Files
Bubberstation/code/modules/instruments/items.dm
SkyratBot bfd0fed710 [MIRROR] Synthesizers and headphones can now have circuits! [MDB IGNORE] (#9818)
* Synthesizers and headphones can now have circuits! (#62825)

About The Pull Request

A circuit and shell components have been added to Synthesizers (headphones and spacepods included, though with a reduced capacity because of their size), so they can now be used for wiremod. Just like for instant cameras, no shell design here. They are meant to be found in dorms or maybe ordered from cargo.
Why It's Good For The Game

The station outside the sci department has plenty of USB ports stuff but is lacking when it comes to circuits shell. This is another small step toward a better and more applicable wiremod.
Changelog

cl
expansion: Synthesizers and headphones can now have circuits installed.
/cl

* Synthesizers and headphones can now have circuits!

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-01 22:32:33 +00:00

274 lines
9.5 KiB
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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
force = 10
max_integrity = 100
resistance_flags = FLAMMABLE
icon = 'icons/obj/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
/// Our song datum.
var/datum/song/handheld/song
/// Our allowed list of instrument ids. This is nulled on initialize.
var/list/allowed_instrument_ids
/// How far away our song datum can be heard.
var/instrument_range = 15
/obj/item/instrument/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids, instrument_range)
allowed_instrument_ids = null //We don't need this clogging memory after it's used.
/obj/item/instrument/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/instrument/proc/should_stop_playing(atom/music_player)
if(!ismob(music_player))
return STOP_PLAYING
var/mob/user = music_player
if(user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
return STOP_PLAYING
/obj/item/instrument/suicide_act(mob/user)
user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
return (BRUTELOSS)
/obj/item/instrument/attack_self(mob/user)
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to do this!"))
return TRUE
interact(user)
/obj/item/instrument/interact(mob/user)
ui_interact(user)
/obj/item/instrument/ui_interact(mob/living/user)
if(!isliving(user) || user.stat != CONSCIOUS || (HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) && !ispAI(user)))
return
user.set_machine(src)
song.ui_interact(user)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
inhand_icon_state = "violin"
hitsound = "swing_hit"
allowed_instrument_ids = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
inhand_icon_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
inhand_icon_state = "banjo"
attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
hitsound = 'sound/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
inhand_icon_state = "guitar"
attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
inhand_icon_state = "eguitar"
force = 12
attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
attack_verb_simple = list("play metal on", "shred", "crash", "smash")
hitsound = 'sound/weapons/stringsmash.ogg'
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
inhand_icon_state = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
allowed_instrument_ids = list("crack", "crtango", "accordion")
inhand_icon_state = "accordion"
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
allowed_instrument_ids = "crtrumpet"
inhand_icon_state = "trumpet"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
desc = "Things are about to get spooky!"
icon_state = "spectral_trumpet"
inhand_icon_state = "spectral_trumpet"
force = 0
attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
/obj/item/instrument/trumpet/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky)
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/runtime/instruments/trombone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
allowed_instrument_ids = "saxophone"
inhand_icon_state = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
inhand_icon_state = "saxophone"
force = 0
attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
/obj/item/instrument/saxophone/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/runtime/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
inhand_icon_state = "trombone"
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
icon_state = "trombone"
inhand_icon_state = "trombone"
force = 0
attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
/obj/item/instrument/trombone/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky)
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (src, 'sound/runtime/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
force = 5
icon_state = "recorder"
allowed_instrument_ids = "recorder"
inhand_icon_state = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
allowed_instrument_ids = list("crharmony", "harmonica")
inhand_icon_state = "harmonica"
slot_flags = ITEM_SLOT_MASK
force = 5
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
if(song.playing && ismob(loc))
to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
song.playing = FALSE
/obj/item/instrument/harmonica/equipped(mob/M, slot)
. = ..()
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
/obj/item/instrument/harmonica/dropped(mob/M)
. = ..()
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
allowed_instrument_ids = list("bikehorn", "honk")
attack_verb_continuous = list("beautifully honks")
attack_verb_simple = list("beautifully honk")
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/obj/item/choice_beacon/music
name = "instrument delivery beacon"
desc = "Summon your tool of art."
icon_state = "gangtool-red"
/obj/item/choice_beacon/music/generate_display_names()
var/static/list/instruments
if(!instruments)
instruments = list()
var/list/templist = list(/obj/item/instrument/violin,
/obj/item/instrument/piano_synth,
/obj/item/instrument/banjo,
/obj/item/instrument/guitar,
/obj/item/instrument/eguitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/trumpet,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/item/instrument/piano_synth/headphones
)
for(var/V in templist)
var/atom/A = V
instruments[initial(A.name)] = A
return instruments
/obj/item/instrument/musicalmoth
name = "musical moth"
desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
icon_state = "mothsician"
allowed_instrument_ids = "mothscream"
attack_verb_continuous = list("flutters", "flaps")
attack_verb_simple = list("flutter", "flap")
w_class = WEIGHT_CLASS_TINY
force = 0
hitsound = 'sound/voice/moth/scream_moth.ogg'
custom_price = PAYCHECK_HARD * 2.37
custom_premium_price = PAYCHECK_HARD * 2.37