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* Synthesizers and headphones can now have circuits! (#62825) About The Pull Request A circuit and shell components have been added to Synthesizers (headphones and spacepods included, though with a reduced capacity because of their size), so they can now be used for wiremod. Just like for instant cameras, no shell design here. They are meant to be found in dorms or maybe ordered from cargo. Why It's Good For The Game The station outside the sci department has plenty of USB ports stuff but is lacking when it comes to circuits shell. This is another small step toward a better and more applicable wiremod. Changelog cl expansion: Synthesizers and headphones can now have circuits installed. /cl * Synthesizers and headphones can now have circuits! Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
274 lines
9.5 KiB
Plaintext
274 lines
9.5 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(atom/music_player)
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if(!ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
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return STOP_PLAYING
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/obj/item/instrument/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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return (BRUTELOSS)
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/obj/item/instrument/attack_self(mob/user)
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return TRUE
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interact(user)
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/obj/item/instrument/interact(mob/user)
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ui_interact(user)
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/obj/item/instrument/ui_interact(mob/living/user)
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if(!isliving(user) || user.stat != CONSCIOUS || (HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) && !ispAI(user)))
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return
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user.set_machine(src)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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inhand_icon_state = "violin"
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hitsound = "swing_hit"
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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inhand_icon_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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inhand_icon_state = "banjo"
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attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
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attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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inhand_icon_state = "guitar"
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attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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inhand_icon_state = "eguitar"
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force = 12
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attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "shred", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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inhand_icon_state = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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inhand_icon_state = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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inhand_icon_state = "trumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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inhand_icon_state = "spectral_trumpet"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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inhand_icon_state = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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inhand_icon_state = "saxophone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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inhand_icon_state = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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inhand_icon_state = "trombone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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inhand_icon_state = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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inhand_icon_state = "harmonica"
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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if(song.playing && ismob(loc))
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/obj/item/instrument/harmonica/equipped(mob/M, slot)
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. = ..()
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RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
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/obj/item/instrument/harmonica/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb_continuous = list("beautifully honks")
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attack_verb_simple = list("beautifully honk")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/banjo,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica,
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/obj/item/instrument/piano_synth/headphones
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)
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for(var/V in templist)
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var/atom/A = V
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instruments[initial(A.name)] = A
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return instruments
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb_continuous = list("flutters", "flaps")
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attack_verb_simple = list("flutter", "flap")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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hitsound = 'sound/voice/moth/scream_moth.ogg'
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custom_price = PAYCHECK_HARD * 2.37
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custom_premium_price = PAYCHECK_HARD * 2.37
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