construct / Upgrade"))
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to_chat(c, span_notice("Right Mouse Button = Deconstruct / Delete / Downgrade"))
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to_chat(c, span_notice("Left Mouse Button + ctrl = R-Window"))
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to_chat(c, span_notice("Left Mouse Button + alt = Airlock"))
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to_chat(c, "")
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to_chat(c, span_notice("Use the button in the upper left corner to"))
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to_chat(c, span_notice("change the direction of built objects."))
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to_chat(c, span_notice("***********************************************************"))
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/datum/buildmode_mode/basic/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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var/left_click = LAZYACCESS(modifiers, LEFT_CLICK)
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var/right_click = LAZYACCESS(modifiers, RIGHT_CLICK)
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var/alt_click = LAZYACCESS(modifiers, ALT_CLICK)
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var/ctrl_click = LAZYACCESS(modifiers, CTRL_CLICK)
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if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
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var/turf/T = object
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if(isspaceturf(object))
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T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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else if(isplatingturf(object))
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T.PlaceOnTop(/turf/open/floor/iron, flags = CHANGETURF_INHERIT_AIR)
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else if(isfloorturf(object))
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T.PlaceOnTop(/turf/closed/wall)
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else if(iswallturf(object))
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T.PlaceOnTop(/turf/closed/wall/r_wall)
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log_admin("Build Mode: [key_name(c)] built [T] at [AREACOORD(T)]")
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return
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else if(right_click)
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log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
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if(isturf(object))
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var/turf/T = object
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T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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else if(isobj(object))
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// SKYRAT EDIT -- BS delete sparks. Original was just qdel(object)
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var/turf/T = get_turf(object)
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qdel(object)
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if(T && c.prefs.read_preference(/datum/preference/toggle/admin/delete_sparks))
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playsound(T, 'sound/magic/Repulse.ogg', 100, 1)
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var/datum/effect_system/spark_spread/quantum/sparks = new
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sparks.set_up(10, 1, T)
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sparks.attach(T)
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sparks.start()
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return
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else if(istype(object,/turf) && alt_click && left_click)
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log_admin("Build Mode: [key_name(c)] built an airlock at [AREACOORD(object)]")
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new/obj/machinery/door/airlock(get_turf(object))
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else if(istype(object,/turf) && ctrl_click && left_click)
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var/obj/structure/window/reinforced/window
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if(BM.build_dir in GLOB.diagonals)
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window = new /obj/structure/window/reinforced/fulltile(get_turf(object))
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else
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window = new /obj/structure/window/reinforced(get_turf(object))
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window.setDir(BM.build_dir)
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log_admin("Build Mode: [key_name(c)] built a window at [AREACOORD(object)]")
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